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Overall concept of drive
motivation depends on a psychological need
Need state existing = organism motivated to reduce it
Becomes aware of specific stimuli that reduce the need
reduction responses learned and repeated
E.g stimuli of hunger pangs to reduce hunger need state
No immediate resolve = increase in activity to find what satisfies need
E.g racoon walking until finding trashcan
Freud’s view of motivation
Freud in 1915 → drive as the forces within the individual that activate behaviour
Motivation using psychic energy
Builds up in the Id when a need state exists
Stimulation/excitation of the nervous system
System of storage and flow of energy
Increase in energy as aversive
Principle of constancy (Freud)
argued that nervous system eliminates/reduces stimuli that affect it
Reduction of stimuli → pleasurable
INcreases in stimuli → unpleasurable
To satisfy a need, channel psychic energy to generate behaviours to reduce state need.
Moving Force - Pressure
(impetus) → strength of the force
More pressure = more motivated
E.g not drinking for hours; pressure to drink will be greater
Moving Force - Aim
satisfaction obtained by removing/reducing stimulation
E.g knowing that thirstiness is reduced by water
Moving Force - Object
either internal/external to individual, how the force is satisfied
Can change throughout life – learn different ways to satisfy
Can become fixated – attachment of object to instinct
E.g water; can change to other fluids, coffee, tea…
Can become fixated on the object of coffee leading to heavy consumption of coffee
Moving Force - Source
bodily processes that activate moving force
E.g feeling thirsty
Order of moving force traits in motivated behaviour
2 types of moving force (Freud)
Life force: reproductive or sexual force; life maintenance/preservation force
powered by eros psychic energy
Reproductive force → powered by libido psychic energy
Exist within EZ in body before puberty
Improper development → displacement of sexual energy onto inappropriate objects
Death force: force to retain the optimal level for stimulation = lowest level aka death
Powered by thanatos psychic energy
Aggression → displacing death force outwardly
Modifications to Moving Force
Reversal: the moving forces aim is changed
E.g masochism → reversing aim from active to passive satisfaction
Turning round: the moving forces object is changed
E.g masochism → turns object of assault from others onto the self
Reversal and turning round are often paired together
Sublimation
Repression: the moving forces are resisted to the point it becomes unknown
If moving force activity causes us pain rather than pleasure
Motivation is unconscious - cant assume that a behaviour represents the motive
Criticisms of Moving Force
Empirically weak
Unclear relation of terms to observable events
Cannot predict behaviour
Rise of drive concept
Drive concept believed to have a biological basis compared to instinct concept
Assumed that brain structures monitored state of body
Warden used
Columbia obstruction box → measured strengths of different motives (hunger, thirst, sex, exploration)
Woodworths drive theory
First coined the word drive
Believed that all behaviour (other than reflexes) are motivated
No drive = no power to activate behaviour
Woodworth drive theory - 3 characteristics
Intensity: drive can activate behaviour that can vary from low levels (dreaming) to high levels (anger/fear)
Directionality: leading to either approach or avoidance behaviour
Persistence: continuing behaviour until conditions supporting drive state are eliminated
Hulls drive theory
Motivation develops to meet needs because it gives advantages to survival
Organic needs = drive that brings body back to homeostasis
Influenced by
Thorndike Law of Effect → learning involves connection of stimuli and responses
Reinforcement strengthens the connection
Drive Reduction Model (Hull)
reinforcement (learning) REDUCES drives
Habits: term for learning, strengthens as a result of how often pairing of stimulus and response is followed by reinforcement
Reinforcement → happens when drive is reduced
E.g object like food is reinforcing because it reduces drive
Learning happens because of motivational conditions
Drive Reduction Model Formula (Hull)
[ sEr = sHr x D ]
Strength of behaviour (sEr ) depends upon aka is equal to
Strength of the learned response (sHr)
Strength of the Drive (D)
If learning or drive is at zero, no behaviour will occur.
Hull - generalized drive
only one drive state exists, different motivation conditions contribute towards it
E.g being both hungry and thirsty; higher drive level than a person is who is just thirsty
Hull - Drive Stimuli
provide directionality to behaviour; and respond w either approach or avoidance
Need states → trigger drive + activate receptor mechanisms to create drive stimuli (Sd)
E.g stomach gurgling, empty feeling
How does drive relate to development
Allows for learning → reinforcement depends on reduction of drives
Activates behaviour → no drive = no behaviour
Allows for directionality of behaviour → drive stimuli evokes approach/avoidance
Incentive motivation
Perin and Williams studies → sole basis for Hulls theorizing
characteristics of the goal objects has an influence on motivation
Aka desirability of goals that directs behaviour
Learned through classical conditioning
incentive value of a goal alters behaviour the same way as a drive
E.g eating something you dont like that is more available to you or walking a distance to eat your favourite food
Two options have different incentive values; will activate behaviour in different amount
Drive reduction formula + incentive motivation
[ sEr = sHr x D x K ]
Additional constructs to Hulls drive theory
Stimulus intensity dynamism (V)
Inhibition (reactive or conditioned)
Additional criticisms/edits to drive theory
Reduction of needs doesnt always lead to reinforcement
Sheffield showed that male rats learn a response that lead to consummatory response even though no needs were reduced
Learning leads to increase of motivation
Reinforcement can lead to learning WITHOUT REDUCTION of drives
Drive induction (learning): excitement from cues associated with consummatory response
Drive as a general activator
Sexual Motivation as a Drive
Classical conditioning equation
Unconditioned stimulus (UCS) [meat powder] → Unconditioned response (UCR) [salivation]
Neutral stimulus [bell] + UCS
Conditioned stimulus (CS) [bell] → Conditioned Response (CR) [salivation]
How do phobias develop
Organism is passive in the learning process
Learning will occur involuntary of our will
Can develop phobias involuntarily
Experimental neurosis
neurotic and aversive behaviour caused by increasingly difficult discrimination between stimuli
Counterconditioning
negative conditioned stimulus is paired with a strongly positive unconditioned stimulus
Can eliminate maladaptive reactions
Preferred over extinction → produces a positive response to replace negative UCS
Anxiety hierarchy
list of items arranged from least to most anxiety provoking
Systematic desensitzation
therapeutic technique that teaches patient to relax on command and is read an anxiety hierarchy
uses counter-conditioning
Interoceptive conditioning
classical conditioning; CS, UCS, or both are applied directly to internal organs or mucosa
Intero-exteroceptive conditioning
conditioned stimulus is applied internally + unconditioned stimulus is applied externally
Balloon w cool water inserted into uterus of dog
UCS = food → UCR = salivation
CS = cool water → CS = salivation
Intero-interoceptive conditioning
conditioned stimulus and unconditioned stimulus are applied internally
Loops formed in intestines of dogs
CS = distensions of loops + UCS = delivering CO2 to lungs (defensive breathing)
CS → CR = defensive breathing
Extero-interoceptive conditioning
external conditioned stimulus is paired with an internal unconditioned stimulus
Patients w peeing issues had balloons inserted into bladders
External CS = Dials connected to balloons (external) + Internal UCS = bladder distension (needing to pee)
External CS = Dials being turned high → Internal UCS = bladder distension (needing to pee)
Learned aversions
learning to avoid a stimulus due to an unpleasant response
related to predisposed preparedness
Rat experiment
adaptive to associate taste and illness faster than taste + pain
Instrumental conditioning
reinforcement of appropriate responses, lead to the acquisition/strengthening of behaviours
Amount of reinforcement effect
performance variable; greater amount of reinforcement leads to better/more intense/ vigorous performance
Does NOT lead to greater persistence of behaviour
quality of reinfrocement effect
greater quality of reinforcement leads to better/more intense/ vigorous performance
negative contrast
switching from a large amount of reinforcement to a medium amount of reinforcement, performance is significantly WORSE
Positive contrast
witch from a small amount of reinforcement to a medium amount of reinforcement; performance is significantly BETTER
what impacts performance
History of reinforcement as a influencer of performance
Latent learning
learning WITHOUT reinforcement
Argues that reinforcement impacts performance/motivaton rather than learning
E.g rats that were not fed had still learned the maze but had not motivation to show their learning
Primary reinforcer
increase responses due to innate responses
E.g food, water, avoidance of pain
Secondary conditioned reinforcers
increase responses due to association w primary reinforcers
Generalized conditioned reinforcer
increases responses from several primary reinforcements; becomes independent and can support behaviour
e.g money; paired w primary reinforcers overtime
Token
incentive that reinforcers will follow
e.g money
Factors of avoidance behaviour
Classically conditioned fear response
Operant response reinforced by reduction of fear
Miller experiment → white compartment became associated w electric shock which motivated rats to learn how to open door to get to the safe black compartment
Helplessness effect
inability to learn to control one environment as a result of previous experience of no control
Learning that there is no control over trauma
Design to investigate helplessness
One group can control the environment by making a response
Were able to learn how to jump the hurdle to avoid shock
One group cannot make a response that controls the environment
E.g receive shock w no environmental control
Helplessness as a result of inescapability of aversive effect
Control group (no treatment)
Passivity symptoms
Motivational deficit
learned laziness: uncontrolled reinforcement + no impact on consequences makes learning slower
less aggressive/competitive
learned helplessness decreases overtime
Environment + prevention of helplessness
Motivation depends on the experience with controlling one's environment
helped by therapy that displays how behaviour can effective in changing their environment
Criticisms of depression model
Depressed as LOW IN MOTIVATION and NOT that their actions are ineffective
feel guilt and self blame —> sense of control
Functions of reinforcement
informational (tells us effects of behaviour on the environment) and motivational
Modelling processes
Attention → observation and imitation of models of ppl we’re around
E.g family, television
Retention → incorporation of observation into memory; stored in both a verbal and imaginal code
Reproduction → imitation if correctly string together correct pattern of responses
Pain aggression model
aggression conditioned through pairing neutral stimulus w painful stimulus
pain → aggression
pain + NS
CS → aggression
if pain elicits aggressive behaviour, classical conditioning can pair a neutral stimulus w pain so that conditioned stimulus elicits aggression
Impulsive aggression
reacts aggressively without thinking; as a result of classical conditions