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Movement Precision
Is related to the precision of the movement and the size of the muscles used
Gross Motor Skills
Involves the recruitment of large muscle groups
Fine Motor Skills
Involves the recruitment of small muscle groups
Discrete Motor Skills
Have an obvious beginning and end
Serial Motor Skills
Are several discrete skills performed in a sequence
Continuous Motor Skills
Have no definite beginning or end point
Predictability of the Environment
Related to the external factors such as the weather, playing surface and opposition
Closed Motor Skills
Skills where the performer has the greatest control over the performance environment
Open Motor Skills
Skills performed in a less predictable environment, conditions are constantly changing and performer has limited control over their environment
Fundamental Motor Skills (FMS)
Foundation skills that provide the basis for the development of more sport specific movements
Stability Skills
Involving balance and control of the body
Locomotor Skills
Enable us to move through space
Manipulative Skills
Involving the control of objects
Biomechanics
The science that studies living things from a mechanical perspective
Quantitative Analysis
Based on measurement of kinetic (force) and kinematic variables (distance, speed, acceleration)
Qualitative Analysis
Involves a description of the movement performed
Force
Is defined as a push or pull
Force Equation
Mass (kg) x acceleration (m/s2)
Types of Forces
Include friction, air and water resistance (drag force), and gravitational force
Friction
Occurs when two surfaces come in contact with each other and opposes the motion of an object
Static Friction
Maximum amount of friction that can be generated between 2 non-moving surfaces
Drag Force
Is when an object or body moves through air or water
Drag Forces
Oppose the direction of motion of the object, slowing it down
Factors affecting Drag Forces
Air density, cross-sectional area of the body, speed the object is travelling (increase speed = increasing drag)
Max Speed Techniques
Athletes change body position/technique and clothing
Gravitational Force
The force of attraction between two bodies or objects
Gravitational Acceleration
On Earth, the gravitational force causes objects to fall down at 9.8m/s²
Mass
Measures the amount of matter an object is made out of in kg
Weight
A force that is exerted on the body by gravity and is measured in newtons
Weight Formula
Weight = Mass x Gravity
Inertia
A property of matter by which it continues in its existing state of rest or uniform motion in a straight line, unless that state is changed by an external force
Factors Impacting Inertia
Inertia is impacted by force, friction, drag force, and gravity
Momentum Formula
Momentum = Mass x Velocity
Momentum Definition
A measure of the amount of motion an object has and its resistance to changing that motion, measured in kg m/s
Zero Momentum
An object that is not moving has zero momentum
Momentum Comparison
If two objects have the same mass but different velocities, the object with the greater velocity will have greater momentum
Mass and Momentum
If two objects have the same velocities but different masses, the object with the greatest mass will have the greatest momentum
Impulse
The change in momentum of an object
Impulse Factors
The greater the force and greater the time, the greater the impulse
Impulse Formula
Impulse = Force x Time
Newton's First Law
Law of Inertia: A body will remain at rest or uniform motion in a straight line unless acted upon by an external force
Newton's Second Law
Law of acceleration: A force applied to an object will produce a change in motion in the direction of the applied force that is directly proportional to the size of the force
Newton's Second Law Formula
Force = Mass x Acceleration
Newton's Third Law
Law of action-reaction: For every action, there is an equal and opposite reaction
Types of Motion
Linear, Angular, and Projectile
Linear Motion
Movement of a body along a straight or curved path, where all body parts move in the same direction at the same speed
Angular Motion
Rotation around a central axis or fixed point
Projectile Motion
An object that is launched into the air and affected only by the forces of gravity and air resistance
Distance
Measures the path travelled from start to finish regardless of direction
Displacement
Defined as a change of position, that is how far it is from the initial position to the final position
Speed
The ratio of the distance covered to the time taken. Speed = Distance/Time
Velocity
The ratio of displacement, or change in position, to the time taken
Acceleration
Refers to a change in velocity in a given period of time, can be a positive or negative number
Torque
A force that tends to cause rotation
Torque Formula
Torque = Force x Lever Arm
Torque Measurement
Measured in newton meters (Nm)
Angular Distance
Covered by a rotating body is the sum of all the angular changes the body undergoes
Angular Displacement
The difference between the initial and final angular position of an object, considering the direction of the angular motion
Angular Speed
Angular distance covered divided by the time taken to complete the motion
Angular Speed Formula
Angular Speed = angular distance/time
Angular Velocity
The rate of change of the angular displacement of a body over time
Angular Velocity Formula
Angular Velocity = angular displacement/time
Angular Speed Measurement
Measured in degrees per second
Acceleration (Angular)
Rate of change of angular velocity or how quickly a body changes its angular position
Acceleration Measurement
Measured in degrees per second squared
Projectile
An object that is projected into the air and is influenced by gravity and air resistance
Vertical Component
Influenced by gravity as the object is pulled down
Horizontal Component
Influenced by air resistance and drag
Angle Of Release
Angle at which the object is projected into the air, determining the flight path
Vertical Shape Flight Path
Object goes straight up and straight back down again
Parabolic Flight Path
Angle of projectile is between 0 and 90 degrees
Half a Parabola Flight Path
Object projected at 0 degrees/horizontal
Speed Of Release
The speed at which an object is thrown, kicked or propelled into the air
Height Of Release
Difference between the height that a projectile is released from and the height at which it lands/stops
Levers
All levers have three parts in common: an axis, a resistance, and a force
Axis (Lever)
Point at which the lever hinges or rotates
Force (Lever)
The contraction of the muscle that pulls the bone, exerting a force
Resistance (Lever)
The load or mass the lever system must overcome