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Definition 1 of technology
An artifact whose features enable and constrain certain forms of action.
Feature oriented
Lends itself to determinism
Tends to ignore social context
Definition 2 of technology
The outcome of social processes by which artifacts are produced and negotiated to have social impacts.
Facebook and LinkedIn
Social process oriented
Lends itself to constructivism
Tends to ignore features
Scientific Management (Taylorism)
All about productivity, with weaknesses including racist perspectives toward workers, viewing workers as the 'problem' to be fixem, and $ as a motivator
Sociotechnical Systems-Coal mining
Hand got and longwall
Hand Got
3-8ppl
Pros=amazing friendships between workers, Free to determine their own pace of work, did it to perfection
Cons=competed against other groups, very physically demanding
Longwall
about 40 people= Wanted the assembly line in mining
Pros= More efficient, got work done a lot faster with more production
Cons= Caused Absenteeism and conflict, caused the workers to be restricted to one task
Cues Filtered Out
How do features influence communication?
Media Richness Theory
How do individuals choose their technology?
What are the media richness features?
Feedback: Instantaneous question and response
Multiple cues: large variety of social cues can enable complex messaging
Personal focus: Ability to easily convey emotions
What is the hierarchy of media richness?
High= Instant feedback, proxemics, emotionality
Middle= Instant feedback, cues filtered out, tone of voice (phone)
Low= Delayed feedback, social cues filtered even more
SIP (Social Information Processing)
The idea that people are naturally driven to develop social relationships.
People actively seek out social cues, form impressions, and test those
impressions
Hyperpersonal Communication
Communication that is more socially desirable than that which occurs face-to-face.
Social Construction of Technology (SCOT)/ bike example
The concept that we should look at how technologies come to be successful rather than how they influence actions.
Won not because it was revolutionary, but because it met the needs of a larger number of social groups.
Social influence
Learning is a process through observation, discussion, and comparison to similar contexts
Behaviors are reinforced through social interaction
Affordances
The potential appropriations of an artifact that are enabled by a combination of its features taken in reference to its specific social context.
Affordances vs Features
Features describe the physical aspects of the item, affordances describe what you can do with it.
Mundane Technologies
Widely adopted, fully integrated into organizational life, everyone knows how to use (e.g., Email, Word, PowerPoint, Excel).
Novel Technologies
Only adopted by a few, unclear how they will fit into organizational life, foreground of ongoing discussion (e.g., Zoom, TikTok, AI, analytics).
Memex
Didn't predict technology as an artifact; more accurate as a social process influenced by existing technology.
Influenced by existing technology
Well positioned to see the future
Influenced scientists who would make the internet
Utopianism & Moral Panic
Old 'new' technologies that evoke both positive and negative societal reactions.
Telephone Utopianism/ moral panic
Revolutionize work and social relations.
Exacerbate status differences, degrade community.
Automobile Utopianism/ Moral panic
Transport, access, urbanization, freedom.
Destroy rural life, degrade community.
Factory Automation Utopianism/ Moral panic
Increase productivity and efficiency, create new types of jobs.
De-skilling, loss of jobs.
Computer Utopianism/ Moral panic
Info access, efficiency, enhanced communication.
De-skilling, loss of jobs.
Internet Utopianism/ Moral Panic
New forms of organization, democratize info, globalize access.
Destroy 'Small-town' community.
Cues Filtered Out in email study (early observation)
People only knew an average of 2/6 indicators about unknown senders.
People preferred to use email to communicate to their managers, but not subordinates
Caused uninhibited behavior
Flaming (angry email)
Preference to communicate bad salary news via email
Breakdown of work-home barrier
Media Richness (Survey of Email Users)
Managers tended to choose richer media for more than one task.
Straightforward= lean media
Higher level managers should use email less than subordinates
They should only use for straightforward tasks
HCP Inc. ( Actual Email Use)
Employees used F2F for straightforward things, if receiver was nearby.
They used phone for multiple tasks, if receiver was distant
Higher level managers sent WAY MORE email than lower-level managers
Managers saw email as a primary communication medium
Social Influence of Schmitz and Fulk
People PERCEIVED email to be more useful if their bosses perceived it as useful and/or their co-workers actually used email
People USED email more if their bosses used email more frequently and/or their co-workers used email frequently
Yik Yak
Flaming, reduced social cues, and lean media.
Robert Moses' Bridges
Example of soft determinism
bridges are racist= AI is transforming organizations
Characteristics of features
Features are subordinate of affordances
To have an affordance you need to have a feature
Definition 3 of technology
An artifact whose affordances enable and constrain certain forms of appropriation (middle ground)
What are the features of Cues filtered out
Immediacy, modality, audience, archival, and distance
What does cues filtered out cause?
Access to new people/ info and uninhibited behavior
YikYak
Flaming and reduced social cues
What are some benefits of hyperpersonal communication?
CMC features can allow control over self-presentation, first impressions are manageable, can construct an identity, choose what you show to someone, Only manage cues other people perceive
Zoom= filters (make yourself appear better), mute button (control when cues are being sent), appearance (wearing suit on top shorts on bottom), changing background
What are the communication studies in social influence
People’s choice= hear about news from peers
Diffusion of innovations= Early adopters and opinion leaders exhibit disproportionate influence their peers’ opinions
Characteristics of affordances?
Affordances are not just features
Affordances must be perceived and appropriated to have an impact
Affordances can be designed and communicated
What is determinism?
Do technical artifacts, in themselves, create social change?
What is constructivism?
Do artifacts and social changes result from social processes?
Difference between determinism and constructivism?
determinism suggests that technology drives social change, while constructivism argues that social processes shape the development and use of technology.