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Flashcard deck reviewing statement logic, truth tables, logic gates, behaviorism, classical and operant conditioning, Rescorla-Wagner modeling, and cognitive challenges to behaviorism from COGS 1001 Week 2 Recitation.
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Valid Argument
An argument structured such that if all of its premises are true, its conclusion must necessarily be true as well.
Sound Argument
An argument that is both valid and has premises that are actually true in reality.
Statement Logic
A formal language where basic symbols represent statements, providing a mechanical method to determine which statements must be true given other statements.
Negation
A logical connective formed as ¬P, representing "It is not the case that P".
Conjunction
A logical connective formed as (P AND Q) or (P=Q), which is true only when both component statements P and Q are true.
Disjunction
A logical connective formed as (P OR Q) or (P=Q), which is true if at least one of the component statements is true.
Conditional
A logical connective formed as (P→Q), representing "If P, then Q", which is false only when P is true and Q is false.
Biconditional
A logical connective formed as (P=Q), representing "P if and only if Q", which is true when both component statements share the same truth value.
Truth Table
A table showing how the truth-value of a compound statement depends on the truth-values of its component parts.
Affirming the Consequent
An invalid argument form that reasons: If P, then Q; Q is true; therefore, P is true.
Inductive Reasoning
A type of reasoning concerned with inferences that will be true with a certain degree of probability.
Deductive Reasoning
A type of reasoning concerned with inferences guaranteed to be true, given that the premises are true.
Logical Equivalence
A relationship between two statements that have identical truth conditions across all possible truth-value assignments.
De Morgan's Law
A logical principle stating that the negation of a conjunction is logically equivalent to the disjunction of the negations: ¬(F AND G)=¬F OR ¬G.

Logic Gates
Physical or electronic circuit elements that take electrical signal inputs (represented as 1 or 0) and produce an output based on propositional logic functions.
Exclusive OR (XOR)
A logic operation that outputs true (1) only when its two inputs are different from each other.
Introspectionism
A psychological approach associated with Wilhelm Wundt that investigates the mind by asking individuals to observe and self-report their mental processes following structured instructions.
Behaviorism
A psychological approach that views the mind as an unobservable black box and focuses strictly on studying observable behaviors and reactions to stimuli.
Classical Conditioning
A learning mechanism in which a neutral stimulus is repeatedly paired with an unconditioned stimulus until the neutral stimulus becomes a conditioned stimulus triggering a conditioned response.
Operant Conditioning
A learning mechanism in which target behaviors are modified, encouraged, or discouraged through the administration of rewards or punishments following the behavior.
Unconditioned Stimulus (US)
A stimulus that naturally and automatically triggers an unconditioned response without any prior training.
Conditioned Stimulus (CS)
A previously neutral stimulus that, after repeated pairing with an unconditioned stimulus, comes to trigger a conditioned response on its own.
Rescorla-Wagner Model
A mathematical model of classical conditioning that updates the associative strength of a conditioned stimulus across learning trials based on prediction errors.
Blocking
A classical conditioning phenomenon where an established association between a conditioned stimulus and an unconditioned stimulus prevents a secondary, paired stimulus from acquiring associative strength.
Extinction
The gradual reduction and disappearance of a conditioned response when a conditioned stimulus is repeatedly presented without the unconditioned stimulus.
Positive Reinforcement
Encouraging a target behavior by adding a pleasant stimulus following that behavior.
Negative Reinforcement
Encouraging a target behavior by removing an unpleasant stimulus following that behavior.
Positive Punishment
Discouraging a target behavior by adding an unpleasant stimulus following that behavior.
Negative Punishment
Discouraging a target behavior by removing a pleasant stimulus following that behavior.
Latent Learning
Learning that occurs without explicit reinforcement or punishment, such as animals developing a cognitive map while freely exploring an environment.
Universal Grammar
Noam Chomsky's theory proposing an innate language acquisition device that enables rapid language mastery despite limited or imperfect linguistic input.
Equipotentiality Assumption
The assumption in classical and operant conditioning that any stimulus can be equally easily paired with any response, which is challenged by findings that aversive or same-modality associations are learned much faster.

Ambiguous Stimuli
Sensory inputs that permit multiple categorically distinct interpretations, demonstrating that perception relies on mental conceptual schemas and assimilation rather than pure stimulus-response conditioning.
Encapsulation
The perceptual module does its computation in a sealed-off way, and outside information (your beliefs, expectations, factual knowledge) can't get in to change the output.
Fodor’s Modularity
the hypothesis that at least some cognitive processes (especially perception) are carried out by domain-specific (organs), informationally encapsulated, fast, mandatory modules that operate independently of beliefs, expectations, and other cognitive systems.
computational theory of mind
The mind works like a computer — it stores information (representations) and processes it step-by-step according to rules.
brain state
the physical stuff. Which neurons are firing, how much dopamine is in a synapse, which regions are active. It's a biology-level description.
mental state
the thinking stuff. Believing it's raining, wanting coffee, feeling anxious. It's a mind-level description.
multiple realizability
The same mental function can be physically realized in many different ways (different brains, different hardware)
turing machine
FSM paired with an unbounded tape that holds data and acts as both input and memory, while the finite state machine's transition table is the program (instructions)
Von Neumann Machine
a computer architecture where
a single memory stores both data and instructions (the stored-program concept)
control unit sequentially fetches and executes those instructions.
the ALU (does arithmetic/logic),
memory (holds program + data)
I/O devices — each specialized for its own job, unlike the Turing machine where everything lived on one tape.
Limited central accessibility
inner workings/processing of a module are hidden from the rest of your mind
fixed neural architecture
Modules develop along a set trajectory rather than being learned, matures in an orderly sequence, and breaks down in characteristic patterns rather than randomly.
benefits of modularity
robust: damage to one module will stay contained to that function only
aids evolvability: selection can tweak one module and keep the improvement if it pays off, rather than gambling the whole system at once.
automaticity
module fires whether you want it to or not
underdetermination of sensory input
all sensory input is ambiguous or underdetermined, and perception itself actively structures it.
interactionism
Alternative theory to modularity
no wall between perception and thinking
“free for all”
central cognition
fodor’s term for the ONE non-modular part of brain
the hub where all the modular outputs converge
unencapsulated, slow and deliberate, introspectively accessible
hamlet’s problem
when do you stop thinking and just act? modules never face this because they are automatic
marr’s visual pipeline
retinal image (ambiguous pattern)→ primal sketch → 2.5D sketch → 3D model
top-down effect
when your brain uses prior knowledge, expectations, and past experiences to interpret incoming sensory information; largely touches JUDGEMENT not actual perception
el greco logic
The principle that if a factor truly distorts perception, it distorts everything you perceive, including any visual instrument you use to measure that distortion.
functionalism
what matters is the functional role of a mental state — not what it's made of, but what it does in the system.
phrenology
mental faculties like aggression, benevolence, and wit are each localized to a specific region of the brain — and that exercising a faculty makes its region grow, pushing the skull outward into a readable bump
equipotentiality
the claim that any part of the brain can do the work of any other part (no specialized reasons)
mass action
when the brain is damaged, what matters is how much tissue is destroyed, not where
double dissociation
a two-patient pattern that proves two mental tasks use different brain areas; shows mass action and equipotentiality fail
broca’s aphasia
damage to the left frontal lobe. Speech is halting and effortful, grammar collapses
wernicke’s aphasia
damage to the left temporal lobe. Speech is fluent and grammatical, but meaningless “word salad”
gyri
outward-bulging ridges on the brain's surface
sulci
the grooves tucked into the folds — literally the hills and valleys of the brain's surface.
cortical layers
parallel sheets of cells running through the depth of the cortex, numbered 1 through 6
superior/inferior
above/below
anterior/posterior
toward front/toward back
medial/lateral
closer/farther from middle
brainstem
connecting the brain to the spinal cord.
All traffic between brain and body passes through it, so it acts as a relay station: sensory information heading up to the cortex, motor commands heading down.
houses the circuits for breathing, heart rate, and other autonomic processes that keep the body alive without any conscious involvement.
cerebellum
back of hindbrain
it receives input from the sensory systems and the spinal cord, then integrates that information to fine-tune the precision and timing of actions as they happen.
80% of neurons live here
proprioception
your sense of where your body parts are in space.
frontal lobe
executive function, decision-making, impulse control, motor control (primary motor cortex)
parietal lobe
touch, pain, temperature, and proprioception
cerebrum
largest part of brain, divided into left and right hemispheres, contains the cortex (four lobes)
occipital lobe
vision
temporal lobe
audition
hippocampus
consolidation: the process by which information held in short-term memory gets written into long-term memory
spatial memory and navigation:
topographic organization
the physical layout of what's being represented is preserved in the brain. Neurons that respond to neighboring spots in the world sit next to each other in the cortex.
retinotopy
Neighboring points in your visual field → neighboring neurons in V1
visual info → retina → thalamus → primary visual cortex
contralateral processing → left visual field is processed by right hemisphere
Both eyes see both visual fields.
tonotopy
bilateral: audio input goes to both hemisphere
built around perceptual categories (octaves), not raw physical units (hertz)
somatotopy
sensory homunculus: distorted human figure where each body part is sized based on how much cortex/neurons it gets — not how big it actually is.
neighboring body parts → neighboring neurons in somatosensory cortex
association cortex
it integrates inputs across multiple modalities and represents the world far more abstractly.
superior temporal gyrus
language regardless of input modality — not in speech sound specifically
dualism
idea that the mind and the body are two separate kinds of stuff.
ontology
what kinds of things a framework takes as real or fundamental (subjective depending on what theory you believe in)
difference engine
Babbage's machine that computed polynomials (and nothing else); no instruction-following
analytical engine
Babbage's next design that could follow instructions, making it programmable — though never built
ada lovelace
worked out how to program the analytical engine; credited as the first computer programmer
halting problem
the question "will this program ever halt?" — Turing proved it's unsolvable: no algorithm can answer it in general
formalization
each step is broken down into instructions so exact and unambiguous that the person doing it just has to follow them mechanically.