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PSYCH 201 - UIUC
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Social Cognition
The encoding, storage, retrieval, and processing of information in the brain which relates to members of the same species
Gives us useful information about the strategies and rules that people follow to make judgments
Construal
Impact how people process and remember social information differently
Bias
The tendency to put disproportionally more weight in favor of or against an idea/beleif/thing. It’s systematic.
Snap Judgment
People tend to make very complex inferences about motives and personality based on very small amounts of information. The two dimensions people use are trustworthiness and dominance.
Pluralistic Ignornance
Misperception of a group norm that results from observing people who are acting at variance with their private beliefs out of a concern for the social consequences—actions that reinforce that erroneous group norm
Self-fulfilling Prophecy
A situation in which people: Have an expectation about what another person is like, which influences how they act toward that person, which causes the person to behave consistently with the original expectation, thus making the expectation come true
Primacy Effects
Information presented first has an overly strong influence on later judgments
Recency Effects
Information presented last has an overly strong influence on later judgments
Framing effects
The influence on judgment resulting from the way that information is presented
Spin framing
Changing the way something is phrased/framed so that it looks more favorable or unfavorable
80% lean or 20% fat
Temporal Framing
How actions and events are framed within a particular time perspective
Construal level therory
Distant actions are though about abstractly, whereas close actions are thought about concretely
Confirmation Bias
The tendency to test a proposition by searching for evidence that would support it
Top-Down Processing
Theory Driven
Filter and interpret new data based on what you already know (Schemas)
Base your judgments/decisions on pre-existing expectations and knowledge
Bottom-Up Processing
Data Driven
Put together pieces of information to see what you get
Base your judgments/decisions on stimuli you encounter
Intuition
Quick, automatic, based on associations, performs many operations simultaneously
Reason
Slower, more controlled, based on rules and deductions, performs one operation at a time (serial)
Heuristics
Decision-making shortcut
Availability heuristic
A mental shortcut where you judge how common or likely an event is based on how easily examples of it come to your mind
Representativeness Heuristic
A mental shortcut where you judge the likelihood of something by comparing it to a stereotypical mental prototype or past experience rather than using actual math or logic
Fluency
The feeling of ease associated with processing information
Attribution Theory
A set of concepts explaining how people assign causes to the events around them and the effects of people’s casual assessments (how people explain the causes of events they observe)
Counterfactual Thoughts
Thoughts of might have, could have, or should have happened “if only” something has been done differently
Emotional Amplification
Emotional reactions to counterfactual thinking increases depending how how easily it is to imagine the alternative
Casual Attribution
Linking an event or behavior to a cause to explain the behavior
Covariation Principle
How people decide what caused a particular behavior
Consensus
Do most people do this in the situation?
Discounting Principle
Less weight is given to a particular cause of a behavior if there are alternative causes present
Interview being nice to you because you are the interviewee
Augmentation Principle
Greater weight is given to a particular cause of behavior if there are other potential causes that would normally process the opposite outcome
If a person comes into a job interview with a horrible wacky fit, we explain the cause of his attire to his personality, maybe he just has unique style
Consistency
Does the target person only do this in this particular situation?
Consistency
Does the target person do this all of the time in this situation, or was this a one-time occurence?
Situation Attribution
When consensus, distinctiveness, and consistency are high
Dispositional Attribution
When consensus and distinctiveness is low, but consistency is high
People rely more on consistency and distinctiveness than consensus
People don’t always have all three types of information
Self-Serving Attributional Bias
The tendency to attribute failures to external causes and successes to internal causes
Fundamental Attribution Error
The tendency to attribute a person’s behavior to personality while ignoring situation causes
Dual Process Model
We make initial, automatic dispositional attribution
WE characterize the person based on the behavior
Upon reflection, we tae what we know about the situation and adjust the dispositional inference
Actor-Observer Difference
A difference in attribution based on who is making the casual assessment
The actor (more likely to make situational attributions)
The observer (more likely to make dispositional attributions)
Apart of Fundamental Attribution Error
American-primed Participants
More likely to attribute behavior to individual choices of the fish
Chinese-primed Participants
More likely to attribute to the action of the group