Heros journey + Archetypes

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59 Terms

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Ordinary World

The hero's normal life before the adventure begins.

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Call to Adventure

The hero is presented with a challenge or quest.

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Refusal of the Call

The hero hesitates or refuses the challenge due to fear or doubt.

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Meeting the Mentor

A mentor provides guidance, tools, or inspiration to the hero.

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Crossing the Threshold

The hero leaves the ordinary world and enters the adventure's unknown realm.

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Tests, Allies, and Enemies

The hero faces trials, makes friends, and confronts foes while learning about the new world.

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Approach to the Inmost Cave

The hero prepares for the main challenge, often facing inner doubts or external dangers.

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Ordeal

The hero confronts a major life-or-death crisis, transforming them profoundly.

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Reward (Seizing the Sword)

After surviving the ordeal, the hero claims their reward or achieves their goal.

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The Road Back

The hero begins their return to the ordinary world, often facing new challenges.

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Resurrection

The hero faces a final test, emerging fully transformed.

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Return with the Elixir

The hero returns home, sharing the gained wisdom, power, or treasure to benefit others.

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Omen

A sign or event believed to foretell the future, often signaling something good or bad.

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Seminary

A school for training religious leaders, especially priests or ministers.

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Capricious

Characterized by sudden and unpredictable changes in mood or behavior; impulsive.

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Abash

To embarrass or make someone feel ashamed.

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Exultant

Extremely joyful or triumphant; filled with great happiness.

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Prognostication

A prediction or forecast about the future, often based on signs or evidence.

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Golgotha

A place of suffering or sacrifice; originally referring to the site where Jesus was crucified.

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Broil

A heated conflict or quarrel; can also mean to cook something with direct heat.

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Valor

Courage or bravery, especially in battle.

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Compunctious

Feeling remorse or guilt; having a sense of regret for wrongdoing.

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Consort

A companion, partner, or associate; can also mean to associate with someone, often disapproved of.

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Lamenting

Expressing sorrow, grief, or regret.

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Eminence

High rank, fame, or superiority in a specific field.

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Jocund

Cheerful and lighthearted; showing high spirits.

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Central Idea

The main point or message of a literary work, encapsulating its themes and purpose.

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Theme

The overarching message or insight about life and human nature that a literary work conveys.

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Satire

A literary technique that uses humor, irony, or exaggeration to criticize or ridicule human behavior, institutions, or societal norms.

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Archetype

A universal, recurring symbol, character, or motif in literature, representing common human experiences (e.g., the hero, the mentor).

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Foreshadowing

A hint or clue about events that will occur later in the story.

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Personification

A figure of speech where human characteristics are attributed to non-human objects, animals, or ideas.

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Symbolism

The use of symbols to represent ideas or concepts, giving them deeper meanings.

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Metaphor

A figure of speech that directly compares two unlike things without using 'like' or 'as' (e.g., 'Time is a thief').

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Allusion

A reference to a well-known person, place, event, or work of art, often used to enhance meaning.

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Flashback

A narrative device that interrupts the chronological flow of events to show something that happened earlier.

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Antihero

A central character in a story who lacks traditional heroic qualities like bravery or morality.

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Foil

A character who contrasts with another, often the protagonist, to highlight certain traits or qualities.

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Deus Ex Machina

A plot device where an unexpected power or event resolves a seemingly hopeless situation, often artificially.

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Imagery

Descriptive language that appeals to the senses, creating vivid pictures in the reader's mind.

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Monologue

A long speech by one character in a play or story, often expressing their thoughts or feelings.

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Aside

A brief remark by a character, directed to the audience, that other characters on stage are not supposed to hear.

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Soliloquy

A speech in which a character speaks their thoughts aloud, usually when alone, revealing inner feelings.

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Situational Irony

When the opposite of what is expected occurs, creating surprise or contradiction.

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Dramatic Irony

When the audience knows something that the characters do not, creating tension or humor.

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Alliteration

The repetition of initial consonant sounds in closely connected words (e.g., 'Peter Piper picked a peck').

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Synecdoche

A figure of speech where a part is used to represent the whole (e.g., 'all hands on deck' to mean sailors) or vice versa.

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The Mentor

A character that generally appears when the hero is given a mission, guiding them through their journey. Without the mentor, the hero would struggle with their quest.

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Significance of The Mentor

The mentor guides the hero through their journey, and without them, the hero would face increased challenges.

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The Herald

The messenger who delivers life-changing news for the hero, which could also be an event, serving as a gateway into adventure.

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Significance of The Herald

The Herald provides a new beginning and if they didn’t exist, there would be no adventure.

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Allies

Characters or helpers who aid the hero in achieving their goals; they help narrate the story.

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Significance of Allies

Allies support the hero’s journey and contribute to the overall narrative.

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Villain

A character that stands in the way of the hero, creating conflict and challenges for personal gain.

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Significance of the Villain

The villain creates conflict, challenges the protagonist, and adds complexity to the hero's journey.

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Trickster

A character known for deceiving others and manipulating situations to achieve their goals.

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Significance of the Trickster

The Trickster creates tension and conflict and reveals injustice; their absence would make the story ordinary.

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Threshold Guardian

A character or entity that tests the hero's readiness to continue on their journey.

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Significance of Threshold Guardian

The Threshold Guardian poses challenges and can sabotage the hero, testing their resolve.