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Flashcards covering key concepts from the lecture on 'magic circles,' the cultural context of games, and the historical development of American football, including its connection to warfare tactics.
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Magic Circle (Dependence)
A concept in games that emphasizes its inherent reliance on social, cultural, political, and historical contexts for its popularity and existence; it never exists in a vacuum.
Magic Circle (Benefit)
The structure of games and magic circles that brings a 'limited perfection' and clarity, vitality, and concision into the 'confusion of life,' countering the opacity and dreariness of everyday existence.
Game Rules
Characterized by being clear-cut, binary, and 'yes or no' in structure, offering little ambiguity within their system.
Player Interpretation
The source of ambiguity or 'wiggle room' in a game, brought by the player's actions and interpretive work through play, sometimes by messing with rule boundaries.
Porous Magic Circle
Describes how social, cultural, and political beliefs, norms, and conventions can seep into the game world, allowing external values (like racism or gender bias) to influence the game experience.
Fragile Magic Circle
Refers to the delicate nature of the game space, which can be easily disrupted or 'snapped' by a 'spoiled sport' (human or environmental factors leading to a 'wrong' action or event).
Spoiled Sport
An actor or condition (e.g., disrespectful player, bad weather, technical issues) that disrupts the integrity or flow of a game, breaking the magic circle.
American Football Origins
First recognized around 1869, an early fusion of rugby and soccer rules, initially featuring a spherical ball and allowing hands but not carrying.
Scrum (Early American Football)
A rugby-like play in early American football where players locked together over the ball, using their bodies to drive forward and maintain possession, leading to static, boring games when abused.
Snap
A fundamental rule change introduced in American football to counter the stalling tactic of the scrum, which also led to the creation of the static scrimmage line.
Static Scrimmage Line
A fixed line where players line up before a play, a distinct feature of American football that emerged with the snap, allowing for 'downs' and yardage measurements.
Forward Pass
A unique and distinguishing aspect of American football, allowing the ball to be thrown forward to a teammate, unlike rugby where passes must generally be backward or lateral.
Sport as Reflection of Warfare
The idea that the strategies and formations within sports, especially American football, often mirror popular warfare tactics from the historical period in which they developed (e.g., American Civil War cavalry and cannon warfare).
Infantry (Football Analogy)
In the American football-warfare analogy, represents the offensive and defensive lines (e.g., linebackers, linemen) whose job is to 'pin down' or hold the opposing team in place.
Cavalry (Football Analogy)
In the American football-warfare analogy, represents the wide receivers, whose role is to 'swoop around' the defensive lines to receive a pass further down the field.
Cannon (Football Analogy)
In the American football-warfare analogy, represents the quarterback, whose job is to 'fire' the ball (cannonball) 'over enemy lines' to the wide receivers.
Cannon Arm
A term used to describe a quarterback with a powerful throwing arm, reinforcing the analogy between the quarterback and a cannon in warfare.