Unit 3: Operant Conditioning

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21 Terms

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Operant Conditioning

a type of associative learning that associates reinforcement and punishment with behaviors

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The Law of Effect

the principle that behaviors followed by favorable consequences (reinforcement) become more likely and behaviors followed by unfavorable consequences (punishment) become less likely

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Reinforcement

a stimulus that increases a behavior

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Primary reinforcer

stimulus that satisfies a biological need (ie: water, food, comfort, love, belonging)

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Conditioned reinforcer

stimulus associated with a primary reinforcer (ie: money, good grades, praise, likes)

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Reinforcer discrimination

dog learns to sit by the command "sit" and doesn't do action for another word

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Reinforcer generalization

dog responds to similar commands "sit down" or "sit there" rather than just "sit"

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Punishment

a stimulus that decreases a behavior (ie: dog isn't allowed to sit on couch --> yell at dog)

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Positive reinforcement

add pleasant stimulus (ie: want students to be good at hard work = give treats when done)

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Positive punishment

add adverse stimulus (ie: yell at students who are distracting)

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Negative reinforcement

remove adverse stimulus (ie: having no homework to focus on study habits/skills)

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Negative punishment

remove pleasant stimulus (ie: take away phones when used in class)

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Shaping

process in which successive steps of conditioning are reinforced until a target behavior is achieved

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Instinctive drift

animals have a tendency to revert to instinctual behaviors despite conditioning; occurs when innate behaviors interfere with learned behaviors --> difficult to maintain certain trained responses over time

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Superstitious behavior

behaviors are reinforced by associating unrelated factors, especially with performance

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Reinforcement schedule

determines strength of the association between the consequence and response

-Continuous: provides reinforcement every time it occurs

-Partial: given only some of the time, more resistant to extinction

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Fixed ratio

reinforcement after a set number of responses (ie: get a bonus after selling 10 items)

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Variable ratio

reinforcement after a unpredictable/random number of responses (ie: salesperson makes a sale but sometimes after 3 doors, sometimes after 20)

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Fixed interval

reinforcement after a fixed time period (ie: salesperson gets paid every 2 weeks)

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Variable interval

reinforcement at unpredictable/random time intervals; strongest type of reinforcement (ie: salesperson receives a commission bonus at random times)

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Learned helplessness

psychological phenomenon in which an individual stops trying to escape or change a negative situation because previous attempts to make it better have failed