Ap Psychology Cognition

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Last updated 3:31 AM on 8/8/26
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191 Terms

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Bottom-up processing

Perception driven by incoming sensory data from the environment.

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Top-down processing

Perception influenced by prior knowledge, expectations, and experiences.

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Sensory adaptation

A decrease in sensitivity to a constant stimulus over time.

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Habituation

A decline in behavioral response after repeated exposure to the same stimulus (brain-level).

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Selective attention

Focusing conscious awareness on a particular stimulus while ignoring others.

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Cocktail party effect

The ability to pick out one’s own name or a key word in a noisy environment.

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Inattentional blindness

Failure to notice a fully visible but unexpected object because attention is elsewhere.

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Change blindness

Not detecting changes in a scene due to a shift in attention.

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Schema

A mental framework that organizes and interprets information.

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Perceptual set

A predisposition to perceive things in a certain way based on expectations.

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Biological influences on perception

Sensory receptor function, neural processing, and critical periods.

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Psychological influences on perception

Attention, emotions, learned schemas, and expectations.

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Social-cultural influences on perception

Cultural norms, context, and social expectations.

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Gestalt principle: Proximity

We group objects that are close to each other.

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Gestalt principle: Similarity

We group together figures that are alike.

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Gestalt principle: Continuity

We perceive smooth, continuous patterns rather than disjointed ones.

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Gestalt principle: Connectedness

We perceive linked or uniform elements as a single unit.

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Gestalt principle: Closure

We fill in gaps to see complete figures.

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Binocular depth cue: Retinal disparity

Differences between the images on each retina give depth information.

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Binocular depth cue: Convergence

The inward angle of the eyes signals depth as objects approach.

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Monocular cue: Relative clarity

Hazy objects appear farther away than sharp, clear ones.

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Monocular cue: Relative size

Larger retinal images are perceived as closer.

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Monocular cue: Texture gradient

Denser, finer textures signal greater distance.

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Monocular cue: Linear perspective

Parallel lines appear to converge with distance.

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Monocular cue: Interposition

Overlapping objects—covered ones are seen as farther away.

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Size constancy

Perceiving an object as the same size despite changes in retinal image size.

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Shape constancy

Perceiving an object’s shape as constant even when viewed from different angles.

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Color constancy

Perceiving familiar objects as having consistent color under varying light.

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Brightness constancy

Perceiving an object as equally bright under different lighting.

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Müller-Lyer illusion

Two equal-length lines appear unequal because of arrow-tail cues.

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Ponzo illusion

Two identical lines appear different in length against converging lines.

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Ames room

Distorted room that makes people appear to grow or shrink as they move.

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Stroboscopic motion

The illusion of movement created by a rapid series of still images.

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Phi phenomenon

The perception of movement created by alternating flashing lights.

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Cognition

The mental processes involved in acquiring, storing, and using knowledge.

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Concept

A mental grouping of similar objects, events, or ideas.

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Prototype

The best example or mental image of a category.

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Assimilation

Interpreting new information in terms of existing schemas.

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Accommodation

Adjusting schemas to incorporate new information.

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Algorithm

A step-by-step procedure that guarantees a solution.

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Heuristic

A mental shortcut or “rule of thumb” for quicker, but error-prone, decisions.

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Availability heuristic

Judging likelihood by how easily examples come to mind.

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Representativeness heuristic

Judging probability by how well something matches a prototype.

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Fixation

The inability to see a problem from a new perspective.

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Mental set

Approaching a problem using a strategy that worked before.

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Functional fixedness

Seeing objects only in their usual functions.

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Insight

A sudden “aha!” realization of a problem’s solution.

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Framing

The way information is presented affects decisions and judgments.

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Priming

The activation of particular associations in memory, influencing responses.

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Gambler’s fallacy

The belief that past random events affect future ones.

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Sunk-cost fallacy

Continuing a behavior because of previously invested resources.

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Executive functions

Cognitive processes for planning, decision-making, and goal management.

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Convergent thinking

Seeking a single, correct solution to a problem.

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Divergent thinking

Creating many unique solutions to a problem.

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Lateral thinking

Solving problems through indirect and creative approaches.

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Overconfidence

Tendency to overestimate the accuracy of one’s beliefs and judgments.

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Hindsight bias

The “I-knew-it-all-along” effect after learning an outcome.

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Flashbulb memory

A highly detailed, vivid memory of an emotionally significant event.

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Explicit memory

Conscious recollection of facts and experiences.

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Episodic memory

Memory of personally experienced events.

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Semantic memory

Memory of general knowledge and facts.

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Implicit memory

Unconscious memory of skills and procedures.

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Procedural memory

Memory for motor and cognitive skills (e.g., riding a bike).

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Prospective memory

Remembering to perform planned actions in the future.

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Long-term potentiation

Strengthening of synapses based on recent patterns of activity.

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Sensory memory

Initial, brief storage of sensory information (iconic & echoic).

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Iconic memory

Brief visual sensory memory (lasting ~¼ second).

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Echoic memory

Brief auditory sensory memory (lasting 3–4 seconds).

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Short-term memory

Temporary storage holding a few items briefly (~20 seconds).

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Working memory

Active processing system that keeps information available.

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Baddeley’s phonological loop

Component of working memory for verbal/auditory information.

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Baddeley’s visuospatial sketchpad

Component of working memory for visual and spatial data.

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Baddeley’s central executive

Part of working memory that directs attention and processing.

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Baddeley’s episodic buffer

Integrates information across domains and links to long-term memory.

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Long-term memory

Enduring storage of information with virtually unlimited capacity.

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Automatic processing

Unconscious encoding of incidental information (space, time, frequency).

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Effortful processing

Encoding requiring attention and conscious effort.

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Mnemonic device

A strategy or trick (e.g., acronym, rhyme) to improve memory.

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Method of loci

Mnemonic linking items to familiar spatial locations.

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Chunking

Group­ing information into meaningful units to aid memory.

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Spacing effect

Distributed practice leads to better long-term retention.

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Serial position effect

Better recall for items at beginning (primacy) and end (recency) of a list.

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Levels of processing model

Memory depends on depth of processing: structural, phonemic, semantic.

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Self-reference effect

Better recall when information is related to oneself.

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Next-in-line effect

Poor recall for information presented just before one’s turn to perform.

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Overlearning

Continuing to study beyond mastery to strengthen retention.

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Term
Definition
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Sensory memory
Initial, very brief storage of sensory information.
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Iconic memory
Visual sensory memory; large capacity, lasts ~½ second.
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Echoic memory
Auditory sensory memory; lasts 3–4 seconds.
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Haptic memory
Tactile sensory memory; lasts ~2 seconds.
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Olfactory memory
Smell sensory memory; strong emotional associations.
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Gustatory memory
Taste sensory memory; linked to olfaction, emotion.
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Short-term memory (STM)
Temporary storage for ~15–30 seconds; capacity ~7±2 items.
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Working memory
Active processing of information; duration ~10–15 seconds unless rehearsed.
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Long-term memory (LTM)
Enduring storage, possibly lifelong; virtually unlimited capacity.
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Maintenance rehearsal
Repeating information to keep it in STM/WM.
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Elaborative rehearsal
Encoding by linking new info to existing knowledge for LTM.
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Highly superior autobiographical memory
Exceptional ability to recall personal life events.
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Autobiographical memory
Memory for personal life events; self-relevant.