Week 14: Strategic Thinking and Game Theory

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22 Terms

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The Five Forces Framework

Used to assess market structure and profitability potential.

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Existing Competitors

Intensity increases with more firms, similar/identical products, price competition, and non-price competition.

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Potential Entrants

New startups or existing firms entering the market, with barriers to entry reducing threat.

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Potential Substitutes

Products from other industries that satisfy the same need; threat increases if substitutes are cheaper/better and have low switching costs.

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Supplier Power

Suppliers can raise prices or reduce quality if you depend on them too much.

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Buyer Power

Buyers (especially large ones) can demand lower prices, reducing profitability.

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Non-Price Competition

Differentiation through features, style, reliability, location, or brand to increase market power.

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Advertising

Purpose is to increase demand and/or market power, shifting the demand curve right and increasing price insensitivity.

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Bargaining Power

Your ability to negotiate favorable terms, determined by your best alternative.

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The Hold-Up Problem

Caused by relationship-specific investments, leading to reduced willingness to invest in efficiency-enhancing assets.

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Solutions to the Hold-Up Problem

Include contract theory, reputation, repeated interaction, and vertical integration.

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Game Theory Basics

Strategic interaction where decisions depend on others' actions.

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Elements of a Game

Include players, strategies, payoffs, order of play, and frequency.

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Simultaneous-Move Game

Players act without seeing others' moves.

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Sequential-Move Game

One player moves after observing another.

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Dominant Strategy

Best choice regardless of what the opponent does.

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Nash Equilibrium

A situation where each player is doing the best they can given others' choices, with no incentive to deviate unilaterally.

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Prisoner's Dilemma

Mutual cooperation is better, but mutual betrayal is the Nash equilibrium.

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Collusion

Firms agree to charge high prices or restrict output, which is illegal and has an incentive to cheat.

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Coordination Games

Goal is to match your action with others, with multiple equilibria possible.

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Sequential-Move Games

Use extensive form diagrams (decision trees) to analyze.

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Subgame Perfect Nash Equilibrium (SPNE)

Players' strategies form a Nash equilibrium at every point in the game, eliminating non-credible threats.