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False Positive Responding
Incorrect identification of an innocent person.
Target-Present Lineup
Lineup includes the actual culprit.
Target-Absent Lineup
Lineup does not include the actual culprit.
Correct Identification Rate
Percentage of accurate identifications made.
Correct Rejection Rate
Percentage of correct non-identifications made.
Social Factors
Influences from social context on decision-making.
Cognitive Factors
Mental processes affecting memory and recognition.
Identification Evidence
Testimony based on recognizing individuals.
Eyewitness Testimony
Account given by a witness regarding an event.
Children's Identification Abilities
Children's capacity to accurately identify individuals.
Meta-Analysis
Study combining results from multiple studies.
Familiar Targets
Known individuals, like cartoon characters.
Unfamiliar Targets
Unknown individuals, like human faces.
Age Group Comparison
Analysis of different age groups' performance.
Higher False Positive Rate
Increased likelihood of incorrect identifications.
Innocent Person
Individual wrongly identified as the culprit.
Lineup Task Demands
Cognitive and social requirements of identification tasks.
Witness Selection
Process of choosing an individual from a lineup.
Identification Accuracy
Precision of recognizing the correct individual.
Child Eyewitness
A child serving as a witness in a case.
Culprit Familiarity
Prior knowledge of the suspect by the witness.
Research Support
Funding or backing for a study's execution.
Wrongful Conviction
Innocent person convicted due to errors in evidence.
Cognitive Factors
Mental processes influencing memory and identification.
Social Factors
Influences from social context affecting decision-making.
Target-Present Lineup
Lineup where the suspect is present.
Target-Absent Lineup
Lineup where the suspect is not present.
Identification Errors
Mistakes made in recognizing individuals in lineups.
Social Pressure
Influence to conform to expectations in social situations.
Authority Figure
Individual with perceived power influencing behavior.
False Positive Rate
Frequency of incorrect identifications in lineups.
Correct Identification Rate
Accuracy in identifying the actual suspect.
Non-Response
Failure to make a selection in a lineup.
Selection Demand
Expectation to choose someone from a lineup.
Biased Lineup Instructions
Guidance suggesting a specific choice in lineups.
Neutral Lineup Instructions
Guidance without bias towards any individual.
Higher False Positive Rate
Increased incorrect identifications, especially in children.
Pressure to Identify
Urgency felt to make a selection in lineups.
Cognitive Demand
Mental effort required to process information.
Social Demands
Expectations from social interactions during tasks.
Children's Responses
Behavioral patterns of children in identification tasks.
Adult Responses
Behavioral patterns of adults in identification tasks.
Experimenter Influence
Impact of experimenter's expectations on participant choices.
Compliance Pressure
Fear of negative consequences for not responding.
Familiar Target Lineup
Lineup featuring a previously known individual.
Proportion Increase
Relative change in false positives between groups.
Identification
Combination of social and cognitive processes.
Cognitive Demand Lineup Task
Task with nearly 100% correct identification rate.
False Positives
Incorrect identifications due to social pressures.
Target-Present Lineup
Lineup where the correct target is included.
Target-Absent Lineup
Lineup without the correct target present.
Social Factors
Influences affecting identification based on social context.
Cognitive Factors
Mental processes influencing identification accuracy.
Within-Subjects Design
Research design comparing same participants across conditions.
Correct Identification Rate
Percentage of accurate identifications in a lineup.
Correct Rejection Rate
Percentage of accurate non-identifications in a lineup.
Young Children
Participants aged 4 to 7 years in study.
Adults
Participants older than 18 years in study.
Media Awareness Network
Organization providing statistics on children's media consumption.
Television Consumption
Average hours children watch TV weekly.
Animated Programs
Majority of children's programming consists of cartoons.
Familiar Targets
Recognizable stimuli for participants, like cartoon characters.
Human Face Stimuli
Used to compare identification with familiar cartoon faces.
Baseline Comparison
Using human faces to understand identification patterns.
Correct Rejection
Accurate decision to not identify a non-target.
Predictions
Expected outcomes based on study hypotheses.
Age Range
Participants aged 4 to 7 years, mean age 4.98.
Participants Count
Total of 59 young children in the study.
Social Demands
Pressure influencing children's identification decisions.
Identification Patterns
Trends in how participants recognize faces.
Participants
53 adults aged 17-30, 36 females, 17 males.
Mixed factorial design
2x2x2 design with age, target, lineup type.
Demographic Form
Collects age, gender, language, ethnicity, etc.
Target-present lineup
Includes target and three foils.
Target-absent lineup
Contains four foils without the target.
Cartoon Targets
Dora and Diego used as target characters.
Human Face Targets
Two university students filmed for video clips.
Foils
Photographs selected for similarity to targets.
Similarity measurement
Based on facial structure, hair length, color.
Lineup presentation
Simultaneous display of all lineup pictures.
Video clips
6-second clips of targets in action.
Black and white images
Used to minimize color distraction in recognition.
Raters
Three raters selected foils based on similarity.
Cartoon Foils
Selected from internet based on visual similarity.
Close-up shots
2-3 second close-ups of target faces.
Target replacement
Foil replaces target in target-absent condition.
Randomized positions
Lineup positions randomized for each target.
Age range
Participants aged from 17 to 30 years.
Standard deviation
SD of participant age is 3.34 years.
Cartoon watching form
Assesses familiarity with target cartoons.
Ethnicity
Demographic question regarding participant's ethnic background.
Household children
Demographic question about number of children.
Time spent watching cartoons
Measures weekly cartoon viewing duration.
Silhouette
Represents potential absence of a target.
Video Exposure
Participants viewed four videos in random order.
Photoarray
Display of photos after each video.
Counterbalanced Positioning
Target/replacement positions varied across photoarrays.
PowerPoint Display
Videos and photoarrays shown on laptop screens.
Lineup Instructions
Participants directed to identify or indicate absence.
Lineup Administrators
Three female experimenters conducted the identification task.