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Richard Dyer
Theory of Stereotypes
Stereotypes categories individual into simplified groups based on traits or behaviours, these reflect social power dynamic where dominant groups impose their views on marginalized groups to maintain control
Example: Women are stereotyped as emotional , weak, objects for men
Men are stereotyped as emotionless, strong, blue collar
Laura Mulvey
Male Gaze
Women are presented through the lens of a man, often used to fulfil male desire with their action and body to appeal to male viewers.
Often associated with voyeurism ( sexual pleasure through watching others doing something)
Example: Anime’s use over perverted character design to appeal to male audiences - Orihime from bleach
Stuart Hall
Reception Theory
Audiences are not passive consumers of media instead they actively interpret the meaning of media messages that are encoded in the content and the viewer will decoded the message based on their personal perception, there are 3 types of viewers
Dominant Viewer - Interprets the message as intended by the producer
Negotiated Viewer - Accepts parts of the message but also adjust it based on own perception
Opposition Viewer - Rejects the intended meaning and interprets completely different to the intended way
Example: Black Panther viewers focus differently
Dominant Viewer - African Pride and culture, the importance of representation
Negotiated Viewer - Appreciates the Black identity but question the portrayal of violence and utopia of Wakanda without internal problems
Oppositional Viewer - Sees Black Panther as perpetuating western capitalist values
Bandura
CopyCat Theory
People learn behaviours through observation, this imitation of behaviour is seen through influences like TV shows, Movies or Video Games
People are more likely to imitate behaviour seen as rewarding than behaviour that is punished (Vicarious Reinforcement)
Example: GTA is accused of a bad influence to young children who get access to the game as it promotes crime and murder through heist and the ability to respawn.
Example: Game changers police shooting scene
Levi Strauss
Theory Of Binary Opposites
Contrasting term or ideas that are fundamental to the way Humans think ,shaping the perception of the world
Example: Bleach
Good - Soul Reapers VS Bad - Hollows
Life - Soul reapers guide soul to afterlife VS Death - Hollows devour these souls
Order - Soul society represent structure and duty VS Hueco Mundo that represents Destruction and lawlessness
Propp
Character Theory
7 main character types in fairy tales and narratives that found across many cultures and genre reflecting a universal storytelling pattern
Hero , Villain , Donor , Helper , Princess , Princess father , dispatcher
Example: Shrek 1
Todorov
Narrative Theory
narratives typically follow a structure of Equilibrium→ Disruption→ New equilibrium
This structure provides a sense of closure bringing a narrative to a satisfying resolution
Example: Narratives such as “Little Red Riding Hood” follow this structure
Barthes
Semiotics Theory
Signifier (physical Form e.g. Sound or Colour) and the Signified ( Concept or meaning that it represents) these sign and symbols are understood through cultural codes and influence our perception.
Example: The colour Red is seen as danger but also love - Loud audio is interpreted as scary or angry or confident
Semiotics
Meaning created and understood through things like images, colours, sounds
Example: The colour Red is seen as danger but also love - Loud audio is interpreted as scary or angry or confident
Intertextuality
Media references or borrow elements of another media product
Example: Family guy Star War ep as well as other references such as transformers.
Monopoly
When a Company or organisation have complete control over a particular market or industry meaning that they are the only provider or a specific product or service limiting competition
Example: Disney own major media organisations and brands such as
Marvel
Star Wars Franchise
Pixar
20th Century Videos
Hypodermic Needle
Media messages are directly injected into the minds of a passive audience who accept/are influenced by the media without question or resistance
Enigma Codes
Hidden subliminal messages in media that create suspense and engage audience
Example: In the Barbie Movie the was many subliminal messages against the treatment of women in the Industry using scenes like barbie getting locked in a box to subliminally message about the controlling and entrapment of female actors and workers
Viral marketing
Promotion through encouraging people to share it with others through: Social Media, Videos, Memes that make people want to tell someone else about it
Example: UCC ice bucket challenge encourage people to spread awareness by partaking in the ice bucket challenge
Intellectual Property
Legal Ownership of: Characters, Names, Designs, Brands
Example: To Use a artists Song in a production you cannot just download it as the property isn’t yours, instead permission is needed or else it cannot be used.
Oligopoly
Industry Dominated by a Small Number of Large Sellers
Example: Netflix ,Disney, Hulu control huge amount of Film industry making it harder for smaller companies
Uses and Gratification Theory
Audience are active and seek out media to fulfil their needs (Information , Identity, Entertainment , Social)
Example: Love Island is watched differently
Some Viewers watch to relax or be entertained
Some watch to talk about it to friends or social media
Some Viewers relate to contestant
Some watch to be informed of modern dating culture
Diegetic Sound
Audio in the films world
Character can “Probably” hear the sound
Audio comes from something seen or presence is implied
Assists continuity editing
May be: Speech, music in the story (sm1 playing n the background) ,Ambient noise, synchronous noise.
Non-Diegetic Sound
Outside the films world
Characters cannot hear it
Assists in creating mood or drama
Audio added post film making
May be : Soundtrack, voiceover or dramatic sound effects
Ambient noise
Background audio that are naturally present in a location, noise from traffic or even crowds used to create a immersive continuity
Synchronous noise
unwanted sound that happens at the same time as the main sound or action in a scene this means background traffic, people talking nearby, or hums from electrical equipment.
Foley
Audio created by utilising everyday sound effect to create a more realistic and immersive experience
Mise-en-scene
everything that appears in front of the camera and how it's arranged, the setting, costumes, character positioning, lighting and props
Key Light
The brightest and main light on a subject, used to create unflattering shadows and often used for “scary camp stories”
Fill Lights
Softens the harsh shadows made key light, usually dim lighting to avoid washing out the details of the subject
High Contrast
Big difference between the light and dark areas in a shot that creates strong shadows and bright highlights, making the scene look more dramatic, intense, or mysterious.
Low Contrast
little difference between the lightest and darkest parts of a shot, it creates a soft, gentle look with fewer shadows and a more even tone across the scene. It is often used to create a calm, natural, or emotional atmosphere
High-Key Lighting
even light with very few shadows. It often uses multiple light sources to reduce contrast and make the scene look clear and upbeat.
Low-Key Lighting
creates strong contrasts between light and shadow. It uses a limited light source, often just one key light and little or no fill light. This creates deep shadows and a dramatic, moody atmosphere.