The attraction of video games

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11 Terms

1
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attitude(n)

The industry attitude toward training has changed radically

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prominent(adj)

famous

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fade(v)

I recall hearing professionals claim that game design was a strange and unteachable art, but now this attitude has mostly faded.

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valid(adj)

Designing video games is increasingly recognised as a valid field of university study throughout the world.

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point out(phrs)

Raph Koster points out that an effective learning environment is one in which failure is acceptable

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leap over(phrs)

jump over-they can leap over an enemy and onto a platform

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vague(adj)

unclear-one of the strengths of games is the vague sense of disapproval

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tap into(phrs)

Games tap into our need to have direction

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move away from

We’ve moved quite dramatically away from the very first video games.

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incorporate sth into

incorporating

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flatter into

Opening levels of games are also short, because this flatters us into thinking we’re making good progress