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The Hero’s Journey
A narrative pattern identified by Joseph Campbell that describes the typical adventure of the Hero archetype in storytelling and myth.
The Ordinary World
The stage where the hero is introduced in a sympathetic way against their background, showing personal history and internal conflict.
The Call to Adventure
The moment when something disrupts the hero's ordinary world, prompting a change.
Refusal of the Call
The hero initially resists the adventure due to fear of the unknown.
Meeting with the Mentor
The stage where the hero meets a wise figure who provides guidance and resources needed for the journey.
Crossing the Threshold
The hero's commitment to leave the Ordinary World and enter a new realm with unfamiliar challenges.
Tests, Allies and Enemies
The stage where the hero faces challenges and identifies who can support or hinder their journey.
Approach
The phase where the hero and allies prepare for the major challenge ahead.
The Ordeal
The critical moment where the hero confronts their greatest fear or a significant danger, leading to their transformation.
The Reward
What the hero gains as a result of overcoming the ordeal, often accompanied by celebration and the risk of loss.
The Road Back
The stage when the hero must return to the Ordinary World with their gained treasure, often facing urgency and danger.
The Resurrection
The final test for the hero, where they undergo purification and face a last challenge before returning home.
Return with the Elixir
The hero's return to their world with newfound wisdom or benefits from the journey, capable of transforming their society.