learning that occurs on the bases of the consequences of behavior and can involve the learning of new behaviors
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law of effect
principle that responses that create a typically pleasant outcome in a particular situation are more likely to occur again in a small situation, whereas responses that produce a typically unpleasant outcome are less likely to occur again in that situation
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Skinner box (operant chamber)
structure that is big enough to fit an organism and that contains a bar or key that the organism can press or peck to release a reward
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reinforcer
any event that strengthens or increases the likelihood of a behavior
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punisher
any even that weakens or decreases the likelihood of a behavior
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continuous reinforcement schedule
desired response is reinforced every time it occurs
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partial (intermittent) reinforcement schedule
schedule in which the responses are sometimes reinforced and sometimes not
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fixed-interval schedule
reinforcement occurs for the first response made after a specific amount of time has passed
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variable-interval schedule
reinforcers appear on an interval schedule, but the timing is varied around the average interval, making the actual appearance of the reinforcer unpredictable
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fixed-ratio schedule
behavior is reinforced after a specific number of responses
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shaping
process of guiding an organism's behavior to the desired outcome through the use of successive approximation to a final desired behavior
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primary reinforcer
stimuli that are naturally preferred or enjoyed by the organism
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secondary (conditioned) reinforcer
neutral event that has become associated with a primary reinforcer through classical conditioning
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law of effect
individuals notice the consequences of their actions: they repeat actions that lead to desirable outcomes and avoid those that lead to undesirable results
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insight
sudden understanding of a solution to a problem
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latent learning
learning that is not reinforced and not demonstrated until there is motivation to do so