Children's Eyewitness Identification: Social vs. Cognitive Factors

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186 Terms

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False Positive Responding

Incorrect identification of an innocent person.

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Target-Present Lineup

Lineup includes the actual culprit.

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Target-Absent Lineup

Lineup does not include the actual culprit.

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Correct Identification Rate

Percentage of accurate identifications made.

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Correct Rejection Rate

Percentage of correct non-identifications made.

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Social Factors

Influences from social context on decision-making.

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Cognitive Factors

Mental processes affecting memory and recognition.

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Identification Evidence

Testimony based on recognizing individuals.

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Eyewitness Testimony

Account given by a witness regarding an event.

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Children's Identification Abilities

Children's capacity to accurately identify individuals.

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Meta-Analysis

Study combining results from multiple studies.

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Familiar Targets

Known individuals, like cartoon characters.

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Unfamiliar Targets

Unknown individuals, like human faces.

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Age Group Comparison

Analysis of different age groups' performance.

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Higher False Positive Rate

Increased likelihood of incorrect identifications.

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Innocent Person

Individual wrongly identified as the culprit.

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Lineup Task Demands

Cognitive and social requirements of identification tasks.

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Witness Selection

Process of choosing an individual from a lineup.

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Identification Accuracy

Precision of recognizing the correct individual.

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Child Eyewitness

A child serving as a witness in a case.

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Culprit Familiarity

Prior knowledge of the suspect by the witness.

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Research Support

Funding or backing for a study's execution.

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Wrongful Conviction

Innocent person convicted due to errors in evidence.

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Cognitive Factors

Mental processes influencing memory and identification.

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Social Factors

Influences from social context affecting decision-making.

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Target-Present Lineup

Lineup where the suspect is present.

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Target-Absent Lineup

Lineup where the suspect is not present.

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Identification Errors

Mistakes made in recognizing individuals in lineups.

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Social Pressure

Influence to conform to expectations in social situations.

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Authority Figure

Individual with perceived power influencing behavior.

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False Positive Rate

Frequency of incorrect identifications in lineups.

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Correct Identification Rate

Accuracy in identifying the actual suspect.

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Non-Response

Failure to make a selection in a lineup.

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Selection Demand

Expectation to choose someone from a lineup.

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Biased Lineup Instructions

Guidance suggesting a specific choice in lineups.

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Neutral Lineup Instructions

Guidance without bias towards any individual.

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Higher False Positive Rate

Increased incorrect identifications, especially in children.

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Pressure to Identify

Urgency felt to make a selection in lineups.

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Cognitive Demand

Mental effort required to process information.

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Social Demands

Expectations from social interactions during tasks.

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Children's Responses

Behavioral patterns of children in identification tasks.

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Adult Responses

Behavioral patterns of adults in identification tasks.

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Experimenter Influence

Impact of experimenter's expectations on participant choices.

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Compliance Pressure

Fear of negative consequences for not responding.

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Familiar Target Lineup

Lineup featuring a previously known individual.

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Proportion Increase

Relative change in false positives between groups.

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Identification

Combination of social and cognitive processes.

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Cognitive Demand Lineup Task

Task with nearly 100% correct identification rate.

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False Positives

Incorrect identifications due to social pressures.

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Target-Present Lineup

Lineup where the correct target is included.

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Target-Absent Lineup

Lineup without the correct target present.

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Social Factors

Influences affecting identification based on social context.

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Cognitive Factors

Mental processes influencing identification accuracy.

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Within-Subjects Design

Research design comparing same participants across conditions.

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Correct Identification Rate

Percentage of accurate identifications in a lineup.

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Correct Rejection Rate

Percentage of accurate non-identifications in a lineup.

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Young Children

Participants aged 4 to 7 years in study.

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Adults

Participants older than 18 years in study.

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Media Awareness Network

Organization providing statistics on children's media consumption.

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Television Consumption

Average hours children watch TV weekly.

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Animated Programs

Majority of children's programming consists of cartoons.

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Familiar Targets

Recognizable stimuli for participants, like cartoon characters.

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Human Face Stimuli

Used to compare identification with familiar cartoon faces.

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Baseline Comparison

Using human faces to understand identification patterns.

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Correct Rejection

Accurate decision to not identify a non-target.

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Predictions

Expected outcomes based on study hypotheses.

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Age Range

Participants aged 4 to 7 years, mean age 4.98.

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Participants Count

Total of 59 young children in the study.

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Social Demands

Pressure influencing children's identification decisions.

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Identification Patterns

Trends in how participants recognize faces.

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Participants

53 adults aged 17-30, 36 females, 17 males.

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Mixed factorial design

2x2x2 design with age, target, lineup type.

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Demographic Form

Collects age, gender, language, ethnicity, etc.

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Target-present lineup

Includes target and three foils.

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Target-absent lineup

Contains four foils without the target.

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Cartoon Targets

Dora and Diego used as target characters.

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Human Face Targets

Two university students filmed for video clips.

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Foils

Photographs selected for similarity to targets.

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Similarity measurement

Based on facial structure, hair length, color.

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Lineup presentation

Simultaneous display of all lineup pictures.

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Video clips

6-second clips of targets in action.

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Black and white images

Used to minimize color distraction in recognition.

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Raters

Three raters selected foils based on similarity.

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Cartoon Foils

Selected from internet based on visual similarity.

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Close-up shots

2-3 second close-ups of target faces.

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Target replacement

Foil replaces target in target-absent condition.

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Randomized positions

Lineup positions randomized for each target.

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Age range

Participants aged from 17 to 30 years.

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Standard deviation

SD of participant age is 3.34 years.

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Cartoon watching form

Assesses familiarity with target cartoons.

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Ethnicity

Demographic question regarding participant's ethnic background.

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Household children

Demographic question about number of children.

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Time spent watching cartoons

Measures weekly cartoon viewing duration.

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Silhouette

Represents potential absence of a target.

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Video Exposure

Participants viewed four videos in random order.

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Photoarray

Display of photos after each video.

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Counterbalanced Positioning

Target/replacement positions varied across photoarrays.

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PowerPoint Display

Videos and photoarrays shown on laptop screens.

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Lineup Instructions

Participants directed to identify or indicate absence.

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Lineup Administrators

Three female experimenters conducted the identification task.