AP French Unit 4 Notes: Science, Technologie et Société

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25 Terms

1
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Technology (in daily life)

The set of tools, systems, and techniques—often digital—that help people do tasks more easily (communicate, travel, learn, work, get healthcare).

2
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Intermediary (technology as an)

The idea that technology acts as a “middle layer” between you and the world (e.g., accessing information through search engines/apps instead of directly).

3
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Permanent urgency

A feeling that everything must be handled immediately, often increased by rapid digital communication and constant updates.

4
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Multitasking (digital)

Doing several tasks at once due to technology (e.g., switching between apps/notifications), often reducing concentration.

5
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Algorithm

A set of instructions that sorts, ranks, and recommends content; it shapes what you see (e.g., in a news feed) and is not neutral.

6
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Connectivity

Being connected via networks (Wi‑Fi, 4G/5G, fiber), enabling instant communication and practices like remote work and video calls.

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Digital data

Traces left by online actions (searches, location, purchases) that can improve services but raise privacy concerns.

8
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Privacy

The right to control personal information and intimacy; challenged by often invisible data collection in digital life.

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Consent (online)

Permission to collect/use data; questioned when users click “accept” without understanding what they agree to.

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Cause-and-effect reasoning

Explaining mechanisms by linking cause → consequence (e.g., notifications interrupt work, which reduces productivity).

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Nuanced argument

An argument that acknowledges both benefits and drawbacks (using contrasts rather than saying something is simply good/bad).

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Domotics (smart home)

Home automation technologies (smart thermostat, lighting, voice assistants) using sensors and systems to trigger actions automatically.

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Hacking vulnerability

The risk that internet-connected devices/services can be attacked, exposing systems or personal data.

14
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Mobility apps

Apps that provide real-time transport info and options (bike share, carpooling), making travel more flexible but potentially excluding non-users.

15
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Digital divide

Inequality in access to devices, internet, or digital skills (often linked to age, income, disability, or rural vs. urban location).

16
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GDPR (RGPD)

A European data-protection framework emphasizing consent and transparency in the use of personal data.

17
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Discovery

New knowledge about the world (often scientific); finding something that already exists in nature.

18
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Invention

A human-made creation (object, process, or technology) that applies knowledge to meet a need.

19
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Innovation → diffusion → social transformation

A cycle where a technology moves from prototype/testing (innovation), to broader adoption (diffusion), to changing habits and society (transformation).

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Prototype

An early model built and tested before full commercialization or large-scale adoption.

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Research and development (R&D)

Work aimed at producing new knowledge and innovations; essential for creating and improving technologies.

22
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Patent

Legal protection for an invention; gives an inventor/company exclusive rights for a period of time.

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Telemedicine

Medical consultations at a distance using digital platforms; improves access but can limit physical exams and raise confidentiality issues.

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Connected objects (wearables/sensors)

Devices that collect health or lifestyle data (heart rate, sleep) for monitoring and prevention, but may increase anxiety or share data with third parties.

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AI bias

Unfair or inaccurate outcomes from AI when training data is imbalanced or reflects existing inequalities; can reproduce discrimination.

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