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Ball Requirements
12” circumference, max COR of 0.47, NCAA stamp, weight between 6.5 to 7 ounces
Bats
appear on official NCAA approved list, pass pre-game barrel compression testing and have an approved bat sticker, pass pre-game inspection by the umpire crew (wobbles, cracks, dents, burrs, or rattles)
Illegal bat
does not meet the standards for weight, length, barrel diameter, material limits, etc.
Altered bat
has been intentionally changed from its original specifications; common altering processes include shaving, rolling, artificially warming or using bat warmerN
Nonapproved Bat
does not appear on the NCAA approved bat list
Damaged Bat
a legal at with burrs, excessive wobble, rattles, dents, etc
Warmup bats
while in on-deck circle a batter can have: one or two regular bats, a shorter style bat, fungo bat, camwood provided in one piece (ATTACHMENTS TO BARREL OF BAT ARE NOT ALLOWED)
Helmet rules
offensive players must wear a batting helmet with double-earflap construction; face mask is optional, players from same team must wear same color helmet, any player catching MUST wear helmet with face mask, student-athlete base coaches must wear batting helmet
Protective equipment
Required: catcher shin guards, catcher chest protectors; Optional: batting gloves/sliding mitts, thumb guards/hand pads, braces/casts/elbow guards/splints [only if padded to protect other players], defensive headgear/face masks, elbow, knee and skin pads
Miscellaneous Uniform rules
all players from same team must wear same uniform set, all players on field must have same color undergarments, all players optionally wearing headgear must have same color, inclement weather garments worn by players on field must be of same style, color, and trim, signal arm bands and devices may be worn on arm, belt, or placed in pocket
Pre Game Procedure: Batting
home team must give visiting team equal access to batting practice and equipment available to home team, visiting team must be granted a min of 30 minutes of batting time, visiting team can start no earlier than 90 minutes before game time and not less than 60 minutes before game time
Pre Game Procedure: Fielding
each team will be permitted a max of 8 minutes of defensive warmup on full field; EXCEPTION - two teams can choose to share field for defensive warmups (lines) - teams will be granted 8 extra minutes if this the case
Pre Game Procedure: Pitching
each bullpen must be in satisfactory condition: If the visiting bullpen is not comparable, the visiting team shall be granted warm up time of 20 minutes in the home bullpen; pitchers may also warmup in foul territory on field: A player must be stationed to protect the pitcher, and another player must be stationed to protect the catcher
Field Playability
one hour before 1st game of a doubleheader, the umps and coaches can confer to decide if field is fit for play, after 1st game starts, the plate ump is final judge to determine if game shall be suspended, resumed, or terminated, the plate ump of 1st game will be final judge of whether 2nd game of doubleheader will start
Game Balls
each game must start with 2 new game balls, the balls must be available no later than one hour before game time, each new ball should have dirt rubbed on it to take off glossy finish, besides 2 new game balls, 10 game quality balls should also be available for use
Typical pre game protocol
Pre-game warmup activities vary until about 30 minutes before the 1st game, then the following sequence of events takes place: 1. Lineups are submitted to the official scorekeepers 2. Umpires perform pre-game bat inspection 3. Teams do their defensive warmups 4. Pre-game meeting with umpires and coaches • Coaches provide their official lineups • Go over ground rules • Determine special rules (international tie breaker, required departure time, etc.) 5. Team introductions 6. National anthem (before the first game) 7. “Play ball”
Lineup Cards
• Lineup cards must provide the following
information:
1. Full name, jersey # and position of all
starters in the exact order they will bat.
• First name can be omitted from the
starting lineup if the full name is listed
at the bottom of the lineup card.
• The first initial must be used in
the above scenario when
multiple players have the same
last name.
2. Full name and jersey # of all
substitutes.
3. Full name of the head coach.
Scouting and Electronics
Teams can only film contests in which they
are playing.
• Teams can, however, view/record publicly
available video, such as streams or televised
games between two other teams.
• Team personnel cannot take photos or video
(even on cell phones) from a dugout or
bullpen.
• Non-uninformed team personnel can
record or radar from outside of the
dugout. HOWEVER, this information can’t
be relayed to the team during the game.
Miscellaneous Electronic Rules
One way communication for giving
signs – Certain watch-like devices are
legal to be used for pitch calling and
offensive signs.
• Video review – In the rare
circumstances where it is available, the
head coach has two challenges to
initiate the video review of a play.
• If the challenge reverses a call, the
head coach retains his or her
challenge.
Artificial Noisemaker
• Definition – An object other than a body
part used to make or amplify sound.
• Team personnel and student athletes
may not use artificial noisemakers,
musical instruments, air horns or
electronic amplifiers
• Spectators shall not use artificial
noisemakers, air horns or electronic
amplifiers. But can use musical
instruments.