Market, Customers and Minimum Viable Product Lecture Flashcards

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Vocabulary flashcards covering market definitions, customer types, buying requirements, market segmentation, and Minimum Viable Product (MVP) development principles.

Last updated 7:02 PM on 8/29/26
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22 Terms

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Market

Any place where manufacturers, distributors, and retailers sell and consumers buy.

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Price (Customer Requirement)

The monetary cost of an offering, which majority of customers look at to ensure purchasing within their budget limit.

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Experience (Customer Requirement)

A worthwhile interaction provided to customers in addition to good product or service quality.

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Convenience (Customer Requirement)

The characteristic of a product or service being readily available so customers do not seek an alternative.

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Reliability (Customer Requirement)

The dependability of a product to meet customer requirements and expectations every time it is purchased.

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Compatibility (Customer Requirement)

The requirement that a product is well-matched with other products the customer is already consuming.

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Potential Pandoy

A customer type who is not yet a paying customer, needing a little convincing and assistance to make a purchase.

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New Netnot

A fresh customer who has just bought something for the first time from a business and is a beginner at using it.

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Impulsive Icoy

A customer who makes instant buying decisions based on craving or whim when conditions are right, requiring few purchasing steps.

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Discount Taboy

A customer who never buys a product or service at full price, but only at a discounted rate.

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Loyal Lando

A satisfied customer who repeatedly returns to make purchases and acts as a brand ambassador by recommending the business to family and friends.

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Target Market

A group of possible consumers or organizational buyers to whom a company wants to sell its products or services.

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Demographic Segmentation

Describing a target market through variables such as age, gender, income level, educational background, marital status, and other personal life areas.

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Psychographic Segmentation

Market segmentation based on intrinsic traits of a customer, such as personality, lifestyle, social status, activities, interests, opinions, and attitudes.

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Minimum Viable Product (MVP)

The version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort.

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Build → Measure → Learn

The cycle of testing early with real users and using evidence to improve the product instead of spending heavily beforehand.

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Less Is More (MVP Principle)

The principle that MVP development should begin with essential value to test the main customer problem, rather than a long list of features.

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Boring Feature (MVP Principle)

Basic, unexciting functions (like speed, search, login, or payment) that create necessary reliability and reduce customer frustration.

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Minimize Friction (MVP Principle)

The process of removing unnecessary steps, confusing forms, repeated information, and extra clicks to help users easily complete an action.

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Close the Loop (MVP Principle)

Designing a product to help users complete a task from start to finish, providing clear feedback on what happened after an action.

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Iterate and Refine

The continuous learning cycle of collecting user feedback and usage data to determine what features should be improved, removed, or added.

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Pivot

A strategic change in direction based on learning when evidence demonstrates the current approach is not solving the customer problem.