anthropometric data
the measurements of the human body, height, weight, arm length, etc…
ergonomics
a science that studies how people interact with things and how to design things better for people’s comfort and the system’s performance
ergonomic primary and secondary data
primary data: you get the information yourself. You go gather the data. Sample is always small from 100-1000 max
secondary data: typically comes from the data made by the agencies and have a relatively large sample size
static measurement
measurements of length between points on a body
dynamic measurement
measurements of reach, movement, or strength. Would be used to determine how a person moves in a space (ex. a lever from a seated position)
reach
how far a person can reach (usually from a seated position). There is a normal reach and a maximum reach
percentile and percentile ranges
designers have to think of which percentile they are designing for. Using averages do not work.
percentile
a point where a certain percentage of people are below/smaller than a given size (ex. men under 6feet)
factors affecting anthropometric measurement (age, gender, ethnicity, etc)
who you’re designing for: children, adults
which measurements are relevant: static, dynamic, reach, etc
which percentile you need to design for: 50th or extremes
the human information processing system
a research done on how people receive information
human information processing process
input: it is generated or received
sensory process: human senses take in information
central processes: the brain processes the information and makes decisions
motor processes: a physical response
output: the action carried out
use human information processing process to process biking
input: travelling
sensory process: road/wind/cars
central processes: understand the environment
motor processes: you move
output: travelling
factors affecting the processing of information
age
strength
skills (ex. not able to use a mountain bike)
health
psychological factor data
sight: aesthetics, contrast,…
hearing: volume, pitch, …
touch: texture, grip, …
taste: toxicity, safety on teeth
smell: aroma, odor
collecting data: nominal
by name
collecting data: ordinal
by order
collecting data: interval
by giving it a name, put it in an order, and divide how far away each scale is from another. (ex. temperature is relative in celsius)
collecting data: ratio
height, weight, richter scale. can accommodate absolute zero
what is an example of collecting data using the different types? (car)
we can use these scales to measure people’s preferences about a car (ordinal scale), it’s fuel efficiency (ratio scale) and it’s size category (nominal scale)
absolute zero
you can have something that is worth nothing
environmental factors
comfort: age and gender can mean that people respond to the environment differently, it also can include size. (ex. don’t make something for Asia and bring it to the Netherlands, 2 different heights)
alertness
the ability to be focused and awake
what does alertness dependent on?
temperature
sound
lighting
air quality
smell
physiological factors
muscle strength
endurance
visual acuity (how well you can see/make out colors)
tolerance
range of frequencies
hand/eye coordination
comfort and fatigue
comfort
adjustability (height, softness)
pleasure
fatigue
injuries can happen because of fatigue, think about the impact a product being used over time. Rick factors include:
lighting heavy things
bending
reaching
pushing and pulling
bad posture
repetitive actions
performance
designers should think about fatigue and let the user work with them for as along as possible
health and safety
fatigued user will more likely injure themselves
causes of MSD (muscular skeletal distress)
awkward postures
sitting still
force (moving things)
repetitive movements
vibrations
symptoms of MSD
swelling
pain and discomfort
stiffness and range of motion
inability to perform functions and duties
what are biomechanics?
movement of the body + the study of bones and muscles
how is biomechanics studies? what do they focus on?
force: how much force is needed to move, turn, etc
repetition: how often are people going to repeat the movement
posture: if product is large, how will it affect their posture
duration: how long are we using the product for? how often?