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individual behavior
all learning is individual learning
behavior shaped by consequences
everyone has different histories of reinforcement
all behavior occurs within an environment
environments can differ in form, temporal location, and function
can be social or non-social
the social environment
the behavior of others can function as the antecedent or consequence for the behavior of another person
social learning and individual learning refer to the same thing
culture definition
patterns of learned behavior transmitted socially, as well as the products of that behavior (objects, technologies, organizations, etc.)
cultural practices
two important characteristics
include many people performing the same/similar repeated actions
those actions have at least one consequence (usually more)
have both immediate and cumulative consequences
macrobehavior
a class of behaviors that make up a cultural practice
macrocontingencies
the relation between the cultural practice and the cumulative effects that occur due to the repeated actions of individuals
how to change cultural practices?
requires changing the behavior of many individuals
each individual’s behavior is responsive to their own social environment
need to modify operant contingencies in place to change the behavior of as many as possible
prompts
a visual or auditory aid to remind people to carry out an activity
one of the simplest
should specify clear actions and be noticeable
commitment
a written or oral promise to change behavior
written or verbal, public or private, individual or group
people like to be consistent between what they say and do
education and awareness
inform people of the reasoning behind the targeted change in behavior
provides information that increases people’s awareness about an issue and on how to solve the issue
workshops are better in small groups
interactive demonstrations best
strategies should encourage participation
mixed results
modeling and social norms
modeling desired behaviors, so that people conform to perceived social norms
can be done through live or video demonstrations
needs to be understandable, relevant, meaningful, and have positive outcomes
tipping point theory → social norms only change when you have enough people who are well connected, well informed, and good communicators to all promote the same message
design strategies
the (re)designing or engineering of environments, devices, or machinery to facilitate the occurrence of the target behavior
can be more difficult to implement
may not be as effective for long term behavior change
feedback
giving people feedback about their performance or progress towards the target behavior
good for behaviors that are hard for people to monitor on their own
can be quantitative or qualitative
often used in tandem with commitment and goal-setting
incentives
rewards offered to people for undertaking a task or to encourage them to undertake that task more frequently
research generally focused on financial incentives
can be used alone or in conjunction with other strategies
many undermine intrinsic motivation to perform the target behavior