W4L2 - Visual Imagery and Concepts

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14 Terms

1
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Kosslyn and Schwartz Theory

  • A theory on the algorithmic level

  • Describes how images are represented and processed

  • Does not describe the brain

    • (i.e. what brain areas are doing the representation?)


2
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The visual buffer

  • A medium where mental images appear

    • Similar to the “visuo-spatial sketchpad” of working memory

  • Like a TV screen – the visual buffer has a particular size and resolution

    • Higher resolution near the center

    • Also has a coordinate system

  • Mental images appear in the visual buffer, but fade away if not refreshed


3
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Representation - name the two types and explain

  • Surface representation: the actual mental image that appears in your visual buffer

  • Deep representation: information in long term memory about the visual properties of an object

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What are the two types of Deep representation

  • Propositional encodings: “A chair has a seat, legs, and a
    back”

  • Literal encodings: “One time I saw a chair and it looked
    like this”

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What are the four image processes and explain them

  • Kosslyn and Schwartz imagine specific operations with names

  • Image generation

    • Create a new surface representation (image) in the visual buffer, based on information from deep representations

  • Image inspection

    • Study a surface representation to answer questions
      about it

    • E.g. “Does a rabbit have a tail?”

  • Image transformation

    • Change a representation

    • E.g. rotate


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Practice question: 

Bernadette is daydreaming and imagines a battleship. Because Bernadette is a military history nerd, she remembers that her favorite type of battleship has 3 masts. The knowledge of how many masts the battleship has is:
A surface representation
A propositional encoding
A literal encoding
An image transformation

NEED TO CONFIRM: A propositional encoding

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Aphantasia

  • Some people cannot use visual imagery

  • People with less vivid imagery tend to have less vivid imagery across all senses, and also have less vivid episodic memories

  • But they have no problem with visual working memory

8
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What are concepts?

A concept is a category

  • Objects (e.g. “dog”)

  • Actions (e.g. “run”)

  • Qualities (e.g. “purple”)

  • Abstractions (e.g. “justice”)

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Classic idea of concepts

  • A list of defining features

    • “A dog has four legs, a tail, and barks”

  • Membership is all or none

  • But not all concepts have such a list...

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Wittgenstein

Wittgenstein suggests “family resemblances.” A chair is more or less similar to
other chairs, but doesn’t necessarily share any particular feature in common.

EXAMPLES:

  • A “game” does not have a list of defining features

    • “Fun to play” – but many other things are fun besides games

    • Games all have different objectives, rules, and participants

    • What do hockey, Pong, and Dungeons & Dragons actually have in common

  • Concrete objects have this problem too

    • Chairs usually have four legs, but not always

    • Chairs usually have backs, but not always

    • What about a beanbag chair? A wheelchair?

    • “Used for sitting” – but so is a stool, a bench, a sofa…

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What are three other mysteries of concepts?

  • People define concepts partly by typicality

    • Quicker to define a robin as a bird than a penguin as a
      bird

  • Some features are more central than others

    • A robin that can’t sing is still a robin

    • A robin that doesn’t have wings is a very strange robin...

  • Some concepts are ad hoc

    • E.g. “things you would remove from a burning building”

    • You might not already have a list of these things in your mind

    • You might make one by imagining what you would do in that situation.

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Perceptual simulation

EXAMPLE:

Wu and Barsalou (2009): asked subjects to list features of an object

  • Features of a watermelon:

    • Green, oval

  • Features of half a watermelon:

    • Red, full of seeds


THEREFORE:
Maybe we are not storing a list of features

  • Instead we are using sensory imagery

  • We visualize a watermelon and then inspect the features of the image!

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Statistical accounts

  • Some concepts do not have sensory features that can be easily visualized

    • “Respect,” “justice”

  • Lakoff & Kovecses: how do we represent “anger”?

    • Correlations with other words (“irritation,” “resentment,” “rage”)

  • Experiences with being angry

  • Perceptual simulations based on metaphor

    • “He blew his lid”

    • “She was letting off steam”

    • Anger as a heated fluid under pressur

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Which theory is correct? Perceptual simulation or Statistical accounts

  • It seems we use both perceptual simulations and statistical relationships

    • Both at once for the same concepts!

    • Abstract concepts may rely more on statistics

  • Louwerse et al (2015)

    • When people are under time pressure, they use more statistics

    • When people are able to be slow and deliberate, they use more perceptual simulation

  • The exact role and importance of both is still debated