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Acknowledging Resistance
-plays into this existing resistance by simply acknowledging its presence
-communicates an empathic understanding of the person's opinion
-ex. Hans Brinker Budget Hotel
Fluency
-smooth and automatic processing of information automatically leads to experiencing positive feelings
-the quicker something is read, the easier an image is on the eye, and/or the faster is understood, the more we will like it
-consider names, font, number, image
-ex. Highways Agency
Foot-in-the-Door
-beginning with a small request paves the way for compliance to a bigger request
-the bigger request is clearly related to and in line with the first request
Promised Land
-seduces customers into buying a product because it will help them to achieve some desirable goal, even when the goal is unrealistic
-aimed at creating the strongest reward response in the brain of the perceiver
-empowering promise
-ex. Axe
Self-Persuasion
-no one is better than you at persuading yourself to change
-people don't like being told how to live or what alliance to choose
-people like to believe they are in control of making the major decisions in their lives
-ex. CDC smoking campaign
Altercasting
-casting people into a social role makes them behave in ways expected by this role
-telling someone that they are "good" and that they should behave accordingly
-manded altercating: when a person is placed in a social position orally or textually
-tact altercasting: created with suggestive imagery to have someone take on the role spontaneously and voluntarily
-ex. Bavaria beer
Social Proof
-people have an innate drive to copy others' decisions and behavior
-most effective by stating that "90% of X do/buy/prefer Y"
-ex. Hyundais ad
Guarantees
-implies that no matter what the customer does, in the end they cannot lose
-removes any doubt or reluctance to make the purchase decision
-implies that the product or service is of high quality
-ex. Pattex glue
Attractiveness
-we consciously prefer attractive people and that we associate their appearance with an inherent goodness which reflects directly on the product
-attractive faces instantly produce a positive feeling in the viewer
-averageness, symmetry, sexual dimorphism
Humor
-incongruity-resolution: an unusual, strange or unexpected element in the ad
-attention-grabbing, leads to positive feelings being associated with the brand
-decreases memory for the brand
-lower resistance
Scarcity
-if it's hard to get, people want it more
-people are convinced to buy a product by believing that they need to act before the opportunity is gone
-scarce objects are valuable
Fleeting Attraction
-feelings of similarity between a messenger and their target can double compliance
-fake similarities can be created to trigger fleeting attraction
-the similarity has to be felt as special
-the more distinct the shared similarity is, the more impact it will have
Decoy
-when consumers are choosing between two similar products, introducing a decoy can push people towards the desired direction
-adding a decoy reduces our stress reactions by lowering the feeling of conflicting information
-ex. coffee sizes
That's Not All
-spontaneously offering a discount or offering free extras before the sales pitch is even over
-the addition of extras or discounts gives the impression that the seller is making a concession
-have people believe that the initial deal was supposed to sell for that sum so everything else would be "free"
-works better for low-cost items
Mere Exposure
-the more we see it, the more we like it
-due to an increased feeling of familiarity
Anchoring
-a product's value is strongly influenced by what it's compared to
-we use existing information as a baseline for our new judgements and decisions
Astroturfing
-fake social proof is used to create an impression of popular support
-creating an illusion that people similar to you support a specific idea or product
Anthropomorphism
-when a brand or product is seen as human-like, people will like it more and feel closer to you
-describes and visualizes animals or non-living things using human characteristics
-makes us bond with objects
Trustworthiness
-a trustworthy face is worth a thousand words
-when faces are relatively high, they are perceived as more trustworthy compared to relatively wide faces
Disrupt & Reframe
-disrupting attention gives advertisers an opportunity to reframe and resell in an already dismissed proposal
-introduces an unexpected element, which attracts the attention of the audience and momentarily disables their critical thinking
-uses the element of surprise but then continues with a reframing of the proposal
Metaphors
-generates feelings and ideas purely by associations, which are exceedingly hard to counter-argue with logic
-simplifies and plays on the emotional and mnemonic shortcuts we use to guide behavior
-proposes that two unrelated objects or domains share important properties
Implementation Intentions
-helps people to reach their goals step by step
-requires you to make a plan about how you will perform a certain behavior or goal
-the set time will serve as a cue to act
-transfer an attitude into behavior by conscious commitment
Reciprocity
-receiving a gift creates the social obligation to return it
-we feel compelled to return favors
-returning a favor has become a symbol of building mutual understanding and trust
-ex. free samples at the supermarket
God Terms
-some words are so intrinsically good, it's hard to say no to them
-uses words that convey either strong positive or strong negative feelings
-implies ultimate positive and good things
-ex. love, healthy, freedom, attractive
Sex
-sexual imagery does draw the most attention of any stimuli
-a double-edged sword (more attention but lower recall for the product)
Authority
-people or symbols that signify legitimate authority trigger compliance and obedience
-ex. models in white lab coats, doctors, celebrities, scientists
Loss vs. Gain Framing
-fearing loss increases risk-taking; expecting gains increases safety behavior
-everything else needs to be equal
Recency & Primacy
-placing a message at the start or end of a block of information increases the memory retention and persuadability of the message
-when motivation to process the information is high, primacy takes the lead
-recency effect is stronger when motivation to process the information is low, there is a high volume of information or when the information is presented fast
Fear Appeals
-inciting fear to achieve submission and compliance
-mostly in social marketing campaigns
-vivid, personalized language emphasizes the similarity between the victim portrayed and the viewer of the campaign
-crucial to provide a clear and simple, step-by-step, instruction on how to solve or avoid the threat
-ex. smoking, alcohol abuse
Doublespeak
-using words that have the opposite meaning to what is true, or greatly distorts the words to give them a more positive connotation
-the deliberate obfuscation of information, which manipulates people's perceptions of reality
Projection
-you look better when you accuse another of your own mistakes
-we project our own wrongdoings, faults, fears, and other negative elements onto others and deny that we possess these unwanted elements ourselves
-it is unclear who the good guy is and who the bad guy is
Door-in-the-Face
-a large request followed by a small one increases the chance of compliant behavior
-depends on an initial rejection of the message
-induces higher feelings of guilt
Subliminals
-use of super-fast image presentations, hidden shapes, subtle audio suggestions or simply sly word compositions to make certain associations active
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