Motor behavior section 1

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Vocabulary flashcards covering core concepts of motor control, motor learning, motor development, theoretical models, attention, dynamic systems, and information processing.

Last updated 12:50 AM on 9/1/26
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62 Terms

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Generalized Motor Program (GMP)

A motor program where a movement uses the same basic movement pattern, but parameters can be changed so you can execute it harder, softer, faster, or slower.

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Invariant Features

Features of a movement that stay the same even when the movement changes, including sequencer of actions, relative timing, and relative force.

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Sequencer of Actions

An invariant feature defining the specific order in which movements happen.

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Relative Timing

An invariant feature where the timing relationship between parts of a movement stays the same.

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Relative Force

An invariant feature where the amount of force used by each part of the movement stays in a similar relationship.

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Parameters

Things you can change about a movement, such as muscle selection, overall duration, and overall force.

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Closed-Loop Control

A mode of control where you use feedback while moving to make corrections during the movement (Move → get feedback → correct).

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Open-Loop Control

A mode of control where the movement happens without making corrections during the movement (Plan → move).

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Speed-Accuracy Tradeoff

The principle that the faster you move, the harder it is to be accurate.

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Perception

In the ecological approach, how we notice and understand information from our environment.

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Affordances

What the environment allows you to do.

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Self-Organization

A dynamic systems concept where the body naturally organizes itself to create a movement.

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Attractors

A stable movement pattern that the body naturally prefers or tends to use.

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Phase Shift

A sudden change from one movement pattern to another.

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Control Parameters

Things that cause a movement to change, which can increase skill and performance.

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Rate Limiter

Something that slows down or limits how fast a skill can improve, happen, or perform.

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Constraints

Things that limit or influence movement.

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Structural Constraint

A physical characteristic of a person that affects movement, such as height or limb length.

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Task Constraints

Things about the activity or rules that affect movement.

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Environmental Constraints

Things in the surroundings that affect movement, which can be physical or sociocultural.

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Reaction Time

The time between seeing or hearing something and starting to respond.

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Movement Time

The time it takes to complete the movement after you start.

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Response Time

The total duration combining reaction time and movement time.

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Simple Reaction Time

Reacting to one signal with one response.

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Choice Reaction Time

Choosing the correct response from several options.

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Event Anticipation

Predicting what will happen.

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Temporal Anticipation

Predicting when something will happen.

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Psychological Refractory Period (PRP)

The delay in response that occurs when a second signal comes too soon after the first, making your response to the second signal slower.

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Attention

Focusing on important information.

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Central Limited Capacity

The principle that your brain can only process a limited amount of information at once.

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Central-Resource Capacity Theory

Theory stating you have a limited amount of mental energy that can be divided between tasks.

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Interference

When one task or piece of information makes another task harder.

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Selective Attention

Focusing on what is important while ignoring distractions.

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Internal Directed Focus

Directing attention toward your body or movement.

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External Directed Focus

Directing attention toward something outside your body.

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Inverted U Hypothesis

Theory stating performance is best with an optimal, moderate amount of arousal/attention.

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Cue-Utilization Theory

Theory stating that as arousal increases, an individual focuses on fewer and fewer cues.

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Exteroception

Information received from outside your body.

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Visual Acuity

How clearly you can see something.

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Dynamic Visual Acuity

How well you can see something while it is moving.

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Proprioception

Knowing where your body is and how it is moving without looking.

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Working Memory

Memory component that temporarily holds information while you use or work with it.

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Motor Behavior

The study of how people move and how movement changes.

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Motor Control

How the brain and body organize, manage, and control movement, including the ability to coordinate body movements.

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Motor Learning

The process of improving a movement through practice and experience, resulting in relatively permanent changes in movement ability.

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Motor Development

How movement abilities change and improve throughout a person's life span.

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Motor Skills

Learned movements that allow you to perform physical activities.

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Coordination

Using different body parts together smoothly.

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Degrees of Freedom

The number of ways the body can move or the number of joints that can move.

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Serial Order Problem

Figuring out the correct order of movements to complete a task.

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Coarticulation

Adjusting one movement based on the movement that comes before or after it.

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Perceptual-Motor Integration Problem

Using information from your senses to control movement.

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Performance

How well you perform a movement at a specific time.

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Retention Test

Testing a skill after some time has passed to see if you still remember it.

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Feedback

Information received about how you performed a movement.

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Motor Competence – Product

The result or outcome of a person's motor ability.

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Motor Competence – Process

How a person performs a movement.

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Phylogen

Motor abilities that are shared by humans as a species.

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Ontogeny

How an individual's motor skills develop throughout their life.

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Physical Growth

An increase in body size and physical characteristics.

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Maturation

The natural process of becoming more physically developed over time.

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Aging

The natural changes that happen to the body as a person gets older.