PSYC 100 Final Exam Vocabulary

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Flashcards for PSYC 100 Final Exam Review

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176 Terms

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Consciousness

Your moment-to-moment awareness of your environment, body, and mental experiences.

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Automaticity

Doing things without focused attention (e.g., walking, familiar driving routes).

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Cocktail Party Effect

Your ability to focus on one voice in a noisy room but still notice personally relevant info (like your name).

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Visual Neglect

Brain damage (often to the right hemisphere) causing people to ignore the left visual field.

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ADHD

Disorder marked by trouble sustaining attention, sometimes with hyperactivity; linked to low dopamine.

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Circadian Rhythms

Internal biological clocks tied to the 24-hour day (e.g., sleep-wake cycle).

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N1 (Theta)

Light sleep, twitching

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N2

Deeper sleep, sleep spindles and K-complexes help protect sleep

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N3 (Delta)

Deepest sleep, restorative; sleepwalking can occur.

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REM

Rapid eye movement, vivid dreams, brain active but body paralyzed.

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Restorative (Sleep Theory)

Sleep restores the body/brain.

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Survival Value (Sleep Theory)

Staying inactive at night keeps us safer.

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Insomnia

Trouble falling/staying asleep.

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Sleep Apnea

Breathing stops during sleep.

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Narcolepsy

Sudden sleep attacks.

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Parasomnias

Night terrors and sleepwalking during N3 sleep.

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Freud's Dream Theory

Dreams have manifest content (what you remember) and latent content (hidden meaning).

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Activation-Synthesis (Dream Theory)

Brain tries to make sense of random activity during REM.

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Hypnosis

Altered state of attention; debated whether it’s dissociation or role play.

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Meditation

Focused relaxation; improves awareness, reduces stress.

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Depressants

Slows brain.

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Stimulants

Speeds up CNS.

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Hallucinogens

Distort perception.

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Opiates

Pain relief, high addiction risk.

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Tolerance

Need more for the same effect.

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Withdrawal

Symptoms when stopping.

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Physical vs. Psychological Dependence

Body vs. mental craving.

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Habituation

Reduced response to repeated, harmless stimulus.

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Sensitization

Increased response to a strong/repeated stimulus.

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US (Unconditioned Stimulus)

Natural trigger that causes a response without learning (e.g., food).

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UR (Unconditioned Response)

Unlearned response to the US (e.g., salivating to food).

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CS (Conditioned Stimulus)

Previously neutral stimulus that, after pairing with a US, triggers a response.

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CR (Conditioned Response)

Learned response to the CS.

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Acquisition

The phase where the CS and US are paired and learning occurs.

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Extinction

CR weakens when CS is presented without the US repeatedly.

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Spontaneous Recovery

CR suddenly reappears after a pause.

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Stimulus Generalization

Similar stimuli elicit the same CR.

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Discrimination

Ability to respond only to the specific CS and not similar ones.

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Thorndike’s Law of Effect

Behaviors followed by pleasant outcomes are strengthened.

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Reinforcement

Increases behavior

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Positive Reinforcement

Add something pleasant (e.g., give candy)

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Negative Reinforcement

Remove something unpleasant (e.g., stop a loud noise).

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Punishment

Decreases behavior

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Positive Punishment

add something unpleasant (e.g. extra chores)

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Negative Punishment

Take away something pleasant (e.g., phone privileges).

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Fixed Ratio

Reward after a set number of responses.

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Variable Ratio

Reward after an unpredictable number of responses (most resistant to extinction).

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Fixed Interval

Reward after a fixed amount of time.

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Variable Interval

Reward after varying time intervals.

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Shaping

Reinforcing successive steps toward a desired behavior (used to teach complex behaviors).

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Observational Learning

Learn by watching others; includes modeling and imitation.

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Encoding

Transforming information into a memory code.

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Storage

Maintaining encoded info over time.

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Retrieval

Accessing stored info for use.

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Sensory Memory

Immediate, brief recording of sensory input (iconic = visual, echoic = auditory).

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Short-Term Memory (STM)

Holds limited info briefly (about 7±2 items); maintained via rehearsal.

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Working Memory

Active processing system.

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Phonological Loop

Holds verbal info.

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Visuospatial Sketchpad

Holds visual/spatial info.

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Central Executive

Directs attention and coordination.

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Long-Term Memory (LTM)

Stores info for extended time; potentially unlimited.

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Episodic Memory

Personal experiences.

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Semantic Memory

General knowledge and facts.

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Procedural Memory

How-to skills, often implicit.

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Decay Theory

Memory fades over time.

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Retroactive Interference

New info interferes with old.

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Proactive Interference

Old info interferes with new.

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Retrograde Amnesia

Can’t remember past.

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Anterograde Amnesia

Can’t form new memories.

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Elaboration

Linking new info with existing knowledge.

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Chunking

Grouping items into meaningful units.

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Mnemonic Devices

Memory aids (e.g., acronyms).

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Spacing Effect

Distributed study is better than cramming.

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Recall

Retrieving info without cues (e.g., essay).

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Cued Recall

Aided by hints.

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Recognition

Identifying correct info (e.g., multiple choice).

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Context-Dependent Memory

Better recall in same environment.

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State-Dependent Memory

Better recall in same mood/state.

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Schemas

Mental frameworks; can distort memory.

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False Memories

People can confidently recall events that never occurred.

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Phonemes

Smallest sound units.

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Morphemes

Smallest meaningful units.

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Syntax

Grammar rules for sentence structure.

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Semantics

Meaning of words and sentences.

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Surface Structure

Literal wording

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Deep Structure

Underlying meaning

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Linguistic Relativity Hypothesis

Language influences thought.

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Language Development Stages

Cooing → Babbling → First words → Telegraphic speech → Full sentences

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Overgeneralization

Applying grammar rules too broadly (I goed).

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Broca’s Area

Speech production.

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Wernicke’s Area

Language comprehension.

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Algorithms

Step-by-step strategies that guarantee solutions.

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Heuristics

Mental shortcuts; faster but prone to error.

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Insight

Sudden realization of a solution.

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Functional Fixedness

Inability to see alternative uses for objects.

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Mental Set

Sticking to familiar solutions.

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Confirmation Bias

Seek evidence that confirms beliefs.

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Availability Heuristic

Estimate likelihood based on ease of recall.

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Representativeness Heuristic

Judging based on how typical something seems.

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Anchoring Heuristic

Rely too heavily on the first piece of info.