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acceleration
change in velocity over time
car speeding up
same velocity + same acceleration
car slowing up
velocity and acceleration are opposites
UAM (Uniform Accelerated Motion)
vx = v0 + at—>
vx² = v0^2 + 2a(xf-xi)
delta x = 1/2at² + v0t + x0
starts at rest: inital velocity is 0
comes to a stop: velocity is 0 mls
how far?: find displacement
how long?: time
How fast?: find velocity
at what rate: acceleration
UAM Steps
Identify variables —> Guess
Identify what its asking for
identify which equation will help
plug in your variables
check numbers
Free Fall
when an object is only acted upon by gravity
ignore air resistance (friction due to air)
Free Fall—> straight up and down (y axis)
acceleration is constant: -9.8 m/s squared (-10 m/s squared)
Throwing a ball (Free Fall)
When throwing a ball, it has an initial velocity and soon slows down until it reaches the peak, but then comes down with an acceleration of -9.8 m/s squared
Position vs Time Graphs
just graph where each point is at time (time, position)
rise/run
Slope: velocity
Velocity Time Graph
the velocity at each time the object (time, velocity)
Slope: acceleration
Area: Displacement
frame of referece
the point of view that affects how a person measures + reports motion
How to change frames of references?
To change from object A’s frame of reference to Object B’s frame of reference, we have to subtract Object B’s velocity from Object A’s velocity
In Frame of reference
each object stands still in its own frame of reference
Segmented Motion
Each interval of constant acceleration is called a segment so if the constant acceleration changes into a another constant acceleration, we have two segments
Projectile Motion
special type of free fall that takes place when the object has both horizontal and vertical motion
x acceleration: 0
y acceleration: -10 m/s squared
Projectile Motion is 2 Motions
One motion: horizontal constant velocity
Second Motion: vertical constant acceleration
Horizontal Motion Equation
x = x0 + v0x(t)