CS 213 MIDTERMS

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49 Terms

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interaction

to accomplish a goal within an application domain. They take place between the user and the system

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Input language

is translated to the system’s core

language as operations to be performed

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Goal

desired output

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Tasks

operations to be performed to manipulate the domain. must be articulated within the input

language

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Task Analysis

identification of the problem space for the user in

terms of domain, goals, intentions, and tasks

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System

refers to the computer-based system

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Core language

language of the computer-based system

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User

refers to the person, formulates a goal and a task to achieve that goal

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Task language

User’s language

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Frameworks

are meant to be means of judging overall usability of an interactive system

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Controller-display relationships

• CD relationship

• Sometimes called mappings

• Relationship between what a user does and how the system responds

• Should be natural, seamless, efficient, and intuitive

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Types of mappings

• Spatial

• Gain and transfer functions

• Latency

• Property sensed and order of control

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Transfer function

nonlinear relationship between C and D

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CD gain and transfer function

Ratio between movement of the controller and movement of the display.

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Latency

Delay between input action and corresponding display

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Human actions

touching, tapping, grasping, moving, pushing, flicking, squeezing

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Property sensed by controller

position, displacement

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Modes

A functioning arrangement or condition

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The mobile context

Introduced many different forms of interaction that were previously not available for desktops

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Usability

An approach to product development that incorporates direct user feedback throughout the development cycle to reduce costs and create products and tools that meet user needs.

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User experience

Individual’s entire interaction with the thing, as well as thoughts, feelings, and perceptions that result from that interaction

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Metric

Way of measuring or evaluating a particular phenomena or thing.

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Usability metrics

Reveal something about the user experience. Measure something about people and their behaviors and attitudes

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Formative studies

• What aspects of the product

work well for users? What do

they find frustrating?

• What are the most common

errors and mistakes that the

users commit?

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Summative studies

• Did we meet the usability goals of the product?

• How does the product compare against that of competitors?

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Performance

Relates to what the user

does with the product.

• Time to perform a task

• Number of clicks

• Number of errors

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Satisfaction

What the user thinks

about his/her interaction

with the product

• Visually appealing

• Trustworthy

• Confusing

• Frustrating

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Completing a transaction

Can the user complete a

transaction?

• Examine

• Task success

• Drop off rate

• Issue severity

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Comparing products

How does your product

compare against the

competition’s?

• Examine

• Task completion

• Efficiency

• Satisfaction

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Evaluating frequent use of the same product

How easy is it to use an

everyday product over

and over?

• Examine

• Task time

• Learnability

• Number of steps

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Evaluating navigation or information architecture

Can participants find a

piece of information?

• Examine

• “Lostness”

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Participants aware of a feature or

a new piece of information?

Examine

• Number of interactions with

the new element

• Participants’ recall of the new

feature

• Eye-tracking

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Problem discovery

What are the major

usability issues of the

product?

• Examine

• Issues that arise during

the use of the product

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Maximizing usability for a critical product

Can the possibility of

error be eliminated?

• Examine

• Number of errors made

while performing a task

• Task success

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Creating an overall positive user experience

Is the product engaging?

• Examine

• Satisfaction

• Exceeding expectations

• Physiological metrics

(levels of arousal)

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Evaluating subtle changes

What effect do subtle design changes have on the user experience?

• Examine

• User feedback

• Differences in behavior among groups exposed to slightly different versions of

the same software

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Comparing alternative designs

Which design works

best?

• Examine

• Issues arising from the

use of one design over

another

• Performance

• Satisfaction

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Personas

• Gamer vs non-gamer

• Literate vs non-literate

• Blue collar worker vs white collar worker

• Stroke patient

• People with dementia

• People with autism spectrum disorder

• OFW

• Working student

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User profile

Describe your user in a way that is relevant to the task.

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Single-room

• Test monitor has close contact

with participant

• Sense of teamwork

• Test monitor can provide

encouragement

• Test monitor’s behavior can

affect the test

• Limited space for observers

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Modified single-room

• Test monitor is more free to move

about, take notes, etc.

• Remains within visual proximity to the

participant

• Participant not isolated

• Setup encourages participant to think

aloud

• Loss of proximity

• Participant can feel uneasy

• Limited space for observers

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Electronic observation room

• All the advantages of single-

room setup

• Observers get to view the test

without worrying about

interfering

• Test monitor can affect the

participant

• Logistically difficult

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Classic laboratory setup

• Unobtrusive data collection

• Testing staff can communicate

freely

• Many observers

• Very impersonal

• Limited view of screen

• Not suitable for exploratory tests

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Test monitor

• In charge of the actual test

• Oversees testing

• Greets, interacts, and debriefs the

participant

• Compiles and communicates test

results

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Data logger

• Classifies critical activities and events

of a test into coded categories

• Assigns codes to expected activities of

interest

• Makes sure that actions are easily

identifiable

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Timers

• Keep track of the beginning and

ending time

• Often performed by the camera

operator

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Video recording operators

• Adjusting and operating the camera

• Ensuring test materials are visible

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Product experts

• Familiar with the product under

review

• Can intervene if there are technical

problems

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Test observers

Anyone who attends