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The Five Forces Framework
Used to assess market structure and profitability potential.
Existing Competitors
Intensity increases with more firms, similar/identical products, price competition, and non-price competition.
Potential Entrants
New startups or existing firms entering the market, with barriers to entry reducing threat.
Potential Substitutes
Products from other industries that satisfy the same need; threat increases if substitutes are cheaper/better and have low switching costs.
Supplier Power
Suppliers can raise prices or reduce quality if you depend on them too much.
Buyer Power
Buyers (especially large ones) can demand lower prices, reducing profitability.
Non-Price Competition
Differentiation through features, style, reliability, location, or brand to increase market power.
Advertising
Purpose is to increase demand and/or market power, shifting the demand curve right and increasing price insensitivity.
Bargaining Power
Your ability to negotiate favorable terms, determined by your best alternative.
The Hold-Up Problem
Caused by relationship-specific investments, leading to reduced willingness to invest in efficiency-enhancing assets.
Solutions to the Hold-Up Problem
Include contract theory, reputation, repeated interaction, and vertical integration.
Game Theory Basics
Strategic interaction where decisions depend on others' actions.
Elements of a Game
Include players, strategies, payoffs, order of play, and frequency.
Simultaneous-Move Game
Players act without seeing others' moves.
Sequential-Move Game
One player moves after observing another.
Dominant Strategy
Best choice regardless of what the opponent does.
Nash Equilibrium
A situation where each player is doing the best they can given others' choices, with no incentive to deviate unilaterally.
Prisoner's Dilemma
Mutual cooperation is better, but mutual betrayal is the Nash equilibrium.
Collusion
Firms agree to charge high prices or restrict output, which is illegal and has an incentive to cheat.
Coordination Games
Goal is to match your action with others, with multiple equilibria possible.
Sequential-Move Games
Use extensive form diagrams (decision trees) to analyze.
Subgame Perfect Nash Equilibrium (SPNE)
Players' strategies form a Nash equilibrium at every point in the game, eliminating non-credible threats.