Kaarten: C&O Week 6 Part 2 | Quizlet

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25 Terms

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Technology

Tools, machines, utensils, weapons, instruments and the skills by which we produce and use them

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Information and communication technologies (ICTs)

Not merely things/gadgets, but the constant interplay of social and technical factors

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Adaptive Structuration Theory (DeSanctis)

Devloped to explain social-technical interplay of ICTs, such as faithfully using technology (what it was intended for) or ironically using tech (not intended for) - Shows how ICTs influence workplaces through how the ICT changes communication

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Platform

A digital infrastructure that enables two or more groups to interact - usually engage in cross-subsidisation (one part of service is free while other generates profit)

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Three reasons why we should understand platforms

1. Platforms are foundations upon which economies are built (on-demand/gig economies)
2. Makes us question how management control employees (reputation systems)
3. We don't need to think of platforms as imposing on us - their impacts are not straightforward

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Big data

Sets of digitally collected data from a variety of sources that produce high velocity of vast data streams

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Algorithms

Rules that specify operations to find trends in data

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Algorithymic management

Marrying algorthyms data processing power with advanced software to extract information from big data that allows managers to oversee workers in an optimised manner at a large scale

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Analytics

Computerised techniques like algorythims that unvocer and interpret meaningful patterns in big data

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People analytics

An application to find patterns in big data derived from employee behaviour, allowing managers to optimise human resources and make evidence-based decisions about hiring, promotion, as well as the organisations strategy

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Datification of work

How more and more elements of work are quantified and turned into data

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Asynchronous media

Media where parties can communicate at different times and in different places (email, etc)

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Synchronous media

Media where both parties are required to interact at the same time (Zoom, skype, etc)

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Social presence theory

Addresses an ICT's ability to make people feel like they're together even when they're separated in space and time

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Media richness theory

Suggests that ICTs possess particular characteristics, regardless of how they're understood and used in a particular context - people select media that are rich enough to support the ambiguity of the topic they're discussing (e.g using zoom for something more complicated than back-and-forth emails)

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Social influence model of media use (Fulk)

Meanings communicatively constructed around ICTs shape their use. - social influences such as communication patterns within an organisation can shape how a given ICT is used

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Four concerns for workers with constant connectivity

1. Autonomy paradox - being available anywhere is flexible, but limits autonomy in the sense that you always are available for work
2. Increased stress - ICTs lead to more stress at work and more time working
3. Threatens work-life balance
4. Always potentially monitored by employers

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Norm of reciprocity (Golden)

If workers are expected to bring work home via ICTs, they feel empowered to bring their home into the workplace

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Knowledge work

Thinking for a living - explicit when we can put it into words, tacit/implicit when it is unconscious and cannot be put into words/coded

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Knowledge management

The creation of systems to locate, produce, capture and capitalise on knowledge for organisational benefits

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Knowledge repositories

Tools that store learned lessons, practices, profiles etc

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Crowdsourcing

Acknowledging the wisdom of the crowd - in terms of technology, its when an organisation proposes a voluntary task to a group of diverse individuals

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Approaches to crowdsourcing

1. Calling on users to provide their own data to represent e.g damage caused by a flood
2. Breaking a large job into micro-tasks e.g coding space
3. Offering reward for anyone who can solve hard problem e.g millennial math questions
4. Providing consumer feedback on proposed products or strategies

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Disclosure devices

Practices that make people and processes visible, disclosing every detail of what workers do when they're producing and using knowledge e.g KM practices that use ICTs

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Internet of things

Network of internet-connected smart objects like lights, speakers, themostats