Parelli Level 1

0.0(0)
Studied by 2 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/27

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 12:38 PM on 7/18/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

28 Terms

1
New cards

Game #5

Purpose?

The circling game (maintain responsibilities game)

Purpose: all parties to maintain their responsibilities

2
New cards

Game #3

Technique?

The driving game (follow a feeling)

Technique: rub, stimulate, rub

The pressure is rhythmic!

3
New cards

Game #4

Purpose?

The Yo-Yo game (Go and Whoa)

Purpose: Go and Whoa

4
New cards

Game #1

Technique?

The friendly game (confidence game)

Technique: approach and retreat

Motion is rhythmic!

5
New cards

Game #2

Technique?

The porcupine game (follow a feel)-Feel = physical touch

Technique: rub press, rub

The pressure is steady!

6
New cards

Game #6

Purpose?

The sideways game (lateral movement game)

Purpose: teach horse to move, laterally

Control diagonal movement

7
New cards

Game #7

Purpose?

The Squeeze game (the over, under, through game)

Purpose: Confidence in tight spaces

8
New cards

What do horses value?

  1. Safety

  2. Comfort

  3. Play

  4. Incentive, (e.g. food)


9
New cards

Purpose games

  1. Yo- Yo game

  2. Circling game

  3. Sideways game,

  4. Squeeze game


10
New cards

The three parts of the circle in game

  1. The Sent (active)

  2. The Allow (neutral)

  3. The Bring Back (active)


11
New cards

The delicate zone

The delicate zone is everything that fits inside the halter!

(Eyes, ears…)

12
New cards

Zone 5

Zone 5 is the tail and everything behind it for 1 mile

13
New cards

Zone 4

Zone 4 is the hind quarters and hind legs

14
New cards

Zone 2

Zone 2 is from behind the ears to the break of the withers.

15
New cards

Zone 3

Zone 3 is from the break of the withers, includes the front legs, back and ribs

16
New cards

The three parts of the squeeze game

The scent

The allow

Turn face wait (at least seven seconds)

17
New cards

Patterns in level one

  • Touch it pattern (nose, neck, maybe the feet)

  • Figure 8 pattern


18
New cards

The four phases of the sent

Lead

Lift

Swing

Touch

19
New cards

Zone 1

Zone 1 is the nose and everything in front of it for 1 mile.

20
New cards

Mutual responsibilities for the horse

  1. Don’t act like a prey animal.

  2. Maintain gait

  3. Maintain direction

  4. Look where you’re going


21
New cards

Mutual responsibilities for the human

  1. Don’t act like a predator.

  2. Have an independent seat and feet.

  3. Think like a horseman.

  4. Use the natural power of focus.


22
New cards

The three R’s of the friendly game

  1. Rhythm

  2. Relaxation

  3. Retreat


23
New cards

Driving game phases?

Suggest (tap the air)

Ask (tap the hair)

Tell (Tap to skin)

Promise (tap the muscle, and then the bone)

24
New cards

Porcupine game phases?

Hair (three seconds)

Skin (three seconds)

Muscle (three seconds)

Phone(however long it takes)

25
New cards

Yo-Yo game phases?

Finger

Hand

Forearm

Whole arm


26
New cards

Knots to know in level one

  • On the barn knot

  • Wraps (go under not over)

  • Bank robbers knot or John Wayne knot


27
New cards

Principle games

  1. Friendly game

  2. Porcupine game

  3. Driving game


28
New cards

The seven keys to success

  1. Attitude

  2. Knowledge

  3. Tools

  4. Techniques

  5. Time

  6. Imagination

  7. Support