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Flashcards for PSYC 100 Final Exam Review
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Consciousness
Your moment-to-moment awareness of your environment, body, and mental experiences.
Automaticity
Doing things without focused attention (e.g., walking, familiar driving routes).
Cocktail Party Effect
Your ability to focus on one voice in a noisy room but still notice personally relevant info (like your name).
Visual Neglect
Brain damage (often to the right hemisphere) causing people to ignore the left visual field.
ADHD
Disorder marked by trouble sustaining attention, sometimes with hyperactivity; linked to low dopamine.
Circadian Rhythms
Internal biological clocks tied to the 24-hour day (e.g., sleep-wake cycle).
N1 (Theta)
Light sleep, twitching
N2
Deeper sleep, sleep spindles and K-complexes help protect sleep
N3 (Delta)
Deepest sleep, restorative; sleepwalking can occur.
REM
Rapid eye movement, vivid dreams, brain active but body paralyzed.
Restorative (Sleep Theory)
Sleep restores the body/brain.
Survival Value (Sleep Theory)
Staying inactive at night keeps us safer.
Insomnia
Trouble falling/staying asleep.
Sleep Apnea
Breathing stops during sleep.
Narcolepsy
Sudden sleep attacks.
Parasomnias
Night terrors and sleepwalking during N3 sleep.
Freud's Dream Theory
Dreams have manifest content (what you remember) and latent content (hidden meaning).
Activation-Synthesis (Dream Theory)
Brain tries to make sense of random activity during REM.
Hypnosis
Altered state of attention; debated whether it’s dissociation or role play.
Meditation
Focused relaxation; improves awareness, reduces stress.
Depressants
Slows brain.
Stimulants
Speeds up CNS.
Hallucinogens
Distort perception.
Opiates
Pain relief, high addiction risk.
Tolerance
Need more for the same effect.
Withdrawal
Symptoms when stopping.
Physical vs. Psychological Dependence
Body vs. mental craving.
Habituation
Reduced response to repeated, harmless stimulus.
Sensitization
Increased response to a strong/repeated stimulus.
US (Unconditioned Stimulus)
Natural trigger that causes a response without learning (e.g., food).
UR (Unconditioned Response)
Unlearned response to the US (e.g., salivating to food).
CS (Conditioned Stimulus)
Previously neutral stimulus that, after pairing with a US, triggers a response.
CR (Conditioned Response)
Learned response to the CS.
Acquisition
The phase where the CS and US are paired and learning occurs.
Extinction
CR weakens when CS is presented without the US repeatedly.
Spontaneous Recovery
CR suddenly reappears after a pause.
Stimulus Generalization
Similar stimuli elicit the same CR.
Discrimination
Ability to respond only to the specific CS and not similar ones.
Thorndike’s Law of Effect
Behaviors followed by pleasant outcomes are strengthened.
Reinforcement
Increases behavior
Positive Reinforcement
Add something pleasant (e.g., give candy)
Negative Reinforcement
Remove something unpleasant (e.g., stop a loud noise).
Punishment
Decreases behavior
Positive Punishment
add something unpleasant (e.g. extra chores)
Negative Punishment
Take away something pleasant (e.g., phone privileges).
Fixed Ratio
Reward after a set number of responses.
Variable Ratio
Reward after an unpredictable number of responses (most resistant to extinction).
Fixed Interval
Reward after a fixed amount of time.
Variable Interval
Reward after varying time intervals.
Shaping
Reinforcing successive steps toward a desired behavior (used to teach complex behaviors).
Observational Learning
Learn by watching others; includes modeling and imitation.
Encoding
Transforming information into a memory code.
Storage
Maintaining encoded info over time.
Retrieval
Accessing stored info for use.
Sensory Memory
Immediate, brief recording of sensory input (iconic = visual, echoic = auditory).
Short-Term Memory (STM)
Holds limited info briefly (about 7±2 items); maintained via rehearsal.
Working Memory
Active processing system.
Phonological Loop
Holds verbal info.
Visuospatial Sketchpad
Holds visual/spatial info.
Central Executive
Directs attention and coordination.
Long-Term Memory (LTM)
Stores info for extended time; potentially unlimited.
Episodic Memory
Personal experiences.
Semantic Memory
General knowledge and facts.
Procedural Memory
How-to skills, often implicit.
Decay Theory
Memory fades over time.
Retroactive Interference
New info interferes with old.
Proactive Interference
Old info interferes with new.
Retrograde Amnesia
Can’t remember past.
Anterograde Amnesia
Can’t form new memories.
Elaboration
Linking new info with existing knowledge.
Chunking
Grouping items into meaningful units.
Mnemonic Devices
Memory aids (e.g., acronyms).
Spacing Effect
Distributed study is better than cramming.
Recall
Retrieving info without cues (e.g., essay).
Cued Recall
Aided by hints.
Recognition
Identifying correct info (e.g., multiple choice).
Context-Dependent Memory
Better recall in same environment.
State-Dependent Memory
Better recall in same mood/state.
Schemas
Mental frameworks; can distort memory.
False Memories
People can confidently recall events that never occurred.
Phonemes
Smallest sound units.
Morphemes
Smallest meaningful units.
Syntax
Grammar rules for sentence structure.
Semantics
Meaning of words and sentences.
Surface Structure
Literal wording
Deep Structure
Underlying meaning
Linguistic Relativity Hypothesis
Language influences thought.
Language Development Stages
Cooing → Babbling → First words → Telegraphic speech → Full sentences
Overgeneralization
Applying grammar rules too broadly (I goed).
Broca’s Area
Speech production.
Wernicke’s Area
Language comprehension.
Algorithms
Step-by-step strategies that guarantee solutions.
Heuristics
Mental shortcuts; faster but prone to error.
Insight
Sudden realization of a solution.
Functional Fixedness
Inability to see alternative uses for objects.
Mental Set
Sticking to familiar solutions.
Confirmation Bias
Seek evidence that confirms beliefs.
Availability Heuristic
Estimate likelihood based on ease of recall.
Representativeness Heuristic
Judging based on how typical something seems.
Anchoring Heuristic
Rely too heavily on the first piece of info.