Classic & Operant Conditioning | Chapter Five

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall with Kai
GameKnowt Play
New
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/8

flashcard set

Earn XP

Description and Tags

Chapter 5 of PY201

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

9 Terms

1
New cards

Learning

  • A relatively permanent change in behavior due to experience

  • We learn by association - learning to associate one stimulus with another through repeated exposure to those stimuli

<ul><li><p>A relatively permanent change in behavior due to experience</p></li><li><p>We learn by association - learning to associate one stimulus with another through repeated exposure to those stimuli</p></li></ul>
2
New cards

Classical Conditioning

  • Learning by associating two stimuli and producing a learning (conditioned) response

  • Observed in the study of Pavlov’s Dog

3
New cards

Ivan Pavlov and His Legacy

  • Ivan Pavlov illustrated classical conditioning in a lab by training a dog to salivate in response to a bell

  • Consider Pavlov’s experiment in two parts

    • Before Conditioning (phase 1)

    • After Conditioning (phase 2)

  • Elements Present BEFORE Conditioning Can Occur

    • Unconditioned Stimulus (US)

      • a stimulus that elicits an unlearned response

    • Unconditioned Response (UR)

      • an unlearned, reflexive response

    • Neutral Stimulus (NS)

      • a stimulus that elicits no response at all

  • Elements Evident AFTER Conditioning

    • **The neutral stimulus becomes a conditioned stimulus

    • Conditioned Stimulus (CS)

      • a previously neutral stimulus that comes to elicit a learned response after being paired with an unconditioned stimulus repeatedly

    • Conditioned Response (CR)

      • an acquired or learned response to a conditioned stimulus

4
New cards

Operant Conditioning

  • Learning by associating behaviors with their resulting events (i.e. the consequences of behavior)

  • The consequence of a behavior determines whether it’s likely to be repeated

  • Two Kinds of Operant Conditioning

    • Reinforcement

      • a reinforcer is any consequence (stimulus) that strengthen a behavior

    • Punishment

      • A punisher is any consequence (stimulus) that weakens behavior

5
New cards

Thorndike’s Law of Effect

  • The law states that rewarded behavior is likely to occur again

6
New cards

Positive vs. Negative Reinforcement

  • Positive

    • Behavior is strengthened by the addition of a stimulus

    • Specifically, addition of something desirable or pleasant

    • You exercise more often (reinforced behavior) because you treat yourself to a smoothie afterwards (addition of a smoothie is desirable).

  • Negative

    • Behavior is strengthened by the removal of a stimulus

    • Specifically, the removal of something aversive or unpleasant

    • You exercise more often (reinforced behavior) because you lose excess weight afterwards (the removal of excess weight—something undesirable)

7
New cards

Positive vs. Negative Punishment

  • Positive

    • Behavior is weakened by the addition of a stimulus

    • Specifically, addition of something aversive or unpleasant

    • A child whispers more quietly (behavior weakened) because the teacher shhhes them (the addition of shhhh-ing is unpleasant and embarrassing)

  • Negative

    • Behavior is weakened by the removal of a stimulus

    • Specifically, removal of something desirable or pleasant

    • You exercise less often (behavior weakened) because you missed time with your friends (the removal of fun times with friends weakened your exercise behavior)

8
New cards

Reinforcement Schedules and Their Ratios/Intervals

  • Continuous Reinforcement Schedule

    • a system that reinforces a behavior every time it occurs

    • Results

      • Rapid Learning, rapid extinction

  • Partial Reinforcement Schedule

    • a system that reinforces a response only part of the time

    • Results

      • Slower learning, but slower extinction

  • Fixed Ratio Schedule

    • system that reinforces a behavior only after a specified number of responses

  • Variable Ratio Schedule

    • system that reinforces behavior only after an unpredictable number of responses

  • Fixed Interval Schedule

    • system that only reinforces a behavior after a specified time has elapsed

    • Results

      • Response pause after each reinforcer

  • Variable Interval Schedule

    • system reinforces behavior at unpredictable time intervals

    • Results

      • Produces slow, steady responses

9
New cards