Wearable Computing – Classical Devices, E-Textiles & Interactive Skin

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25 Terms

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Wearable Computing

Miniature electronic devices worn under, with, or on top of clothing that remain operational while the user is on the move and provide always-on, direct access.

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Classical Wearable Device

Traditional form factors such as smart glasses, smartwatches or body-worn projectors built with rigid electronics.

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Always-on

A system property in which the wearable is continuously powered and ready for immediate interaction.

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Context Awareness (in wearables)

Ability of a device to sense and react to the user’s environment, activities or physiological state.

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Vannevar Bush – 1945 Vision

Early conceptualization of head-worn micro-cameras for augmenting scientific work, described in his essay “As We May Think.”

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Electric Dress (1956)

Atsuko Tanaka’s illuminated garment, considered one of the earliest artistic electronic wearables.

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Shoe Computer (1970)

Concealed footwear system used to predict roulette outcomes via toe-switch input and haptic output.

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ActiveBadge (1989)

Infrared badge that tracked employee location in offices, unlocking doors and logging presence.

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MIT Wearable Computing Group

Influential 1990s research team at MIT Media Lab led by Steve Mann exploring body-worn computers.

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Smart Glasses

Eyewear integrating display, sensors and connectivity to present information in the user’s field of view.

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Google Glass

2013 head-mounted display by Google featuring camera, touchpad, voice control and sensors.

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Activity Detection with Google Glass

Technique using blink frequency and head motion to classify user activities (Ishimaru et al., 2014).

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Jins Meme

Camera-less smart glasses focused on activity logging and health monitoring.

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Vuzix M400

Android-based smart glasses with see-through OLED display, camera and touchpad.

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Microsoft HoloLens 2

Mixed-reality headset with 52° field-of-view 3D display, integrated head/eye tracking and hand tracking.

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Sixth Sense

2009 body-worn projector-camera system by Mistry & Maes enabling gestural interaction on surfaces.

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Humane AI Pin

Laser-projecting wearable pin providing speech, touch and camera interaction for on-body output.

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Smartwatch

Wrist-worn computer combining timekeeping with sensing, communication and touch display.

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Hamilton Pulsar P1

1972 world’s first digital watch, precursor to modern smartwatches.

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Seiko RC-1000

1984 watch with 2 KB RAM that synced with home computers to store notes and contacts.

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OnHand PC / Seiko Ruputer

1998 smartwatch with 16-bit CPU, 128 KB RAM and 102×64 px LCD.

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Samsung Galaxy Gear

2013 Android smartwatch featuring AMOLED display, camera and motion sensors.

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Moto360

2014 circular Android Wear smartwatch with optical heart-rate sensor.

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Apple Watch

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