Game Theory

studied byStudied by 1 person
0.0(0)
learn
LearnA personalized and smart learning plan
exam
Practice TestTake a test on your terms and definitions
spaced repetition
Spaced RepetitionScientifically backed study method
heart puzzle
Matching GameHow quick can you match all your cards?
flashcards
FlashcardsStudy terms and definitions

1 / 77

encourage image

There's no tags or description

Looks like no one added any tags here yet for you.

78 Terms

1

Game Theory

Study of strategic interactions among rational decision-makers.

New cards
2

Simultaneous Game

A game where players choose their actions simultaneously.

New cards
3

Dominant Strategy

A strategy that yields a higher payoff regardless of what the opponent does.

New cards
4

Nash Equilibrium

A situation where no player can benefit from changing their strategy while others keep theirs unchanged.

New cards
5

Players in Game Theory

The rational decision-makers involved in the strategic interaction.

New cards
6

Actions (Strategies)

Choices available to players in a game.

New cards
7

Payoffs

The outcomes or rewards received by players based on their chosen actions.

New cards
8

Self-Interest

The motivating factor that drives players to maximize their own payoff.

New cards
9

Normal Form Game

A representation of a game showing players, actions, and payoffs.

New cards
10

One Shot Game

A game played only once with players making decisions simultaneously.

New cards
11

Example of a Game

Competitive interactions such as GM vs. Ford.

New cards
12

Two Player Game

A game involving exactly two players.

New cards
13

Pareto Efficiency

An outcome where no player can be made better off without making another player worse off.

New cards
14

Prisoner's Dilemma

A situation where two players may either cooperate or defect, affecting both their outcomes.

New cards
15

Coordination Problem

A situation in which players struggle to reach a mutually beneficial outcome due to lack of communication.

New cards
16

Technology Coordination

Attempting to synchronize decisions in technology-related markets.

New cards
17

Nash Equilibria

Multiple outcomes where each player's strategy is optimal given the other player's choice.

New cards
18

Investment Decision

A strategic choice made to invest or not in potential opportunities.

New cards
19

Maximizing Payoffs

The goal of rational players in a game to achieve the highest possible reward.

New cards
20

Actions in Game Theory

The specific strategies chosen by players during the game.

New cards
21

Outcome of an Action

The result or payoff resulting from a player's choice of action.

New cards
22

Best Response Strategy

The best action a player can choose in response to an opponent's action.

New cards
23

High Production

A strategy option indicating a choice for high output levels in competitive scenarios.

New cards
24

Low Production

A strategy option indicating a choice for low output levels in competitive scenarios.

New cards
25

Implications of Nash Equilibrium

In a Nash equilibrium, each player's strategy is optimal given the strategies of others.

New cards
26

Unique Nash Equilibrium

A single solution in a game where players' strategies lead to stability.

New cards
27

Multiple Nash Equilibria

Situations where several stable outcomes can exist in a game.

New cards
28

Dominant Strategy Equilibrium

When all players choose their dominant strategy, leading to a Nash equilibrium.

New cards
29

Equilibria and Efficiency

Exploration of whether Nash equilibria result in the most efficient outcomes.

New cards
30

Payoff Matrix

A table that outlines payoffs for each player based on their actions.

New cards
31

Cops vs. Criminals

An example of strategic interactions highlighting competitive behavior.

New cards
32

Republicans vs. Democrats

A political example of strategic interaction between two parties.

New cards
33

Market Responses

Reactions of players in a market based on competitive actions.

New cards
34

Chess Players

A metaphor for strategic thinkers in a competitive environment.

New cards
35

Arms Race

A competitive situation where countries enhance military capabilities.

New cards
36

Best Outcome

The scenario that results in the highest overall benefit for all players.

New cards
37

Self-Interest in Game Theory

The assumption that players act in their own best interest to maximize payoffs.

New cards
38

High Capacity Production

A tactic where firms increase production levels to improve market share.

New cards
39

Low Capacity Production

A tactic where firms limit production levels to potentially increase prices.

New cards
40

Game Outcomes

Results that arise from the strategic decisions made by players.

New cards
41

Strategic Interaction

The situation where players' decisions affect each other.

New cards
42

Coalitional Games

Games in which players can form coalitions to improve their outcomes.

New cards
43

Externalities in Strategy

Effects of players' actions on outside parties that are not part of the game.

New cards
44

Sequential Games

Games where players make decisions in turns rather than simultaneously.

New cards
45

Independence of Preference

A concept where the choice of one player does not affect the other’s preferences.

New cards
46

Utility Maximization

Achieving the highest satisfaction or payoff from a decision.

New cards
47

Strategy Representation

How strategies are visually or mathematically represented in a game.

New cards
48

Market Competition

The rivalry between firms striving for market share and profitability.

New cards
49

Nature of Rationality

The assumption that players will make logical decisions to achieve their best interest.

New cards
50

Optimal Strategies

The best possible strategies a player can employ in a game.

New cards
51

Equilibria Analysis

The examination of the strategic behavior of players at a steady state.

New cards
52

Strategic Thinking

The discipline of planning and reasoning to achieve desired outcomes.

New cards
53

Risk and Payoff

Evaluating the potential return in relation to the risk taken.

New cards
54

Game Tracing

Following the sequence of moves in a game to identify strategies.

New cards
55

Competitive Advantage

An advantage gained by offering greater customer value.

New cards
56

Behavioral Game Theory

The study of strategic interactions considering psychological factors.

New cards
57

Information Asymmetry

A situation where one party has more or better information than the other.

New cards
58

Game Dynamics

The changes in strategy or behaviors among players over time in a game.

New cards
59

Crisis Management in Strategies

The strategic response to sudden and significant business threats.

New cards
60

Strategic Moves

Actions taken by players to influence others' decisions.

New cards
61

Historical Examples of Game Theory

Past scenarios where strategic planning and interactions played key roles.

New cards
62

Cooperative Games

Games where players can negotiate binding contracts to improve payoffs.

New cards
63

Dynamic Strategy

Strategies that evolve based on changes in the game environment.

New cards
64

Fixed Strategies

Unchanging strategies regardless of the opponent's actions.

New cards
65

Game Outcomes Measurement

Assessing the effectiveness and results of different strategies.

New cards
66

Simulation of Games

Using models to replicate and study game scenarios.

New cards
67

Zero-Sum Game

A situation where one player's gain is exactly balanced by the losses of others.

New cards
68

Evolutionary Game Theory

The study of strategic interactions where strategies evolve through natural selection.

New cards
69

Subgame Perfect Equilibrium

An extension of Nash equilibrium for sequential games ensuring optimal strategy.

New cards
70

Payoff Structure

How payoffs are arranged based on players' choices.

New cards
71

Game Theory Applications

Real-world situations where game theory concepts are applied to decision making.

New cards
72

Learning in Games

How players adapt strategies based on past experiences and interactions.

New cards
73

Strategic Leadership

Leading with a focus on long-term strategic outcomes.

New cards
74

Social Dilemmas in Games

Situations where individual rationality leads to collective irrationality.

New cards
75

Game Resolution Methods

Techniques used to determine the outcome of strategic interactions.

New cards
76

Feedback Loops in Strategy

The relationship between actions and reactions in a strategic context.

New cards
77

Market Signals

Indicators that influence players' strategies in competitive scenarios.

New cards
78

Value Creation

The process of generating worth from decisions and actions taken.

New cards
robot