Psych Exam 2

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86 Terms

1
Sensation
The process by which our sensory receptors receive stimuli from the environment.
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Perception
The process of organizing and interpreting sensory information to recognize meaningful objects and events.
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3
Transduction
The process of converting sensory stimuli into electrical signals that the brain can understand.
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4
Absolute threshold
The minimum amount of stimulus needed for detection 50% of the time.
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5
Difference threshold
The smallest change in stimulus that can be detected.
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Signal detection theory
A theory that predicts how and when we detect faint stimuli amid background noise, factoring in both sensitivity and decision-making criteria.
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7
Weber’s law
The principle that the just-noticeable difference is a constant proportion of the original stimulus.
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8
Adaptation
The decrease in response to a constant stimulus over time, helping organisms focus on changes in the environment.
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9
Aftereffect
The visual illusion that occurs after staring at a stimulus for a prolonged time, demonstrating adaptation.
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10
Wavelength
Determines color in light.
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11
Amplitude
Determines brightness in light.
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12
Purity
Determines saturation or richness of color.
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13
Cones
Photoreceptors that detect color and are concentrated in the fovea.
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14
Rods
Photoreceptors that detect light and dark, responsible for peripheral and night vision.
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15
Cornea
Protects the eye and focuses light.
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Lens
Focuses light onto the retina.
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Retina
Converts light into neural signals.
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18
Fovea
The central focus point on the retina.
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19
Optic nerve
Carries visual information to the brain.
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20
Blind spot
Area of the retina with no photoreceptors.
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21
Myopia
Nearsightedness; difficulty seeing distant objects.
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22
Hyperopia
Farsightedness; difficulty seeing nearby objects.
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23
Trichromatic theory
Suggests we have three types of photoreceptors for color vision.
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24
Opponent-process theory
Explains color vision through opposing color systems and afterimages.
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25
Parallel processing
The brain processes multiple aspects of an object simultaneously.
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26
Feature detectors
Neurons that respond to specific features like lines or angles.
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27
Ventral stream
The 'What' pathway responsible for object recognition.
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28
Dorsal stream
The 'Where' pathway responsible for spatial processing and movement.
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29
Frequency
Determines pitch in sound.
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30
Amplitude (sound)
Determines loudness in sound.
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Complexity (sound)
Determines timbre or quality of sound.
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32
Outer ear
Funnels sound to the eardrum.
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Middle ear
Contains ossicles that transmit vibrations.
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34
Inner ear
Contains cochlea and auditory cilia that convert sound into neural signals.
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35
Frequency theory
Explains low-pitched sounds based on hair cells firing at the same frequency.
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36
Place theory
Explains high-pitched sounds based on different parts of the cochlea responding to frequencies.
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Primary auditory cortex
Located in the temporal lobe, processes sound information.
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Tonotopic organization
Mapping of sound frequencies along the cochlea and auditory cortex.
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39
Proprioception
The sense of body position and movement.
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Balance detection
The vestibular system detects balance.
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Primary somatosensory cortex
Processes sensory information related to touch.
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Primary olfactory cortex
Processes smells in the temporal lobe.
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Top-down processing
Guided by prior knowledge, expectations, or experiences.
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Bottom-up processing
Builds perception from sensory data without prior knowledge.
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Perceptual set
A mental predisposition to perceive things in a certain way.
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Gestalt psychology
Focuses on organizing sensory information into meaningful wholes.
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Figure-ground
Distinguishing objects from the background.
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Grouping
Organizing stimuli based on proximity, similarity, continuity, and closure.
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Binocular cues
Require two eyes for depth perception.
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50
Monocular cues
Can be perceived with one eye for depth perception.
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51
Perceptual constancy
The ability to perceive an object as unchanging despite changes in sensory input.
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Learning
The process of acquiring new knowledge or behaviors through experience.
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Associative learning
Learning that certain events occur together.
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54
Non-associative learning
Learning from repeated exposure to a single stimulus.
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55
Classical conditioning
Associating a neutral stimulus with an unconditioned stimulus.
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Acquisition
The initial stage where the neutral stimulus becomes associated with the unconditioned stimulus.
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Extinction
Disappearance of the conditioned response when the conditioned stimulus is presented without the unconditioned stimulus.
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Spontaneous recovery
Reappearance of the conditioned response after a rest period.
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Generalization
When a conditioned response occurs to stimuli similar to the conditioned stimulus.
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Discrimination
The ability to distinguish between the conditioned stimulus and other stimuli.
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Operant conditioning
Learning through consequences, involving reinforcement or punishment.
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Thorndike’s Law of Effect
Behaviors followed by satisfying outcomes are likely to be repeated.
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Reinforcement
Increases behavior.
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Punishment
Decreases behavior.
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Primary reinforcer
Inherently rewarding (e.g., food).
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Secondary reinforcer
Learned rewards (e.g., money).
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Positive reinforcement
Adding a desirable stimulus.
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Negative reinforcement
Removing an undesirable stimulus.
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Positive punishment
Adding an undesirable stimulus.
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Negative punishment
Removing a desirable stimulus.
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Shaping
Reinforcing successive approximations of a desired behavior.
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Continuous reinforcement
Reinforcement after every behavior.
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Partial reinforcement
Reinforcement after some behaviors.
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Fixed schedule
Reinforcement occurs after a set number of responses or time.
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Variable schedule
Reinforcement occurs after a random number of responses or time.
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Superstitious conditioning

When behavior is accidentally reinforced, leading to the false belief that the action caused the outcome (e.g., wearing a "lucky" shirt for good luck)

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Latent learning
Learning that occurs but is not demonstrated until there is an incentive.
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Insight learning
A sudden realization of a solution to a problem.
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Observational learning
Learning by observing others.
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80
Bobo doll experiment
Showed that children imitate aggressive behavior after seeing an adult act aggressively.
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Vicarious reinforcement
Learning by seeing others being rewarded.
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Vicarious punishment
Learning by seeing others being punished.
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83

Contingent reinforcement

Reinforcement that is directly dependent on a specific behavior.

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Noncontingent reinforcement

Reinforcement that is given regardless of behavior, sometimes leading to accidental associations (related to superstitious conditioning).

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85

Delayed reinforcement

A reward given after a time delay following a behavior, which can weaken the association between action and consequence.

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86

Delay discounting

The tendency to devalue rewards that are delayed, preferring immediate but smaller rewards over larger but later ones.

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