The Evolution of Human Computer Interaction (HCI)

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A set of vocabulary flashcards detailing major technological milestones in the evolution of Human Computer Interaction (HCI) from 1873 to 2018 and beyond.

Last updated 7:30 PM on 9/4/26
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25 Terms

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QWERTY Keyboard (1873)

A keyboard layout created to make typing easier and prevent typewriters from getting stuck, which is still used today.

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(1873)

QWERTY Keyboard

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Remington Typewriter (1874)

One of the first popular typewriters, which helped people type faster and marked the start of modern typing.

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(1874)

Remington Typewriter

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ENIAC (1946)

One of the first electronic computers, which showed that computers could solve problems much faster than people.

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(1946)

ENIAC

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(1952)

DATAR Trackball

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DATAR Trackball (1952)

A input device that allowed users to move a cursor by rolling a ball, serving as the concept behind the modern computer mouse.

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Gaming Joystick (1967)

A controller that let people control games by moving a stick instead of pressing only buttons, making gaming more fun and interactive.

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(1967)

Gaming Joystick

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Virtual Reality (1968)

Technology using a headset to let people experience a computer-made world and feel as if they are inside a different place.

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(1968)

Virtual Reality

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Multi-Touch Technology (1972)

Technology that lets people use more than one finger on a screen, currently used in smartphones and tablets.

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(1972)

Multi-Touch Technology

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(1984)

3D Printing

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3D Printing (1984)

Technology that allows computers to create real physical objects from digital designs.

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Smartwatch (1998)

A wearable computer worn on the wrist that allows users to check messages, time, and health information easily.

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(1998)

Smartwatch

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Nintendo Wii (2006)

A gaming system that let players control games by moving their bodies, making gaming more active and exciting.

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(2006)

Nintendo Wii

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Google Voice Search (2011)

A feature that lets people search by speaking instead of typing, making technology faster and easier to use.

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(2011)

Google Voice Search

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Dexmo Exoskeleton (2016)

A robotic glove that lets users feel and touch virtual objects to improve the virtual reality experience.

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(2016)

Dexmo Exoskeleton

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AI, Emotion Sensing, and Brain-Computer Interface (BCI) (2018 and Beyond)

Modern technology using AI to understand voice, emotions, and brain signals to make computers smarter and easier to use.