Chapter 5: Projectile Motion Review

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A set of 15 vocabulary flashcards reviewing key terms, formulas, and principles of projectile motion based on Chapter 5 notes.

Last updated 8:12 PM on 9/14/26
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15 Terms

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Vector

A physical quantity that possesses both magnitude (size) and direction.

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Parabolic Path

The curved trajectory followed by a thrown or launched object (neglecting air resistance).

<p>The curved trajectory followed by a thrown or launched object (neglecting air resistance).</p>
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Horizontal Acceleration

The acceleration component of a projectile parallel to the ground, which is equal to zero when neglecting air resistance.

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Independence of Motion Components

The principle that vertical motion (up-and-down) and horizontal motion (side-to-side) act completely independently of each other.

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Simultaneous Free-Fall and Horizontal Launch

The phenomenon where an object dropped straight down and an object launched horizontally from the same height reach the ground at the exact same time.

<p>The phenomenon where an object dropped straight down and an object launched horizontally from the same height reach the ground at the exact same time.</p>
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Velocity at the Vertex

The state at the apex of a projectile's path where vertical velocity is zero and total velocity is purely horizontal.

<p>The state at the apex of a projectile's path where vertical velocity is zero and total velocity is purely horizontal.</p>
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Horizontal Distance Calculation

The product of horizontal speed and time (Distance=Speed×Time\text{Distance} = \text{Speed} \times \text{Time}); for example, traveling at 20m/s20\,\text{m/s} for 3s3\,\text{s} covers 60meters60\,\text{meters}.

<p>The product of horizontal speed and time ($$\text{Distance} = \text{Speed} \times \text{Time}$$); for example, traveling at $$20\,\text{m/s}$$ for $$3\,\text{s}$$ covers $$60\,\text{meters}$$.</p>
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Complementary Launch Angles

Pairs of launch angles that sum to 90o90^\text{o} (such as 30o30^\text{o} and 60o60^\text{o}) which achieve the same horizontal distance (range) when launched at equal speeds.

<p>Pairs of launch angles that sum to $$90^\text{o}$$ (such as $$30^\text{o}$$ and $$60^\text{o}$$) which achieve the same horizontal distance (range) when launched at equal speeds.</p>
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Resultant Vector Addition

The process of finding the combined magnitude of perpendicular vectors using the Pythagorean theorem (a2+b2=c2a^2 + b^2 = c^2), such as adding a 40km/h40\,\text{km/h} North vector to a 30km/h30\,\text{km/h} East vector to get 50km/h50\,\text{km/h}.

<p>The process of finding the combined magnitude of perpendicular vectors using the Pythagorean theorem ($$a^2 + b^2 = c^2$$), such as adding a $$40\,\text{km/h}$$ North vector to a $$30\,\text{km/h}$$ East vector to get $$50\,\text{km/h}$$.</p>
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Initial Vertical Velocity (Horizontal Launch)

The initial speed of an object along the vertical axis when released strictly horizontally, which is always equal to zero.

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Minimum Speed Point

The specific position at the peak of a projectile trajectory where overall speed is lowest because vertical speed equals zero.

<p>The specific position at the peak of a projectile trajectory where overall speed is lowest because vertical speed equals zero.</p>
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Projectile Range Factors

The two primary launch variables that dictate the total horizontal distance traveled: launch angle and initial launching speed.

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Vertical Drop Distance Formula

The distance formula Distance=5×t2\text{Distance} = 5 \times t^2 used to determine free-fall distance; after 2seconds2\,\text{seconds}, an object falls 20meters20\,\text{meters} (5×22=20m5 \times 2^2 = 20\,\text{m}).

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Maximum Vector Sum

The greatest possible magnitude resulting from adding two aligned vectors, calculated by adding their sizes together directly (e.g., 8+3=118 + 3 = 11).

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Vertical Velocity Behavior

The continuously changing speed component of a projectile that decreases as it ascends and increases as it descends due to constant gravitational acceleration.