EduPsych- Chapter 9 Learning and Cognition in Context

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14 Terms

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Contextual Theories

  • Theoretical frameworks focused on how people’s
    general physical, social, and/or cultural
    surroundings support and influence their learning,
    development, and behavior

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Basic Assumptions

  • Brain collaborates closely with the body

  • Situated cognition= knowledge/skills often tied
    to specific contexts

  • Distributed cognition= learners perform better
    when offloading cognitive load

  • Social constructivism= learners co-construct
    meaning through collaboration
    • Sociocultural theories= guidance from
    knowledgeable individuals helps learners benefit
    from cultural wisdom

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Interactions With More Advanced Individuals

  • Benefits of interaction with advanced learners:

    • Teaches cognitive and metacognitive strategies

  • Mediated learning experience= connects observations to
    concepts, principles, and theories

    • Guided by more advanced individual

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Interactions With Peers

  • Research suggests sharing ideas with peers is effective
    in learning

  • Benefits of peer collaboration:

  • Clarifies/organizes thoughts

  • Encourages elaboration on learning

  • Exposes diverse perspectives

  • Identifies/reflects on inconsistencies

  • Models effective thinking/studying strategies

  • Develops reasoning, argumentation, and social
    skills

  • Fosters advanced epistemic beliefs

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Community of Learners

  • All students participate and discuss/share to
    acquire knowledge

  • Use of diverse resources

  • Diversity in students is respected & valued

  • Coordination between teachers and students

  • Process as important as product

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Culture

  • Learned behaviors and beliefs that are passed
    from generation to generation

  • Facilitates survival and progress

  • Aspects of culture can be concrete or abstract

  • Most people are involved in multiple cultures

  • Always changing

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Schemas and Scripts

  • Culturally influenced schemas and scripts help
    organize knowledge of the world

  • Schema

    • Organized set of facts about a specific topic

  • Script

    • Type of schema; predictable sequence of
      events related to a common activity

    • Ex: dining at a restaurant

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Worldviews

  • Beliefs about how the world works

  • Culturally transmitted and often implicit

  • Shapes meaning-making processes

  • May conflict with academic content

  • Students learn more when teachers acknowledge
    and value students’ worldviews

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Examples of Worldviews

  • Humans have free will

  • The world is fair and just

  • Consciousness survives death

  • Anyone who works hard can be success and make
    a lot of money

  • Humans should not consume animals

  • Government should provide resources for
    individuals/families who live in poverty

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Communities of Practice

  • Groups of people who:

    • Share common interests and goals

    • Regularly interact and coordinate efforts

    • Adhere to shared standards

    • Transmit knowledge of acceptable behaviors

    • Introduce newcomers through legitimate
      peripheral participation

      • Begin with simple, low-risk tasks  work
        with experts on complex tasks

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Society

  • A large, enduring group that shares social and
    economic structures

  • Collective institutions and activities

  • Influences learning through:

    • Provided resources
      Distributed knowledge is a resource

  • Supported activities
    – Communicated messages

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Authentic Activities

  • Real-world classroom tasks/assignments

    • Promote meaningful learning & complex
      thinking

    • Encourage resource utilization for better
      outcomes

    • Facilitate knowledge transfer to new situations

    • Boost motivation through relevance

  • Examples:
    – Problem/Project-based learning
    Design a board game
    – Service learning
    Community garden

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Technological (Digital) Innovations

  • Digital technologies= allow electronic storage,
    manipulation, and transmission of information

  • Benefits:

    • Access to distributed knowledge

    • Integrates media and pedagogical strategies

    • Distance learning

  • Individualized instruction

  • Enables data manipulation with manageable
    cognitive load

  • Easy access to diverse knowledge

  • Facilitate communication/collaboration

  • Supports authentic, real-world activities

  • Blends “work” and “play”

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Using Technology Effectively

  • Use technology to enhance learning, not just for its own
    sake

    • More technology isn’t always better

    • Ensure tech enhances learning and thinking

  • Apply traditional instructional principles to tech-based
    activities
    • Structure activities to reduce distractions
    • Teach appropriate social etiquette and technological
    literacy