SLR06 - software development

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Last updated 4:58 PM on 11/5/25
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25 Terms

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Stages of software development lifecycles (6)

  • Feasibility: Is the problem solvable

  • Requirements: Working out what solution need to do

  • Implementation: Code of solution

  • Testing: Check code works

  • Deployment: Installing in target environment

  • Evaluate: Check with user if solution complete

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Different software development methodologies

  • Waterfall lifecycle

  • Rapid application development (RAD)

  • Spiral model

  • Agile methodology

  • Extreme programming

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Waterfall lifecycle

  • Each phase defined start & end point

  • One phase after another

  • Evolution allow move back & forward

  • Easy management = better for large scale development projects assuming they are well-understood & carry little risk

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Waterfall positives (4)

  • Simplicity = easy to manage

  • Everyone is clear on their responsibilities at each stage

  • Clear deliverables

  • Easy to see if project is running to schedule

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Waterfall negatives (4)

  • Carries a lot of risk

  • User doesn’t get to see product until project near end

  • Misunderstanding requirements can lead to errors that are not easy to fix

  • Requirements must be very well understood so not suitable for complex projects

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Rapid application development (RAD)

  • Produces successive prototypes of software until final version produced & approved

  • Feasibility —> (Requirements, Design, Testing) —> Deployment —> Maintenance

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RAD positives (3)

  • Requirements don’t need to be entirely clear from start

  • Focus group involving user used to gather requirements without full formal requirements document upfront

  • Continuous feedback from client = solution has excellent usability

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RAD negatives (2)

  • Focus on usability rather than how products works - not suited for projects where code efficiency is very important

  • Regular contact with clients must be maintained at all times Scale poorly for large projects with big team

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Spiral model

  • Risk driven development process

  • Any project has unique risks associated

  • 4 quadrants:

    1. Determine objectives

    2. Develop & test = concept of requirement

    3. Develop & test = concept of operation

    4. Plan next iteration = concept of operation

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Spiral positives (3)

  • Risk management is at the heart of this model

  • Excellent for projects that contain high level risk

  • Suitable for large scale problems and those that involve high degree of risk especially where users doesn’t fully understand their requirements upfront

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Spiral negatives (2)

  • Complex nature of risk analysis = increase cost as it requires specialised skill

  • If risk analysis done poorly, could impact project

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Agile methodology

  • Refers to group of methodologies

  • Focus on idea requirements will change during development = producing software in iterative way

  • Iterations known as sprints - short, time-boxed periods when a team has to compete set amount of work

  • Each sprint ideally small, no longer than 4 weeks

  • Emphasis of project is on quality of finished code

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Extreme programming

  • Agile paradigm

  • Focus is on good quality code

  • Iterative process

  • Designed to allow development to respond to changing user requirements

  • Involves paired programming

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Extreme programming core practices

  • Collective code ownership

  • continuous integration

  • Code standards

  • Refracturing

  • Paired programming

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Agile & extreme programming positives (2)

  • Emphasises programming, so quality of end code high

  • Core principles = productive dev team

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Agile & extreme programming negatives (3)

  • Require team of programmers working in close collaboration - unlikely to work well if team widely distributes geographically

  • client must be able to commit to have full-time representative working with dev team

  • Some of the processes involved in extreme programming such as programming con be quite costly

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Flowcharts

One way or representing sequence of steps of algorithm

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Pseudocode

Alternative, text based method of representing sequence of steps in algorithm, allow lay out logic without worrying about syntax

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Flow diagram symbols

knowt flashcard image
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Black-box testing

  • Checks whether input produces expected output

  • Code efficiency is not important as long as desired output is returned

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White-box testing

  • Involves testing algorithms in code and making sure all parts of these algorithms function as intended

  • Focus on identifying and testing all possible paths of execution through program

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Alpha testing

  • Typically occur first & limited to employees and friends

  • Often early version of software and allows to check for bugs

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Beta testing

  • Usually opened up to wider community through public beta

  • Almost finished state of software

  • Testing for load balance & multiple hardware compatibility

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Suitable test data

  • No data - Should always check special case of no data being entered

  • Erroneous/invalid - Data that should be rejected by program

  • Normal/valid - Data that should be accepted

  • Boundary - Data of correct type that is one either edge oof accepted validations limits

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Importance of user feedback

  • Keeps project focused

  • Makes sure develop actual system needed

  • Provides opportunities for discussion

  • Makes user feel part of finished solution

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