Basketball Terminology and Definitions

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A collection of flashcards defining basketball terminology, including rules, court areas, strategies, positions, and common slang.

Last updated 1:33 PM on 8/17/26
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99 Terms

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11 and 11

A free throw awarded for certain fouls in which the player can attempt one shot; if they make the first, they can attempt a second.

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2for12-for-1

A strategy at the end of a game or quarter where the offense manages the difference between the shot clock and the game clock to get more than one offensive play in before time runs out.

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33-Second Violation

A violation triggered when an offensive player has at least one foot inside the key for more than 33 seconds without stepping out and back in.

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55-Second Violation

A violation occurring when a closely guarded offensive player holds the ball for more than 55 seconds without passing, dribbling, or shooting, or fails to inbound the ball within 55 seconds.

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88-Second Violation

An NBA/WNBA rule where the inbounding team has 88 seconds from touching the ball to get it over the half-court line.

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1010-Second Violation

A rule in nonprofessional leagues allowing the offense 1010 seconds to get the ball past half-court.

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Alley-Oop

An assisted shot where a player lobs a high pass to a teammate who jumps, catches the pass midair, and scores before landing.

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Amoeba Defense

An active, flexible, and aggressive zone defense popularized by Jerry Tarkanian at the University of Nevada, Las Vegas (UNLV) in the '70s70s and '80s80s.

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Assist

A pass to a player that results in that player making a basket.

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Backboard

The square glass behind the basket on which the rim is mounted.

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Backcourt

The half of the court opposite the side the current offense is shooting on.

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Backcourt Violation

A violation, also known as over-and-back, occurring when the ball crosses back into the backcourt after the offense moved it to the frontcourt.

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Backdoor Cut

A move where an offensive player fakes in one direction and then cuts behind the defender toward the basket to get open for a pass.

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Ball Reversal

When the offense moves the ball quickly around the perimeter.

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Baseball Pass

A high, long pass made with one arm similar to throwing a baseball.

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Baseline

The line under each basket that marks out-of-bounds; also known as an end line.

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Basket Cut

When an offensive player cuts from the perimeter to the basket without the ball.

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Basket Interference

A violation occurring when an offensive player touches the ball while it is in the cylinder.

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Behind-the-Back Dribble

When a player dribbles the ball behind their back to evade their defender.

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BLOB

An acronym for ‘baseline out of bounds,’ used when the offense inbounds the ball from under the basket along the baseline.

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Block (area on the court)

Two rectangular areas marked on the floor on either side of the basket used by coaches to direct player standing positions.

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Block/Blocked Shot

When a defender knocks a shot out of its path to the basket without touching or fouling the shooter.

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Blocking Foul

A defensive foul where a player uses their body to prevent an opponent's movement without fully setting their feet and position.

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Block Out

When a player uses their body to create a barrier between their opponent and the basket.

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Bonus

A state where a team has reached a certain quota of fouls, granting the opposing team free-throw opportunities on all future fouls.

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Bounce Pass

A pass that hits the ground one time on its way to the receiver.

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Box Out

A type of block out where players create a box-shaped space between the basket and their opponent to secure a rebound.

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Breakaway Rim

A basketball rim designed to flex when a player dunks or hangs on it.

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Bump the Cutter

When a defender deliberately makes light contact or a hip check to disrupt an offensive player moving without the ball.

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Buzzer Beater

A successful basket that leaves the shooter’s hand before the buzzer sounds to end a period.

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Carrying the Ball

A violation, also known as palming, where a player turns the ball over in their hand or puts their hand under it while dribbling.

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Catch and Face

A movement where a player catches the ball and turns to face the basket to become a triple threat.

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Center

A position typically played by the tallest players, responsible for protecting the basket, rebounding, and scoring in the paint.

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Charge

A foul called on an offensive player who runs into a defender who is squared up with both feet set.

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Chest Pass

A pass released from the middle of the chest using both hands.

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Close Out

When a defender moves toward a shooter purposefully to disrupt a shot, often finishing as a box out.

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Coast to Coast

When a player gains possession on the defensive side and dribbles down to score without passing.

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Crossover

When a player switches the ball from one hand to the other to avoid or confuse a defender.

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Cylinder

The imaginary space above the rim extending upward where players generally cannot touch the ball.

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Dead Ball

A state when the ball is not playable because a referee has blown the whistle to stop play.

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DNP-CD

Short for ‘Did Not Play, Coach’s Decision.’

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Double Bonus

A threshold in college and high school where non-shooting fouls grant the opponent 22 free throws.

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Double Dribble

A violation where a player touches the ball with both hands while dribbling or resumes dribbling after picking up the ball.

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Double-Double

When a player achieves 1010 or more in at least 22 of these categories: points, rebounds, assists, steals, or blocked shots.

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Double-Team

When two defenders guard a single offensive player simultaneously.

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Drop Step

A post move where a player with their back to the basket pivots and steps back toward the rim to shield the ball.

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Elevator Screen

An offensive play where two players set screens to form a corridor that closes like elevator doors after a teammate passes through.

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Eurostep

An offensive move where a driving player takes a lateral step in one direction and then another in a different direction.

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Fade Away

A jump shot taken while the player moves horizontally or backward away from the basket in the air.

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Fast Break

An offensive transition where the ball is moved quickly toward the basket for a scoring opportunity.

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Field Goal

A made basket worth 22 or 33 points, excluding free throws.

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Finger Roll

A shooting technique for a layup where the shooter rolls the ball off their fingers.

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Fishhook Cut

An offensive movement in the shape of a fishhook to create separation from a defender.

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Flagrant Foul

A personal foul involving aggressive, excessive contact; FF2 results in ejection.

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Foul Out

When a player reaches the maximum allowed fouls and must leave the game.

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Free Throw

An uncontested shot worth 11 point awarded after a foul.

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Full-Court Press

A defensive strategy applying pressure on the offense from the moment they inbound the ball.

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Garbage Time

Playing time at the end of a game when the scoring gap is so wide that the result cannot be changed.

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Ghost Screen

When an offensive player fakes a screen and instead trails off to receive a pass.

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Give and Go

An offensive play where a player passes the ball and immediately moves for a return pass, screen, or cut.

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Goaltending

A violation where a defender interferes with a shot on its downward trajectory or after it hits the backboard.

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Hedge

A defensive technique to counter a screen where a teammate steps up to block the offensive player's path temporarily.

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Held Ball

When an offensive and defensive player have possession of the ball simultaneously, resulting in a jump ball call.

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Illegal Defense

A defensive 33-second violation in the NBA/WNBA where a defender stays in the key more than 33 seconds without actively guarding someone.

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Isolation

A tactic where teammates clear out to let a skilled player go one-on-one against their defender.

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Jump Ball

A method to settle possession disputes, performed by the referee throwing the ball up between two opposing players.

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Key

The rectangular area under the basket, also known as the lane or the paint.

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Lane Violation

A rule violation during free throws involving the shooter or non-shooters entering the lane too early.

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Man-to-Man

A defensive strategy where each player guards a specific individual opponent.

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Nellie Ball

A fast-paced style of basketball focused on speed and scoring, named after Don Nelson.

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Pick-and-Roll

A tactic where an offensive player sets a screen and then moves toward the basket to receive a pass or draw defenders.

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Pivot Foot

The foot a player keeps in contact with the floor to avoid traveling while rotating.

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Point Guard

The player responsible for bringing up the ball and running the offense, known as the ‘11’.

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Possession Arrow

A college and high school rule that alternates possession following jump ball situations.

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Power Forward

A tall, strong forward focused on rebounding and scoring in the paint, known as the ‘44’.

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Screen

When an offensive player stands firmly to separate a defender from a teammate.

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Shot Clock violation

A turnover occurring when the offense fails to shoot before the set amount of time expires.

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Sixth Man

The first player used as a substitute off the bench.

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Small Forward

A versatile position that can score, pass, and rebound, known as the ‘33’.

80
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Technical Foul

A foul for egregious behavior, unsportsmanlike conduct, or violation of equipment/game rules.

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Three-Point Line

An arc on the floor; shots made from beyond it are worth 33 points.

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Tip-Off

A situation used to start a game where two players try to tip the ball to their teammates from the center circle.

83
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Trap

A defensive tactic where two or more defenders corner the ball handler to force a turnover.

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Traveling

A violation, also known as walking, when a player takes too many steps without dribbling.

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Triple-Double

When a player achieves at least 1010 in 33 of the 55 major statistical categories.

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Triple Threat

A position where an offensive player has the option to pass, dribble, or shoot.

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Wing

The area on the court extending from the top of the free-throw line toward the sidelines.

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Zone Defense

A defensive strategy where players guard specific areas of the court rather than specific opponents.

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Box and 11

A hybrid defense with 44 players in a zone and a 55th playing man-to-man.

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Airball

An off-target shot that misses both the rim and the backboard.

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And 11

An extra free throw opportunity awarded to a player fouled while making a basket.

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Ankle Breaker

When a player’s crossover causes a defender to stumble or fall.

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Charity Stripe

A slang term for the free-throw line.

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Cherry Picking

When a defender stays near their own basket away from the action to wait for an easy scoring opportunity.

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Dime

Slang for an assist.

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Double Nickel

Slang for scoring 5555 points in a single game.

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GOAT

An acronym standing for the ‘Greatest of All Time.’

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Hack-a-Shaq

A strategy of deliberately fouling a weak free-throw shooter to force them to the line, named after Shaquille O’Neal.

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Swish

When a ball enters the basket without touching the rim or backboard.