game theory

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17 Terms

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Strategic behavior

The Plan of action or behavior of an oligopolist, after taking into consideration all possible reactions of its competitors as they compete for profits or other advantages.

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Game theory

-Pioneered by the mathematician John von Neuman and the economist Oskar Morgenstern in 1944.

-Concerned with the choice of the best or optimal strategy in conflict situations.

-Shows how an oligopolistic firm makes strategic decisions to gain competitive advantage over a rival or how it can minimize the potential harm from a strategic move by a rival.

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Players

are the decision makers whose behavior are trying to explain and predict

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Strategies

the choices to change price, develop new products, make a new advertising campaign, build new capacity, and all other actions that affect the sales and profitability of the firm and its rivals

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Payoff

the outcome or consequence of each strategy or game

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Payoff matrix

the table giving the payoffs from all the strategies open to the firm and the rivals’ responses.

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Zero sum game

The gain of one player comes at the expense and is exactly equal to the loss of the other player.

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Non-zero game

Gains or losses of one firm does not come at the expense of or provide equal benefits to the other firm.

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Dominant strategy

the optimal choice of the player

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Nash equilibrium

The situation where each player chooses his or her optimal strategy, given the strategy chosen by other player.

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Prisoner’s dilemma

A situation in which each firm adopts its dominant strategy but each could do better (i.e., earn large profits) by cooperating.

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Repeated games

-Involve many consecutive moves and countermoves by each player

-The best strategy for each player is tit-for-tat.

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Tit-for-tat

Do to your opponent what he has just done to you.

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Conditions for tit-for-tat

-It requires reasonably stable set of players

-There must be a small number of players

-It is assumed that each firm can quickly detect cheating by other firms

-Demand and cost condition must be relatively stable

-Assume that the game is repeated indefinitely

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Decision tree

A diagram with nodes and branches

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Nodes

depict points at which decisions are made

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Branches

show the outcome of each decision in sequential games