Physics Unit 1

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16 Terms

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acceleration

change in velocity over time

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car speeding up

same velocity + same acceleration

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car slowing up

velocity and acceleration are opposites

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UAM (Uniform Accelerated Motion)

vx = v0 + at—>

vx² = v0^2 + 2a(xf-xi)

delta x = 1/2at² + v0t + x0

starts at rest: inital velocity is 0

comes to a stop: velocity is 0 mls

how far?: find displacement

how long?: time

How fast?: find velocity

at what rate: acceleration

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UAM Steps

  1. Identify variables —> Guess

  2. Identify what its asking for

  3. identify which equation will help

  4. plug in your variables

  5. check numbers

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Free Fall

when an object is only acted upon by gravity

  • ignore air resistance (friction due to air)

  • Free Fall—> straight up and down (y axis)

acceleration is constant: -9.8 m/s squared (-10 m/s squared)

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Throwing a ball (Free Fall)

When throwing a ball, it has an initial velocity and soon slows down until it reaches the peak, but then comes down with an acceleration of -9.8 m/s squared

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Position vs Time Graphs

just graph where each point is at time (time, position)

rise/run

Slope: velocity

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Velocity Time Graph

the velocity at each time the object (time, velocity)

Slope: acceleration

Area: Displacement

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frame of referece

the point of view that affects how a person measures + reports motion

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How to change frames of references?

To change from object A’s frame of reference to Object B’s frame of reference, we have to subtract Object B’s velocity from Object A’s velocity

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In Frame of reference

each object stands still in its own frame of reference

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Segmented Motion

Each interval of constant acceleration is called a segment so if the constant acceleration changes into a another constant acceleration, we have two segments

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Projectile Motion

special type of free fall that takes place when the object has both horizontal and vertical motion

x acceleration: 0

y acceleration: -10 m/s squared

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Projectile Motion is 2 Motions

One motion: horizontal constant velocity

Second Motion: vertical constant acceleration

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Horizontal Motion Equation

x = x0 + v0x(t)