Common Sense Digital Citizenship Curriculum Evaluation Study Guide

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A set of vocabulary flashcards based on the evaluation and 2019 restructuring of the Common Sense Digital Citizenship Curriculum, including key researchers, pedagogical shifts, and core glossary terms.

Last updated 8:22 PM on 7/8/26
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23 Terms

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<p>Dr. Fiona Abades-Barclay and Professor Shakuntala Banaji</p>

Dr. Fiona Abades-Barclay and Professor Shakuntala Banaji

Researchers from the Department of Media and Communications at the London School of Economics (LSE) who conducted the evaluation of the Common Sense Digital Citizenship Curriculum.

<p>Researchers from the Department of Media and Communications at the London School of Economics (LSE) who conducted the evaluation of the Common Sense Digital Citizenship Curriculum.</p>
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DSIT Media Literacy Programme (MLP) Fund

The fund from the Department for Science, Innovation and Technology that supported the evaluation of the curriculum.

<p>The fund from the Department for Science, Innovation and Technology that supported the evaluation of the curriculum.</p>
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Core Topic Structure Change (2019)

The number of core topics was reduced from eight to six to address modern challenges such as media balance, hate speech, and news literacy.

<p>The number of core topics was reduced from eight to six to address modern challenges such as media balance, hate speech, and news literacy.</p>
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Pedagogical Approach Shift

A transition from focusing on skills for being safe and responsible online to developing lifelong habits and "dispositions" to guide complex decision-making.

<p>A transition from focusing on skills for being safe and responsible online to developing lifelong habits and "dispositions" to guide complex decision-making.</p>
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Grades 3–12 Lesson Distribution

A structure where the curriculum offers exactly one lesson for each of the six core topics per grade level.

<p>A structure where the curriculum offers exactly one lesson for each of the six core topics per grade level.</p>
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Project Zero

A research initiative at the Harvard Graduate School of Education, involving Carrie James and Emily Weinstein, that collaborated on the pedagogical approach and dilemmas of youth technology use.

<p>A research initiative at the Harvard Graduate School of Education, involving Carrie James and Emily Weinstein, that collaborated on the pedagogical approach and dilemmas of youth technology use.</p>
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Lesson Delivery Format

Transitioned from downloadable PDFs to easy-to-use documents accessible via Google Drive, supplemented with slides, videos, and parent engagement materials.

<p>Transitioned from downloadable PDFs to easy-to-use documents accessible via Google Drive, supplemented with slides, videos, and parent engagement materials.</p>
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Don't Feed the Phish

A Grade 6 lesson on phishing that replaces the original lesson titled "Scams & Schemes."

<p>A Grade 6 lesson on phishing that replaces the original lesson titled "Scams &amp; Schemes."</p>
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Your Rings of Responsibility

A Grade 3 lesson where digital citizens learn to take responsibility for three areas: themselves, their communities, and their world.

<p>A Grade 3 lesson where digital citizens learn to take responsibility for three areas: themselves, their communities, and their world.</p>
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News & Media Literacy Topic Integration

A new core topic created by combining and adapting the original topics of "Information Literacy" and "Creative Credit & Copyright."

<p>A new core topic created by combining and adapting the original topics of "Information Literacy" and "Creative Credit &amp; Copyright."</p>
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Filter Bubble Trouble

A Grade 12 lesson that explores how filter bubbles limit the range of information individuals are exposed to.

<p>A Grade 12 lesson that explores how filter bubbles limit the range of information individuals are exposed to.</p>
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Clickbait

Content found in online articles or news designed to attract attention and encourage users to click on a link, which students are taught to avoid.

<p>Content found in online articles or news designed to attract attention and encourage users to click on a link, which students are taught to avoid.</p>
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Code-switching

The practice of alternating between different ways of communicating to better enhance engagement with various online audiences.

<p>The practice of alternating between different ways of communicating to better enhance engagement with various online audiences.</p>
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Confirmation Bias

The tendency to favor information that confirms one's existing beliefs; addressed in the Grade 10 News & Media Literacy curriculum.

<p>The tendency to favor information that confirms one's existing beliefs; addressed in the Grade 10 News &amp; Media Literacy curriculum.</p>
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Digital Citizenship

The safe, responsible, and respectful use of technology, focusing on developing lifelong habits and decision-making skills.

<p>The safe, responsible, and respectful use of technology, focusing on developing lifelong habits and decision-making skills.</p>
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Digital Footprint

The trail of data left by a user's online activity that conveys their identity and impacts their reputation.

<p>The trail of data left by a user's online activity that conveys their identity and impacts their reputation.</p>
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Dispositions

Lifelong habits of mind and character that guide a student's behavior and reflection regarding technology use.

<p>Lifelong habits of mind and character that guide a student's behavior and reflection regarding technology use.</p>
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Filter Bubble

An online environment that limits a user's exposure to diverse information, often caused by website algorithms.

<p>An online environment that limits a user's exposure to diverse information, often caused by website algorithms.</p>
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Media Balance

The state of finding a healthy and "happy" equilibrium between online and offline activities.

<p>The state of finding a healthy and "happy" equilibrium between online and offline activities.</p>
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Online Disinhibition

A phenomenon where people feel less restrained and act differently online than they would in person, potentially leading to cyberbullying.

<p>A phenomenon where people feel less restrained and act differently online than they would in person, potentially leading to cyberbullying.</p>
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Phishing

A method of online identity theft or scamming that students must learn to identify and avoid.

<p>A method of online identity theft or scamming that students must learn to identify and avoid.</p>
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Revision

An update to a learning objective, concept, or activity idea from an original lesson within the curriculum.

<p>An update to a learning objective, concept, or activity idea from an original lesson within the curriculum.</p>
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Upstander

A person who takes positive action when they witness cyberbullying or online meanness, rather than remaining a passive bystander.

<p>A person who takes positive action when they witness cyberbullying or online meanness, rather than remaining a passive bystander.</p>