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Operant Conditioning
a type of associative learning that associates reinforcement and punishment with behaviors
The Law of Effect
the principle that behaviors followed by favorable consequences (reinforcement) become more likely and behaviors followed by unfavorable consequences (punishment) become less likely
Reinforcement
a stimulus that increases a behavior
Primary reinforcer
stimulus that satisfies a biological need (ie: water, food, comfort, love, belonging)
Conditioned reinforcer
stimulus associated with a primary reinforcer (ie: money, good grades, praise, likes)
Reinforcer discrimination
dog learns to sit by the command "sit" and doesn't do action for another word
Reinforcer generalization
dog responds to similar commands "sit down" or "sit there" rather than just "sit"
Punishment
a stimulus that decreases a behavior (ie: dog isn't allowed to sit on couch --> yell at dog)
Positive reinforcement
add pleasant stimulus (ie: want students to be good at hard work = give treats when done)
Positive punishment
add adverse stimulus (ie: yell at students who are distracting)
Negative reinforcement
remove adverse stimulus (ie: having no homework to focus on study habits/skills)
Negative punishment
remove pleasant stimulus (ie: take away phones when used in class)
Shaping
process in which successive steps of conditioning are reinforced until a target behavior is achieved
Instinctive drift
animals have a tendency to revert to instinctual behaviors despite conditioning; occurs when innate behaviors interfere with learned behaviors --> difficult to maintain certain trained responses over time
Superstitious behavior
behaviors are reinforced by associating unrelated factors, especially with performance
Reinforcement schedule
determines strength of the association between the consequence and response
-Continuous: provides reinforcement every time it occurs
-Partial: given only some of the time, more resistant to extinction
Fixed ratio
reinforcement after a set number of responses (ie: get a bonus after selling 10 items)
Variable ratio
reinforcement after a unpredictable/random number of responses (ie: salesperson makes a sale but sometimes after 3 doors, sometimes after 20)
Fixed interval
reinforcement after a fixed time period (ie: salesperson gets paid every 2 weeks)
Variable interval
reinforcement at unpredictable/random time intervals; strongest type of reinforcement (ie: salesperson receives a commission bonus at random times)
Learned helplessness
psychological phenomenon in which an individual stops trying to escape or change a negative situation because previous attempts to make it better have failed