ch 3 cognitive psych

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28 Terms

1
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object recognition

identification of an object

2
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form perception

process through which the basic shape and size are seen

3
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gestalt

similarity, proximity, good continuation, closure, and simplicity

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monocular cues 

relative size, interposition, relative, clarity, texture gradient, relative height, linear perspectives, light and shadow, accommodation, motion parallax

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relative size

smaller with mean something is farther away

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interposition 

blocking can show what is in front 

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relative clarity

less clear things are closer to the face

8
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texture gradient

things blend together as they get farther

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relative height

height changes as things get closer and farther

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linear perspectives

lines will converge as they get farther away

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light and shadow 

brightest tend to be closest

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accommodation

based on how hard the muscles of the eye are working
only good for short distances
“must be really close because of how hard our muscles are working”

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motion parallax

the further something is away the slower it appears to be moving (ex: mountains on a road trip)

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binocular cues

stereopsis, convergence

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stereopsis

retinal disparity
2 eyes will have diff view of the world

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convergence

muscles of eyes will signal how converged they are

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bottom-up processing

stimulus driven effects

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top-down processing 

concept driven effects 

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template matching theory

assumes a retinal image transmitted to the brain, then compared it to stored patterns 
cons: isn’t flexible, impossible for so many templates 

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feature analysis

all objects have features and matching features creates internal representation

21
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pandemonium model

  1. feature detectors will detect basic aspects

  2. cognitive detectors will respond for combinations of features (look at cues and ‘shout’ if combo of features is present whichever is loudest matches most 

  3. decision detector selects output 

simpler and built of building blocks

22
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visual agnosia

trouble judging what something is or how features combine together to make objects 

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apperceptive agnosia

can’t perceive shapes (parietal cortex damage)

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associative agnosia

can’t combine features to make a more complex object

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word superiority effect

we are faster to recognize the characteristics of real words than random string of letters
top-down influence

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geons

building blocks of objects

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geon recognition

object recognition
can be recognized at every angle, unique and robust to noise (even if some parts are missing you can still recognize, no matter how it is decorated you can sitll recognize

28
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fuzzy logical model of perception

stimulus features and context combine independently (bottom up and top down)
perception uses probability and patter recognition 

uses diff processing depending on information available