The Essentials of Good Therapy: Basic Skills

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Week 1-2

Last updated 11:34 PM on 8/27/26
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23 Terms

1
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general principles of therapy

  • therapy is dynamic

  • therapy is designed w/ client’s abilities in mind

  • teaches strategies for facilitating the communication process rather than teaching isolated behaviors (to the extent possible)


2
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general principles of therapy (continued)

  • speech & language skills taught in communicative context

  • individualized

  • designed to show consistent success throughout all stages of therapy

  • goals tailored to promote Ct knowledge one step above current level


3
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5 parameters of facilitating successful treatment

  1. programming

  2. behavior modification

  3. key teaching strategies

  4. session design

  5. data collection


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Facilitating success: Programming

  • selection of therapy targets

    • long term goals vs short term

    • pre-treatment baselines vs post-treatment results


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Strategies in Programming

  • normative strategy

  • client-specific strategy


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Normative strategy

  • based on known developmental sequences of communicative behaviors in normally achieving individuals

  • Short-term goals that will help to get to long-term goals

    • e.g. starting at the single syllable lvl, then going up


7
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Client-specific strategy

focuses on what the parent/client wants instead of focusing on their developmental norms/things that will help them more in the long-run

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Relevant factors in client-specific strategy and examples

  • frequency

    • How much practice? How much Tx?

  • importance

    • If Pt doesn’t see importance, they’re not going to practice

  • potential

    • Age of onset

    • Do they have support at home?


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Programming: Stimulability

Degree to which Ct can approximate the correct production of an error pattern on imitation

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3 major factors determine the progression of the therapy sequence:

  • stimulus type

  • task mode

  • response lvl


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Programming: Stimulus type (and examples)

  • direct physical manipulation

    • irl objects/things Ct can touch

  • concrete symbols

    • objects

    • photos/colored images

    • black-and-white line drawings

  • abstract symbols

    • oral & written lang.


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Programming: Task mode

  • imitation

  • cue/prompt

  • spontaneous


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Programming: Response level

  • increase length & complexity of desired response

  • decrease latency b/w stimulus presentation and Ct response


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Ways to increase length & complexity of desired response:

  • isolation

  • syllable length

  • carrier phrases

  • sentence

  • text


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How is branching achieved?

by increasing/decreasing the difficulty lvl by one step

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Factors that can influence the degree to which successful generalization occurs:

  • stimuli

  • physical environment

  • audience


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Three main components of behavioral objectives:

  • “do” (action) statement

  • condition/context

  • criterion (e.g. with 80% accuracy, in 8/10 trials…)


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Fundamental purpose of intervention is to…

increase desired behavior or decrease unwanted behavior

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Stimulus definition

An event that precedes and elicits a response

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Response definition

The behavior exhibited by an individual on presentation of the stimulus

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Consequence definition

An event that is dependent on and immediately follows the response

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Reinforcement definition

Consequences that increase the probability that a behavior will recur

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Punishment definition

Designed to decrease the frequency of a behavior