Biomechanics

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78 Terms

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Movement Precision

Is related to the precision of the movement and the size of the muscles used

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Gross Motor Skills

Involves the recruitment of large muscle groups

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Fine Motor Skills

Involves the recruitment of small muscle groups

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Discrete Motor Skills

Have an obvious beginning and end

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Serial Motor Skills

Are several discrete skills performed in a sequence

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Continuous Motor Skills

Have no definite beginning or end point

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Predictability of the Environment

Related to the external factors such as the weather, playing surface and opposition

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Closed Motor Skills

Skills where the performer has the greatest control over the performance environment

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Open Motor Skills

Skills performed in a less predictable environment, conditions are constantly changing and performer has limited control over their environment

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Fundamental Motor Skills (FMS)

Foundation skills that provide the basis for the development of more sport specific movements

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Stability Skills

Involving balance and control of the body

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Locomotor Skills

Enable us to move through space

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Manipulative Skills

Involving the control of objects

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Biomechanics

The science that studies living things from a mechanical perspective

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Quantitative Analysis

Based on measurement of kinetic (force) and kinematic variables (distance, speed, acceleration)

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Qualitative Analysis

Involves a description of the movement performed

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Force

Is defined as a push or pull

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Force Equation

Mass (kg) x acceleration (m/s2)

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Types of Forces

Include friction, air and water resistance (drag force), and gravitational force

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Friction

Occurs when two surfaces come in contact with each other and opposes the motion of an object

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Static Friction

Maximum amount of friction that can be generated between 2 non-moving surfaces

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Drag Force

Is when an object or body moves through air or water

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Drag Forces

Oppose the direction of motion of the object, slowing it down

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Factors affecting Drag Forces

Air density, cross-sectional area of the body, speed the object is travelling (increase speed = increasing drag)

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Max Speed Techniques

Athletes change body position/technique and clothing

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Gravitational Force

The force of attraction between two bodies or objects

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Gravitational Acceleration

On Earth, the gravitational force causes objects to fall down at 9.8m/s²

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Mass

Measures the amount of matter an object is made out of in kg

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Weight

A force that is exerted on the body by gravity and is measured in newtons

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Weight Formula

Weight = Mass x Gravity

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Inertia

A property of matter by which it continues in its existing state of rest or uniform motion in a straight line, unless that state is changed by an external force

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Factors Impacting Inertia

Inertia is impacted by force, friction, drag force, and gravity

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Momentum Formula

Momentum = Mass x Velocity

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Momentum Definition

A measure of the amount of motion an object has and its resistance to changing that motion, measured in kg m/s

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Zero Momentum

An object that is not moving has zero momentum

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Momentum Comparison

If two objects have the same mass but different velocities, the object with the greater velocity will have greater momentum

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Mass and Momentum

If two objects have the same velocities but different masses, the object with the greatest mass will have the greatest momentum

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Impulse

The change in momentum of an object

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Impulse Factors

The greater the force and greater the time, the greater the impulse

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Impulse Formula

Impulse = Force x Time

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Newton's First Law

Law of Inertia: A body will remain at rest or uniform motion in a straight line unless acted upon by an external force

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Newton's Second Law

Law of acceleration: A force applied to an object will produce a change in motion in the direction of the applied force that is directly proportional to the size of the force

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Newton's Second Law Formula

Force = Mass x Acceleration

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Newton's Third Law

Law of action-reaction: For every action, there is an equal and opposite reaction

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Types of Motion

Linear, Angular, and Projectile

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Linear Motion

Movement of a body along a straight or curved path, where all body parts move in the same direction at the same speed

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Angular Motion

Rotation around a central axis or fixed point

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Projectile Motion

An object that is launched into the air and affected only by the forces of gravity and air resistance

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Distance

Measures the path travelled from start to finish regardless of direction

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Displacement

Defined as a change of position, that is how far it is from the initial position to the final position

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Speed

The ratio of the distance covered to the time taken. Speed = Distance/Time

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Velocity

The ratio of displacement, or change in position, to the time taken

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Acceleration

Refers to a change in velocity in a given period of time, can be a positive or negative number

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Torque

A force that tends to cause rotation

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Torque Formula

Torque = Force x Lever Arm

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Torque Measurement

Measured in newton meters (Nm)

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Angular Distance

Covered by a rotating body is the sum of all the angular changes the body undergoes

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Angular Displacement

The difference between the initial and final angular position of an object, considering the direction of the angular motion

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Angular Speed

Angular distance covered divided by the time taken to complete the motion

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Angular Speed Formula

Angular Speed = angular distance/time

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Angular Velocity

The rate of change of the angular displacement of a body over time

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Angular Velocity Formula

Angular Velocity = angular displacement/time

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Angular Speed Measurement

Measured in degrees per second

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Acceleration (Angular)

Rate of change of angular velocity or how quickly a body changes its angular position

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Acceleration Measurement

Measured in degrees per second squared

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Projectile

An object that is projected into the air and is influenced by gravity and air resistance

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Vertical Component

Influenced by gravity as the object is pulled down

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Horizontal Component

Influenced by air resistance and drag

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Angle Of Release

Angle at which the object is projected into the air, determining the flight path

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Vertical Shape Flight Path

Object goes straight up and straight back down again

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Parabolic Flight Path

Angle of projectile is between 0 and 90 degrees

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Half a Parabola Flight Path

Object projected at 0 degrees/horizontal

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Speed Of Release

The speed at which an object is thrown, kicked or propelled into the air

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Height Of Release

Difference between the height that a projectile is released from and the height at which it lands/stops

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Levers

All levers have three parts in common: an axis, a resistance, and a force

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Axis (Lever)

Point at which the lever hinges or rotates

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Force (Lever)

The contraction of the muscle that pulls the bone, exerting a force

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Resistance (Lever)

The load or mass the lever system must overcome