7.1 - User Centered Design (UCD)

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Last updated 10:54 AM on 8/24/26
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24 Terms

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User centered design (UCD)

A design process paying particular attention to the needs of potential users of a product through involvement of users at all stages of the design process.

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User

The person utilizing the product, the person who is being affected by the product or who is reaping the benefits/drawbacks.

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Tasks

The thing the product is supposed to do, however the user may have several sub-uses for the product

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Environment 

The place where a product is likely to be used.

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Empathy

The designer takes the place of the user to see who potentially could use the product and how the object could be better suited for the consumer.

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Products should be…

Useful, usable, desirable

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Iterative

Act of repeating a process with the aim of approaching a desired goal, target, or result. Each repetition of the process is also called an iteration.

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User centered designs are…..

Designed with an iterative process, intuitive to the user, designed with the user in mind, and feel effortless.

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User Centered Design Cycle

Research, concept, design, implementation, launch.

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Research (UCD Cycle)

Context studies, focus groups, and questionnaires - gather info on the user, task, and environment. 

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Concept

Initial ideas put forward, use of conceptual modeling.

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Design

Development of conceptual ideas - create scaled models or prototypes that the user can test/review.

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Implementation

Usability testing - final product is tested, expertly evaluated, evaluated for accessibility. 

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Launch

Final product is displayed - usability testing, expert evaluation, focus groups.

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Inclusive design

Design of mainstream products so they are accessible and usable by as many people as possible without the need for adaptation including those with disabilities.

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Usability testing

Method that evaluates a product's ease of use by observing real users as they complete specific tasks. 

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Whole user experience

Design addresses functional, emotional, and phycological elements of design.

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Design teams

A group of people with different backgrounds and experiences to encourage a range of views and opinions

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Multidisciplinary teams

Teams with lots of skills. May include: Anthropologists or Ethnographers

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Anthropologists

Tackle human problems such as overpopulation, human welfare, poverty and considers how human behaviors change over time. 

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Ethnographer

Gathers and records data on human culture and societies. 

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