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Cognitive psychology definition and how it’s measured
Abstract, daily mental processing; often automatic and effortless
Measured by observing behavior to make inferences about mental processing
Areas of interest for cognitive psych
Attention
Memory (working, longerm, false)
Decision-making
Problem-solving
Language (reading, speech)
Qualities of cognitive psych (5)
Multidisciplinary
Involves basic and applied research
Involves multiple parallel processes
Measured by accuracy and reaction time tasks
Splits into lower- and higher-order processing
Disciplines that cognitive psych can interact with (12)
Cultural psych
Clinical psych
Developmental psych
Social psyc
Personality psyc
Abnormal psyc
Intelligence
Personality
Econ
Linguistics
Anthropology
Neuroscience
Basic research
Breaking down complex mental processes to understand how things work, simple understanding of ideas
Applied research
Finding generalizability of science to the real world, connecting ideas to other questions or demographics
Multiple parallel processes
Multiple cognitive inputs that are serving one cognitive output behavior
Ex. Language, attention, memory all feed into teaching
NOT multitasking, which generates separate cognitive outputs
Lower-order processing
Focuses on basic intake of info from environment
Ex. Sensation, perception, attention
Higher-order processing
Involved in more complex behavior than simple intake of stimuli
Ex. Learning, language, decision-making
Sensation
Information about stimuli taken in from environment that travels from sensory receptor cells (in sensory organs) to brain by neural impulses
Perception
Mental processing and interpretation of sensory info in brain, making judgments and appropriate responses to stimuli
Depth of processing effect
The strength of encoded memories depends on the level of processing that occurred when encoded and the attention you pay to stimuli
Deep analysis produces long-lasting, strong memories
TYPE of rehearsal is important for memory not DURATION of rehearsal
1972 idea from Craik & Lockhart
Shallow vs. deep encoding
Shallow: Surface characteristics, giving little attention
Deep: Meaning-based processing, attention involved
Depth of processing used for studying
Don’t use shallow encoding methods (highlight, color code), use methods where you’re paying attention to material
Types of transfer of learning (2)
Near transfer: Taking from class → applying to exam
Far transfer: Taking from class → applying to real world, which is the goal
Memory is enhanced if you study in a way that matches how you’ll be tested
Maintenance rehearsal
Just trying to maintain working memory by repetitive information recycling for a couple of seconds
A form of shallow, low-level processing
Useful for holding info to transfer it to a permanent form
Structural processing
Low-level processing based on the structure of words, such as whether letters are curved or capital
Phonological processing
Low-level processing based on auditory traits of letters within words, such as what they rhyme with
Elaborative rehearsal
Building a rich network of meaningful association between concepts, connecting new things you’re learning to older information which is more effective than maint. rehearsal
Uses semantic (meaning-based) processing
Creates consistent cues for information
Why are exams cumulative?
Relies on elaborative rehearsal, which links new info to old information
Rank the kinds of processing in terms of how much info is remembered
Graphemic (letter-based) → least memory
Phonemic (rhyming)
Semantic (meaning-based) → most memory
Active learning cognitive strategies (5)
Self-reference effect
Generation effect
Enactment effect
Production effect
Testing effect
Self-reference effect
Relating info to your everyday or personal experiences, helps apply concepts
Most effective (more than semantic processing)
Generation effect
Examples you create are better remembered than those that you’re given (don’t need to be self-referencing)
Enactment effect
Learning by doing, people remember things better if they do it themselves, involves spatial/motor component
Production effect
Memory is better for things you produce
Most shallow due to the possibility of verbatim repetition during re-writing or reciting aloud
Testing effect
Retrieving information from memory (rather than rereading) solidifies memory traces
Just as good as self-referencing
Recall tasks (3)
Free recall
Cued recall
Serial recall
Free recall
Recall all of the words you can from what you saw previously
Cued recall
A prompt or hint is provided to activate your recall of info
Serial recall
Need to recall order of listed items as well as their names
Self-regulation
Monitoring what you know, don’t know, and how well you learned
Labor-in-vain effect
Spending too much time on difficult items yields less progress than reviewing items you have some knowledge about
Origins of cognitive psych (4)
Reductionism
Ebbinghaus’ research
Behaviorists couldn’t solve certain war problems
Development of computers → metaphor about mind
Reductionism and pros/cons
Reducing behavior to certain observable components that represent larger cognitive processes behind it
Pros: Can be precise and incremental (online measurements)
Cons: Lower generalizability, may not capture complexity of behavior, takes time/resources
Hermann Von Ebbinghaus
Pioneered scientific study of memory (not academic)
First person to measure memory objectively, not through introspection
Discovered the forgetting curve, saving score, and spacing effect
Forgetting curve
Defined forgetting as a function of time between two learning sessions
Gives evidence for spacing effect
Savings (learned material staying in memory) decreases then stabilizes after a while
Overlearning
Practicing skills past the point of mastery so that muscle (aka procedural) memory can take over and the info doesn’t need to be verbalized/retrieved through language
Better to use nonsense or meaningful stimuli in study?
Nonsense, because certain stimuli is made stronger due to semantic relatedness (ex. rain-storm are easier words to remember)
Should start from a blank state in research
Spacing effect
Shorter, frequent sessions of learning the same info boost declarative memory rather than cramming
Saving score
Calculated by (time for initial learning - time for relearning) divided by (time for initial learning)
Used to study how associations form and encode, generalizable by using nonsense syllables so there were no previous associations
Learning a list of syllables and testing memory between trials
How did wars lead to the development of cog psych?
Wars cause all scientists to focus efforts toward solving problems
During WWII, people researched pilot training/attention
Behaviorists did applied military research about training and performance but couldn’t address attention, perception, judgment, thinking, etc.
Computer metaphor (sim/diff)
The computer developed at the same time as people were starting to conceptualize the mind
Both of their internal “systems” are unseen
Flow of input (senses) to output (behavior)
Mind has emotions, mental heuristics, unconscious learning, parallel processing, morality, etc. that computers don’t
Role of computers in cog psych today
Artificial intelligence
Computational modeling
Machine learning (“brainprint” by showing you images and taking averaage output of your brainwaves when you see them)
Parallel processing
Multiple cognitive input processes → single tasks
NOT multitasking where mult inputs → mult tasks
Differences between behaviorism and cog psych
Behaviorism
Just interested in relationship between S → R
Conditioning to change behavior freq through feedback
Cognitive psych
Interested in mental processes BETWEEN S → R
Wondered how we learn things that were never reinforced
Ebbinghaus and his nonsense syllables showed that language is special and not just reflexive
Process of collecting research data
Manipulate stimuli (cognitive task)
Measure RT or accuracy (or both!)
Make inferences about what processing results in the behavior response observed
How mental processes are tracked in research
Observable behavior that shows RT or accuracy
Reaction time
Speed of observable behavior aka time from stimulus → response
Indicates task difficulty or thinking (depth of processing)
Starts with one-step tasks then build to see what causes a slow response
Facilitation
Developing a faster RT due to familitarity with a task
Must ensure it’s not due to practice effects with the exact same stimuli
Cost
Developing slower RT due to new, refreshed stimuli or increasing difficulty over trials
How to manipulate RT (3)
Changing task difficulty
Changing task type
Changing stimulus
Type of stimulus changes for RT (3)
Increased complexity → more info to process → longer time
Familiarity → preparation and expectations → shorter time
Modality → different RT for each sense
Types of task changes for RT (3)
Simple task
Choice task
Selection task
Simple task
Asking for a single response for a single stimulus
Measures RT
Choice task
Asking for different responses to different stimuli
Ex. “Go-no-go” asks for YES or NO response to indicate which of two types of stimuli are presented
Measures RT
Selection task
Asking for a response only to one type of various stimuli
Ex. Asking for response only to real words among nonsense ones
Measures RT
The point of measuring accuracy
Shows us memory capacity (how much people can store correctly) and which items are more likely to be remembered
Ebbinghaus’ accuracy for trigrams
Shows whether words are more likely to be remembered accurately based on previous associations
Also shows info on saving scores
How lists affect accuracy
Can encounter serial position effects (primacy, recency)
Stories’ effect on accuracy
Longer stimuli can improve the depth of meaning remembered (exact words don’t need to be memorized, the person needs to get the gist for proof of full understanding)
Co-activated associated concepts aka intrusions
Present in the DRM paradigm which causes participants to recall a related but absent word known as a memory lure
Shows that people do have associations between words’ meanings
Ex. Listing bed, rest, awake → recall sleep
Bottom-up processing
Stimulus interpretation driven by data from environment, building perception based on basic features of stimuli
Goes from sensory organs up to brain
Occurs with no prior experience in memory associated with stimuli
Top-down processing
Stimulus interpretation driven by info from memory that travels down from our brains to inform our responses to our environment
Occurs when we have context (conceptual info based on prior experience) that helps us interpret
McGurk effect
Perceptual illusion where visual cues from a person’s mouth movements alter how a listener hears spoken sounds
Example of how we generate inferences to interpret “fuzzy” environmental data (when language isn’t clear)
Auditory signal isn’t ambiguous (bottom-up), but it shifts when put alongside visual contex (top-down)
Disambiguating cue
Another piece of information that shifts an interpretation from having multiple ambiguous, potential outcomes → having one concrete explanation for the stimuli
Ex. The letters “A” and “C” next to a linear symbol allow us to see it as a “B”
Role of light in visual processing
We’re constantly making guesses about the shapes of objects based on edges, shadows, etc. that we recognize
We have a single light source (Sun) so we’re built to rely on shadows to understand spatial positioning
Encoding
Storing new info in long-term memory
Orthographic processing
Related to how info is written (changing a word’s visual presentation)
Semantic processing
Related to the info’s meaning (relating info to different contexts, very strong but not as strong as self-ref)
Two potential mechanisms involved in testing effect
Active retrieval of a memory reinstates all previous contexts, cues narrow down the search for the memory and make it quicker to find
Testing causes two memories to be created, a study memory and a test memory
Three potential mechanisms for spacing effect
Contextual drift
Study-phase retrieval
Multiple learning time scales (info is rep’d over fast and slow scales)
Contextual drift
The diversity of contexts at each study time point (the more diverse, the stronger the memory)
Study-phase retrieval
The reactivation of a prior memory (more encounters of info, stronger memory)
Consolidation
Stabilization of long-term memories after initial encoding
Protects against interference from new memories
Aided by sleep
Hermann Ebbinghaus in history of psych
Expanded experiments studying human memory, suggesting we lose info rapidly at first then slowly over time
Gestalt psychology
Focused on the whole of each experience rather than individual aspects (opposed introspection because that broke down consciousness into smaller parts)
The whole is greater than the sum of its parts
Mind processes info simultaneously, not one piece after another
Cognitive revolution, how it started
New ideas about linguistics, neuroscience, and computer science brought the field’s focus back to the mind
Sparked by invention of computers and new evidence for mental processes (against behaviorism)
New evidence for mental processes in cog revolution
Tolman’s rat experiments → cognitive map
Chomsky’s child studies → minds have built-in structures for language
Experimental research
Most common due to ability to establish causal relationships
Requires random assignment
Confounds such as placebo effect, participant demand, and experimenter expectations can influence a study’s outcome
Qualitative analysis
Analyzing participant-generated responses (looking at content of recalled memories, strategies used to problem-solve, etc.)
Transfer measures
Assess whether skills acquired in one context can be applied to new situations (finds generalizability)
Sensory transduction
The process of converting raw energy to electrical signals
Receptor cells → neural signals → thalamus (sorted out and sent to the right part of the cortex) → brain
Binocular vs monocular depth cues
Bi: Created by retinal image disparity (space between eyes), requires coordination of both
Convergence: Turns eyes inward to focus on close objects
Mono: Perceiving depth using only one eye
Sensory interaction
Working together of different senses to create a full experience
Can lead to McGurk effect
Sensory adaptation
A decreased sensitivity to a stimulus after constant exposure (ex. pool)
Perceptual constancy
The ability to perceive a stimulus as constant despite changes in sensation (ex. door swing)
Illusions and what they indicate
When perceptual processes are fooled by a particular situation, we see something incorrect or that doesn’t exist
Shows top-down processing
Embodied
Built into and lined with cognition
We become so in touch with our environment that our body which with we sense becomes embodied