Process Design and Analysis Vocabulary Flashcards

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/35

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards covering key terms, process metrics, flowchart symbols, job design considerations, and operational concepts from Chapter 11 on Process Design and Analysis.

Last updated 11:25 PM on 9/20/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

36 Terms

1
New cards

Process

Any part of an organization that takes inputs and transforms them into outputs.

2
New cards

Cycle Time

The average successive time between completions of successive units.

3
New cards

Utilization

The ratio of the time that a resource is actually activated relative to the time that it is available for use (Utilization=Time activatedTime available\text{Utilization} = \frac{\text{Time activated}}{\text{Time available}}).

4
New cards

Process Flowcharting

The use of a diagram to present the major elements of a process, serving as an essential first step and ideal methodology for process analysis.

5
New cards
<p>Standard Flowchart Symbols</p>

Standard Flowchart Symbols

Diagrammatic shapes used to represent process elements: rectangles for tasks/operations, diamonds for decision points, inverted triangles for storage areas/queues, and arrows for flows of material/customers.

6
New cards

Single-Stage Process

A process structure in which all tasks and operations are grouped into a single operational stage.

7
New cards

Multistage Process

A process structure that consists of multiple sequential stages through which an item or customer flows.

8
New cards

Buffer

A storage area between stages where the output of a stage is placed prior to being used in a downstream stage.

9
New cards

Multistage Process with Buffer

A process layout featuring a storage buffer situated between sequential stages (such as Stage 1 and Stage 2) to prevent direct operational dependencies.

<p>A process layout featuring a storage buffer situated between sequential stages (such as Stage 1 and Stage 2) to prevent direct operational dependencies.</p>
10
New cards

Blocking

A condition that occurs when the activities in a stage must stop because there is no place to deposit the item.

11
New cards

Starving

A condition that occurs when the activities in a stage must stop because there is no work or available input.

12
New cards

Bottleneck

The stage in a process that has the longest cycle time and limits the overall process capacity.

13
New cards
<p>Parallel Process Paths</p>

Parallel Process Paths

Flowchart structures representing alternative paths, simultaneous activities, or paths producing different products within an overall process.

14
New cards

Make-to-Order

A production strategy activated only in response to an actual order, keeping both work-in-process and finished goods inventory to a minimum.

15
New cards

Make-to-Stock

A production strategy activated to meet expected or forecast demand, where customer orders are served from a target stocking level.

16
New cards

Hybrid Process Strategy

A process approach that combines features of both make-to-order and make-to-stock strategies.

17
New cards

Operation Time

The total operational duration required for processing, calculated as the sum of setup time and run time (Operation time=Setup time+Run time\text{Operation time} = \text{Setup time} + \text{Run time}).

18
New cards

Run Time

The total processing time for a batch, calculated as batch size multiplied by time per unit (Run time=Batch size×Time/unit\text{Run time} = \text{Batch size} \times \text{Time/unit}).

19
New cards

Throughput Time

The average total time required for a unit to move through the entire system, combining operation time and queue time.

20
New cards

Velocity

A metric defined as throughput time divided by value-added time (Velocity=Throughput timeValue-added time\text{Velocity} = \frac{\text{Throughput time}}{\text{Value-added time}}).

21
New cards

Throughput Rate

The output rate of a system, defined as the reciprocal of cycle time (Throughput rate=1Cycle time\text{Throughput rate} = \frac{1}{\text{Cycle time}}).

22
New cards

Efficiency

A performance metric calculated as actual output divided by standard output (Efficiency=Actual outputStandard output\text{Efficiency} = \frac{\text{Actual output}}{\text{Standard output}}), or standard time divided by actual time (Efficiency=Standard timeActual time\text{Efficiency} = \frac{\text{Standard time}}{\text{Actual time}}).

23
New cards

Productivity

A measure of process output relative to input (Productivity=OutputInput\text{Productivity} = \frac{\text{Output}}{\text{Input}}).

24
New cards
<p>Process Metrics Framework</p>

Process Metrics Framework

An interconnected system of operational parameters (such as batch size, setup time, run time, queue time) that determine key metrics including cycle time, throughput rate, velocity, efficiency, productivity, and utilization.

25
New cards

Total Average Value of Inventory

The monetary sum of raw materials, work-in-process (WIP), and finished goods inventory held by an organization.

26
New cards

Inventory Turns

An inventory metric calculated as cost of goods sold divided by average inventory value (Inventory turns=Cost of goods soldAverage inventory value\text{Inventory turns} = \frac{\text{Cost of goods sold}}{\text{Average inventory value}}).

27
New cards

Days-of-Supply

A metric calculated as the inverse of inventory turns scaled to days.

28
New cards

Little's Law

A mathematical principle establishing a long-term operational relationship among inventory, throughput, and flow time: Inventory=Throughput rate×Flow time\text{Inventory} = \text{Throughput rate} \times \text{Flow time}.

29
New cards

Specialization of Labor

The breakdown of work into dedicated, repetitive tasks; while it enabled high-speed, low-cost production and enhanced standard of living, it can cause adverse effects on workers.

30
New cards

Job Enrichment

The redesign of job roles to make them more interesting to workers, executed through horizontal or vertical methods.

31
New cards

Horizontal Enrichment

A job enrichment method in which a worker performs a greater number or variety of tasks.

32
New cards

Vertical Enrichment

A job enrichment method in which a worker becomes involved in planning, organizing, and inspecting their work.

33
New cards

Work Measurement

A process of analyzing jobs to set time standards for scheduling work, allocating capacity, motivating and evaluating performance, and providing benchmarks.

34
New cards

Direct Work Measurement Methods

Observational work measurement techniques comprising time study and work sampling.

35
New cards

Indirect Work Measurement Methods

Analytical work measurement techniques comprising predetermined motion-time data systems and elemental data.

36
New cards

Process Flow Time Reduction Methods

Key approaches to shorten process flow times, including performing activities in parallel, changing the sequence of activities, and reducing interruptions.