Introduction to Total Quality Management (TQM) in the Tourism and Hospitality Industry (Video)

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Vocabulary flashcards covering key concepts from the lecture notes on Total Quality Management in the tourism and hospitality industry.

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40 Terms

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Tourism

A significant economic and socio-cultural activity involving movement to destinations with an overnight stay outside the permanent residence, delivering experiences to tourist markets.

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Hospitality industry

A large, fast-growing service sector focused on customer satisfaction and experiences rather than merely catering to necessities.

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Intangibility

Tourism products cannot be seen, tasted, felt, or heard before purchase; the main offerings are services or experiences; tangible items are tickets/receipts.

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Inseparability

Tourism products are primarily services that cannot be separated from the provider and exist only when consumption occurs.

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Perishability

Tourism products/services cannot be stored for sale at a future date; they perish if not consumed.

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Variability

Services in tourism are delivered by humans to humans and can vary in quality due to interactions and circumstances.

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Absence of Ownership

Purchasing accommodation or transport grants benefits but does not transfer ownership of the asset; ownership remains with the provider.

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Manufactured by Many Producers

A tourism product involves multiple specialized components produced by different providers; intermediaries assemble these into a package.

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Seasonality

Predictable yearly fluctuations in demand based on seasons; peak seasons affect employment and transportation/hospitality services.

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Guestology

Scientific study of guests’ needs, expectations, and behaviors to manage a service organization from the guest perspective.

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The Guest Cycle

The four-stage sequence of guest interactions with a tourism/hospitality organization: Pre-Arrival, Arrival, Occupancy, Departure.

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Pre-Arrival

Stage before arrival where guests inquire, book, and plan services.

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Arrival

Stage of registration and room assignment; first face-to-face interaction; guests learn standards and services.

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Occupancy

Stage during which the guest stays and service requests are fulfilled.

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Departure

Stage of check-out and parting; how this is handled shapes the overall guest impression.

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Service Product

The service-focused offering of a business; tangible items are limited (tickets/receipts); primary purchase is the service/experience.

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Service Setting

The service environment, including design, ambiance, and physical context of the service.

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Service Delivery System

The backbone delivering the service; a combination of inanimate technology and the people who operate it.

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Service Encounter

The person-to-person interactions between staff and guests; can include automated/self-service moments.

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Moments of Truth

Critical points in the guest experience where opinions are formed; includes moments of glory (positive) and pain (negative); includes zero, actual, first, second, and ultimate moments.

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Zero Moment of Truth

Online information search phase where the first brand impression is formed.

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The Actual Moment of Truth

The period between when a customer purchases and when they receive the product or service.

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First Moment of Truth

The guest’s first direct interaction with the product/service (e.g., arrival and front-desk contact).

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Second Moment of Truth

The following set of experiences that engage the senses during the stay (what guests see, feel, hear, etc.).

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Ultimate/Last Moment of Truth

When the guest shares their opinion publicly through reviews or feedback.

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Moments of Pain

Negative moments when the organization’s products or services disappoint the guest; can lead to churn.

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Guest Expectations

What guests anticipate based on brand familiarity, past experiences, and information; over-delivery is key to delight.

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External Customers

Customers outside the organization who buy and consume the products/services.

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Internal Customers

Employees within the organization who receive services from other staff; their satisfaction affects service delivery.

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Quality

The difference between the quality a guest expects and the quality they actually receive.

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Value

What a product or service is worth to a guest, considering price, quality, benefits, and costs (including time and effort).

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Cost

All tangible and intangible costs borne by the guest during the experience, including time and risk.

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Quality Management

Overseeing organizational activities to ensure products/services meet defined quality standards; includes planning, improvement, control, and assurance.

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Total Quality Management (TQM)

An organization-wide, continual process of detecting/removing errors, improving processes, and engaging all employees toward long-term customer satisfaction.

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Quality Planning

Identifying quality standards relevant to a project and deciding how to meet them.

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Quality Improvement

Decisive changes in the process to improve reliability or outcomes.

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Quality Control

Ongoing efforts to uphold the reliability and integrity of processes in achieving outcomes.

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Quality Assurance

Planned or systematic actions to provide sufficient reliability to meet product/service requirements.

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Customer-focused

In TQM, both internal and external customers drive quality; external define product quality, internal define people/process/environment quality.

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Total Employee Involvement and Empowerment

All employees participate toward goals; empowerment gives them real voice in decisions within set parameters.