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Why do we need color vision
Classification and identification of objects
organize visual perception
evolutionary advantage in finding safe food
color helps determine health of potential mate
Additive Color Mixture is
how screens work:
adding light wavelengths together creates new colors
when all primary colors are combined=white
Subtractive Color mixture is
how paint works:
removing wavelengths from white light so each new pigments reflect fewer wavelengths
when all colors are combined = black
Digital Screens
RGB elements activated by electrical charge causing them to glow
by combining 3 colors into hue is created in one pixel.
Printer Carts
Pigment produces color using reflected light
Cyan, Yellow, Magenta and Black
starts with white paper and ends black: color is added the result becomes darker
Gen Color Wheel
Primary: RYB- no other colors can be mixed to create them
Secondary: GOV- combine two primary colors
Tertiary:[R-O; R-V; Y-G; Y-O} combine primary and secondary
Hue
color in pure state position on color wheel, think genetic bar shown for color wavelength
Intensity
How bright or dull color is (AKA saturation), think full to white color bar
Vaule
How light or dark color is
Tint= white + hue
Tone= gray + hue
Shade= black + hue
think three bars scale from how bright color is with three scales to white, gray and black
Three Steps of color
Detection
Discrimination
Appearance
Detection
Wavelengths of light must be detected in eyes
Discrimination
Must be able to tell the difference between one wavelength ( or mixture of wavelengths)
Appearance
assign perceived colors to lights and surfaces in the world and have those perceived colors be stable over tiem, regardless of different lighting conditions
Color Detection
S-Cones (“blue” cones) {PEAK 420}
M-Cones ('“green”cones) {PEAK 535}
L-Cones (“red” cones) {PEAK 565}
Photopic Vision
Occurs during day or bright light
Increase color perception and sharpness
Requires use of central vision
Relies on both rods and cones photoreceptors
Date based on photopic lumens
Mesopic Vision
Occurs during transitional light
Mixed color perception
Most nighttime lighting is this
relies on both rod and cones photoreceptors
Scotopic Vision
Occurs at night or in dim light
decreases visual acuity
causes loss of color perception
requires use of peripheral vision
relies heavily on rod photoreceptors
Rods and the problem of univariance
Rods are excited by any wavelength of light
Respond best to different intensities of light
One photoreceptors can’t differentiate between a change in wavelength and a change in intensity because it’s using the same photopigment.
Need to compare with other receptors for color vision
NEED cones for color discrimination
Color Discrimination
Trichromacy: color of any light is defined in our visual system by relationships of outputs of three receptor types
3 cones cause tri
Trichromacy with cones
with 3 cones; can tell difference between lights of different wavelength based on combo of activity
under photopic conditions S-M-L are active
Different wavelength (chromatic light) elicit different responses to each cone type
Why isn’t 1 enough
Just having one cause ambiguous
CAN NOT tell a weak signal at the peak sensitivity from strong signal at an off-peak intensity
Cone response
Aborpiton spectrum x light intensity
Special case of yellow (Under Metamers)
white light wavelengths are attempted
blue and similar light wavelength are absorbed
red, green and similar light wavelengths are reflected, the eye sees yellow
Total stimulation of M cone is equal to TOTAL stimulation of L cones
Introducing Metamers
two lights can match if they evoke the same cone responses
Many things in natural world have different spectral properties, but look the same to us
Con: We can be tricked and think things look the same when they do not
Pro: We can use this tot our advantage to have pixels create different perceptions
Defining Metamers
Metamers: Different mixtures of wavelength that look identical
Generally, pair of stimuli that are perceived as identical in spite of physical differences
Afterimages ( a part of Opponent-Process Theory )
Visual image seen after stimulus has been removed
Negative afterimage: An afterimage whose polarity is opposite of the orginal stimulus
Light stimuli produce dark negative afterimanges
Colors are complementary:
Red= Green after images (vice-versa)
Blue= Yellow after images (vice-versa)
How can we a percept in absence of a stimulus
Afterimanges occur due to fatigue and temporary desensitization of photoreceptor cells in retina after prolonged stimulation by bright or colored image.
When you look away, these fatigued cells can not respond as effectively to new light, causing you to see a faint, residual image.
Opponent photoreceptor are not fatigued so are more able to fire, thus changing the perception of color.
Opponent- Color Theory
Some cells in LGN are Cone-Opponent Cells
Respond to RED-center/GREEN-surround and vice-versa for the first time
In primary visual cortex, Double-Opponent color cells are found for first time
More complicated, combo properties of two colors opponents cells from LGN
From receptors to opponent process pairs
Blue- Yellow- excited by short-wave receptors and inhibited by medium and long-wave receptors
Red-Green- excited by short-wave and long-wave receptor elements and its inhibited by medium wave elements
Greek names
Pro=Red
Deuter=Green
Tri=Blue
Color-Vision Demo
85 of male pop, .5% of female
Due to missing M or L cones
Achromatopsia
Only rods and no functioning cones
Very rae
only in white,gray and black tones
true color-blindness, poor visual acuity
very sensitive eye to bright light
Dichromatism: Only two CONES
Protanopia:
Deuteranopia
Tritanopia
Protanopia
see short-wavelength as blue
missing long-wavelength pigmen t
Neutral point = 492nm.
Above Neutral see yellow
Deuteranopia
see short-wavelength as blue
missing Medium wavelength pigment
Neutral point = 498nm.
Above Neutral see yellow
Tritanopia
see short-wavelength as blue
missing short-wavelength pigment
Neutral point = 570nm.
Above Neutral see red
Surface Reflectance
How much light an object reflects as function of wavelength
fraction of incoming light that is reflected back
Color Constancy
visual system uses a lot of tricks to make sure things look the same color regardless of the illumination (light source)
Tendency of a surface to appear the same color under a wide range of illuminants
To achieve this, must discount the illuminant and determine the surface color, regardless of how it appears
Chromatic Adpation
occurs when prolonged exposure to chromatic color leads to receptors:
“Adapting” when stimulus colors selectively bleaches a specific cone pigment
Decrease in sensitivity to color
Adaptation occurs to light sources to color constancy
Pictorial Cue
sources of depth informations that can be shown in a 2D picture\
Cue approach to depth peprception
Focuses on info in the Retinal imgiange that is correlated with depth in the scene
Occlusion
automatic through repeat exposure
Depth Cues
Info about the 3-d of visual space
Pictorial or Oculomotor
Monocular Depth Cue
available even when the world is viewed with one eye alone
Binocular Depth Cue
relies on info from both eyes
Moving the eyes
Accommodation
Convergence
Divergence
Accommodation
which the eye changes its focus ( len gets fatter as gaze is directed towards near objects)
Convergence
ability of two eyes to turn inward, often used to focus on nearer objects
Divergence
two eyes to turn outward, often used to focus on farther objects
Convergence Insufficiency
can make text look double when trying to read, some experience a “halo effect” instead of double vision.
Monocular Depth Cues
Occlusion
Relative Height
Familiar and Relative Size
Perspective Convergence
Atmospheric Perspective
Texture Gradient
Shadows
Motion Parallax
Deletion and Accretion
Occlusion
cue to relative depth order in which; ex. one object obstructs the view of part of another object
Relative Height
Object touching the ground, those higher in the visual field to be father away. In the sky above the horizon, objects lower in the visual field appear to be farther away.
Relative Size
comparison of size between items without knowing the absolute size of either one.
we assume that smaller objects are farther away from us than larger objects.
Familiar Size
cue based on knowledge of the typical size of objects
typical size of an object, you can guess how fara way it is based on how small or large it appears.
cue of familiar size often works in conjuction within the cue of relative size
Linear perspective
lines are parallel in 3d will appear to converge in 2d images as they extend into the distance.
Vanishing point: apparent point at which parallel lines receding in depth converge.
Atmospheric Perspective
Distant object look less sharp than nearer objects and sometimes have a blue tint
Texture Gradient
number of similar objects are equally spaced throughout a scene, close-up elements have more detail and far away elements have less detail
Shadow
help brain infer distance, object location and 3D forms by indicating which objects are close, how they are oriented and their relationship to a light source.
Motion Parallax
images close to the observer faster across the visual field than images farther away.
use information to calculate the distance of object in the environment.
head movement and any other relative movement between observers and object reveal motion parallax cues.
Deletion and Accretion
Deletion occurs when an object moves behind another object moves behind another object.
Accretion occurs when the object reveals itself in the observers viewpoint.
If the deleting and accretion happens quickly, then the object is registered as being closer to the blocking object.
Deletion and accretion occurs slowly if the two objects are farther away.
Stereoscope
device for presenting one image to one eye and another image to the other eye
Binocular Disparity
differences in the images on the left and right retinas.
Basis of stereoscopic vision
Slightly different perspectives, viewpoints and occlusions
Stereopsis
depth information provided by binocular disparity
Corresponding Retinal Points
geometric concept stating that points on the retina of each eye where the monocular retinal images of single object are formed are at the same distance from the fovea in each eye
Points on the retina that would overlap if the eyes were superimposed on each other.
Horopter
Imaginary sphere that passes through the point of focus
objects on the horopter fall on corresponding points on the two retinas.
Objects that do not fall on noncorresponding points make disparate images.
Non corresponding Points
Objects that do not fall on the horopter fall on noncorresponding points
These points make disparate images.
Angle between these points is the absolute disparity
amount of disparity indicates how far an obhect is from the horopter
Relative Disparity is difference between the absolute disparity of two objects.
Free Fusion
technique of converging (crossing) or divergining (uncrossing) the eyes in order to view a stereogram without a stereoscope
Stereoblindness
Inability to make use of binocular disparity as a depth cue.
Physiology of Depth Perception
input from two eyes must converge onto the same cell
Many binocular neurons respond best when the retinal images are on corresponding points in the two retinas: Neural basis for the horopter
many binocular neurons respond best when similar images occupy slightly different positions on the retinas of two eyes
Infant Depth Perception
Binocular disparity (binocularly fixate) becomes functional early
Pictorial depth cues become functional later
Depth from familiar size and cast shadows
Development of Binocular Vision and Stereopsis
Abnormal visual experince can disrupt binocular vison
Critical Period
Study of development, a period of time when the organism is particularly susceptible to development change
Strabismus
Misalignment of the two eyes such that a single object in space is imaged on the fovea of one eye, and on the nonfoveal area of the other eye
Supression
In vison, the inhibition of an unwanted image
Type of Strabismus
Esotropia- one eye deviates inward
Exotropia- one eye deviates outward
Hypertropia- one eye deviates upward
Hypotropia- one eye deviates downward
Depth in other species
Frontal eyes- results in overlapping fields of view, are necessary fro binocular disparity
Lateral eyes, which do not result in overlapping fields of view, provide a wider view ( predators)
Locusts use motion parallax to judge distance.
Visual Angles
angle of an object relative to an observers eye
Depends on both the size of the simulus and distance from observers (as a person moves closer, the visual angle becomes larger)
Size Constancy
Perception that an objects size remains stable, regardless of its distance from observer
Size constancy & Emmerts Law
Perception of an objects size remains relatively constant.
Effect remains even ig the size of the retinal image changes
Emmerts law- Retinal size of an afterimage remains constant. Perceived size will change depending on distance of projection, follows the size-distance scaling equation
Muller-Lyer illusion
Misapplied size-constancy scaling: works in 3-D is misapplied for 2-D object, Observers unconsciously perceive the fins are belonging to the outside and inside corners, outside corners would be closer and inside corners would be further away
Conflicting cues theory
perception of line length depends on actual length of vertical lines and overall length of figure, conflicting cues are integrated into a compromise perception of the length.
Ames Room Illusion
made so that shape looks like a normal room when viewed from a particular observation points, right corner is twice as far from the observer as the left corner.
Optic Flow
appearance of objects as the observer moves past them
Gradient of flow- difference in flow as a function of distance from the observer
Focus of expansion- point in distance where there is no flow
Walking- Visual direction strategy
Observers keep their body pointed towards a target
walkers correct when traget drifts to left or right
Landmark Navigation
taking routes that require making turns
landmarks are objects on the route that serves as cues to indicate where to turn
Hippocampus: Place cells
Neurons in the hippocampus that fire when an animal occupies a specific location in its environment known as PLACE FEILD
Selective firing creates an internal, neural representation of space, forming the basis of a cognitive map that is essential for spatial memory and navigation.
Entorhinal Cortex: GRIND CELLS
Neurons in the entorhinal cortex that fires in a HEXAGONAL periodic grind pattern as an animal navigates
Provides that brain with a coordinate system for spatial navigation and creating a congitive map of its environment
Essential for understanding an animals position, distance and direction in space
Internally generated grid
Naigation and Neuroplasticity
significantly larger Posterior Hippocampus; as they have more experience navigating the city= demos neuroplasticity
Egocentric Navigation
“first-person” or body-centered frame of reference, with locations defined in relation to ones own position and heading
Allocentric Navigation
“third-person” or world-centered frame of reference to create an internal cognitive map of environment.