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Technology
Tools, machines, utensils, weapons, instruments and the skills by which we produce and use them
Information and communication technologies (ICTs)
Not merely things/gadgets, but the constant interplay of social and technical factors
Adaptive Structuration Theory (DeSanctis)
Devloped to explain social-technical interplay of ICTs, such as faithfully using technology (what it was intended for) or ironically using tech (not intended for) - Shows how ICTs influence workplaces through how the ICT changes communication
Platform
A digital infrastructure that enables two or more groups to interact - usually engage in cross-subsidisation (one part of service is free while other generates profit)
Three reasons why we should understand platforms
1. Platforms are foundations upon which economies are built (on-demand/gig economies)
2. Makes us question how management control employees (reputation systems)
3. We don't need to think of platforms as imposing on us - their impacts are not straightforward
Big data
Sets of digitally collected data from a variety of sources that produce high velocity of vast data streams
Algorithms
Rules that specify operations to find trends in data
Algorithymic management
Marrying algorthyms data processing power with advanced software to extract information from big data that allows managers to oversee workers in an optimised manner at a large scale
Analytics
Computerised techniques like algorythims that unvocer and interpret meaningful patterns in big data
People analytics
An application to find patterns in big data derived from employee behaviour, allowing managers to optimise human resources and make evidence-based decisions about hiring, promotion, as well as the organisations strategy
Datification of work
How more and more elements of work are quantified and turned into data
Asynchronous media
Media where parties can communicate at different times and in different places (email, etc)
Synchronous media
Media where both parties are required to interact at the same time (Zoom, skype, etc)
Social presence theory
Addresses an ICT's ability to make people feel like they're together even when they're separated in space and time
Media richness theory
Suggests that ICTs possess particular characteristics, regardless of how they're understood and used in a particular context - people select media that are rich enough to support the ambiguity of the topic they're discussing (e.g using zoom for something more complicated than back-and-forth emails)
Social influence model of media use (Fulk)
Meanings communicatively constructed around ICTs shape their use. - social influences such as communication patterns within an organisation can shape how a given ICT is used
Four concerns for workers with constant connectivity
1. Autonomy paradox - being available anywhere is flexible, but limits autonomy in the sense that you always are available for work
2. Increased stress - ICTs lead to more stress at work and more time working
3. Threatens work-life balance
4. Always potentially monitored by employers
Norm of reciprocity (Golden)
If workers are expected to bring work home via ICTs, they feel empowered to bring their home into the workplace
Knowledge work
Thinking for a living - explicit when we can put it into words, tacit/implicit when it is unconscious and cannot be put into words/coded
Knowledge management
The creation of systems to locate, produce, capture and capitalise on knowledge for organisational benefits
Knowledge repositories
Tools that store learned lessons, practices, profiles etc
Crowdsourcing
Acknowledging the wisdom of the crowd - in terms of technology, its when an organisation proposes a voluntary task to a group of diverse individuals
Approaches to crowdsourcing
1. Calling on users to provide their own data to represent e.g damage caused by a flood
2. Breaking a large job into micro-tasks e.g coding space
3. Offering reward for anyone who can solve hard problem e.g millennial math questions
4. Providing consumer feedback on proposed products or strategies
Disclosure devices
Practices that make people and processes visible, disclosing every detail of what workers do when they're producing and using knowledge e.g KM practices that use ICTs
Internet of things
Network of internet-connected smart objects like lights, speakers, themostats