Motor and Control Learning: Chapter 1 , 2, and 3

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Last updated 7:31 PM on 9/25/26
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69 Terms

1
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Motor development

refers to the study of products and underlying processes of motor behavior changes across the lifespan.

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motor learning

refers to the study of processes involved in the acquisition of a motor skill and the factors that enhance or inhibit an individual’s capability to perform a motor skill

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motor control

refers to the study of the neural, physical, and behavioral aspects of human movement

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motor development

is a sub discipline of motor behavior that examines the age-related successive changes that occur over the lifespan and the processes and factors that affect these changes.

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motor competence

a persons ability to execute a wide range of motor acts in a proficient manner, including coordination of fine gross motor skills that are necessary to manage everyday tasks, such as walking, running, jumping, catching, throwing, kicking and rolling.

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gross motor skills

use large muscles for big movements (walking, running, jumping)

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fine motor skills

use small muscles for precise actions (grasping, writing, buttoning)

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coarticulation

simultaneous motions that occur in sequential tasks

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preplanning movements

grasping an objects depends on where you will be putting it

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motor Control is often concerned with three key issues

degrees of freedom problem

serial order problem

perceptual -motor integration problem

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degrees of freedom

refers to the number of independent elements that must be constrained to produce coordinated motion

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coordination

involves containing the number of degrees of freedom decrease the complexity of the movement task to produce a movement pattern and achieve a task goal

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in addition to coordinating the body parts the person must also complete the task

control

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control

involves manipulation the movements in a way that meets the demands of the task

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proficiency barrier

a minimal threshold of motor competence is deemed necessary to develop more complex skills

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longitudinal studies

adequate levels of motor competence is associated with higher levels of physical activity participation, improved health and cognitive function

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physical growth

refers to an increase in body size or in individual parts that occurs through maturation

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aging

refers to a process or group of processes occuring in living organisms that, with the passage of time, leads to a loss of adaptability, functional impairment, and eventually death

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serial order problem

sequencing and order of movement behaviors. TIming and order of an activity are critical for nearly every movement we produce

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spoonerisms

refers to making errors in speech sounds by exchanging letters in adjacent words

(Constants switch with consonants; vowels switch with vowels)

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action slips

refers to making an error in action by exchanging specifics of a task due to mindlessly thinking about the action rather than the specifics of the task

(silverware in trash, missed exit, text the wrong person)

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perceptual motor Control problem

how perception and motor control are integrated

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motor learning four characteristics

1.process of acquiring a capability for producing skilled actions

2.Occurs as a direct result of practice and is not due to maturation or physiological changes

3.Cannot be observed directly

4.Relatively permenent changes in capability for skilled behavior

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learning

a relatively permanent changes in a persons capability to execute a motor skill as a result of practice or experience

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performance

act of executing an act or skill

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process

set of events or occurrences that, when taken together, lead to some particular product, state, or change

(drills in sports, heat for melting ice)

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capability

Skilled behavior may occur if the conditions are favorable.

Implies that if the capability is strong then skilled behavior may occur

(NOT DUE TO: external forces, motivation, wellness, rest)

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permenant

change in the learner

(learning should have a lasting effect)

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learning

a relatively permeant change in a persons capability to execute a motor skill as a result of a practice or experience

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performance

the act of executing an act or skill

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motor learning

a relatively permeant change in a persons capability to execute a motor skill as a result of practice experience

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practice

deliberate attempts to improve performance of a particular skill or action

(Improves performance does NOT by itself define learning)

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motor learning: 4 important aspects to this definition

1.learning affects capability

2.learning results from practice or experience

3.Learning is not directly observable

4.Learning requires relatively permanent changes

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learning affects capability

-any single performance may not accuratley reflect the underlying skill level

-any performance may exceed or fall short of its theoretical true capability

-we are interested in measuring the underlying capability

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learning results from practice or experience

-many factors can improve the capability for skilled performance

-learning is concerned with only those related to practice or experince

NOT FACTORS:

-maturation/growth

-cardiovasuclar endurance

-strength

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Learning is not direclty observable

-alterations to the central nervous system (neuroplasticity) result from practice.

-The existence of these changes must be inferred from the changes in performance they support.

-We can usually observe and measure the products of the learning processes by measuring changes in skill

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process

a set of events or occurrences that, when taken together, lead to some particular product, state, or change.

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product

the outcome of the performance

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changes to decision-making and movement control processes

-improved analysis of environment and movement feedback information.

-improvements in the ways actions are selected

-creating more effective generalized programs

-generating more accurate and precise anticipated feedback

-establishing more accurate references of correctness

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learning requires relatively permanent changes

-many factor affect a momentary level of skilled performance'

-some are temporary and transient (drugs, sleep loss, mood, stress, motivation)

-When people learn, relatively permanent changes occur that service the shift to other conditions or the passage of time

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Paul Fitts

suggested that motor learning was a problem that went through three stages of progress (cognitive, associative, autonomous)

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The stages mainly reflect changes in the allocation of BLANK resources to the BLANK

attentional , task

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cognitive

Understand requirements and parameters of the movement.

Instruction, guidance, and augmented feedback

Large in performance but inconsistent performance gains

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Associative

How to perform well and adapt

Transform what to do into how to do

May be last stage depending on time spent

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Autonomous

Final stage of acquisition

Almost automatic, requires minimal thought

Produce the movement alongside demanding tasks

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Autonomous

Negative about automatic performance

Reinforces maintenance of movement even if it is incorrect

Just because a motor movement can be performed automatically doesn’t mean the movement is correct

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Movement is constrained by boundaries that limit movement possibilities; these boundaries are termed

Constraints (Newell Theories)

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Newels Theories

that showed a persons structure and function, a task and the environment can cause constraints of a humans motor behavior

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People choose movement patterns based on the interaction of the

Task

Individual/organism

Environment

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Individual Constraint

Structural: related to the body’s structure (height, weight, or muscle mass)

Functional:related to the ones behavioral function(attention and motivation)

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Environmental Constraint

a constraint from outside the body. Something from the world around us. (gravity, surfaces, weather, turf, ice, grass, gravel)

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Task Constraints

External, goal oriented, rules, equipment or boundaries that shape how a person performs a movement. Examples(equipment, rules, objective)

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Input

Information to be processed by the human comes in all sensory forms

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The human information processing system requires BLANK to process BLANK amounts of information than smaller amounts

MORE TIME, LARGER

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Performers who knows what to expect in certain situations can BLANK the amount of information to process and BLANK up decision making

reduce, speed

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Three stages which information must pass on the way from input to output

1)Stimulus Identification

2)Response selection

3)Movement programming

Stages do NOT overlap

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Stimulus Identification stage

The systems problem is to decide whether a stimulus has been presented , and if so, what is it

Primarily a sensory stage

System analyzes environmental information from a variety of sources

Components of stimuli are assembled

Patterns of movement are detected

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Response selection stage

The systems problem in deciding what response to make, given the nature of the situation and current intentions

Process of determining what to do and how it should be done

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Movement programming stage

The systems task is preparing the motor system to make the desired movement

Ready the mechanisms in brainstem/spinal cord for action

Retrieve and organize a motor program

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Speed: Reaction time(RT)

Time between the presentation of a stimulus and the invitation of a motor response

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Speed:Movement Time

Time from the invitation of the movement until it has been completed

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Speed:Response time

reaction time + movement time

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RT interval measures the accumulated durations of the three stages of processing

1)Stimulus identification

2)Response Selection

3)Movement programming

*Any factor that increases the duration of one or more stages will lengthen RT

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Simple reaction time

stop sign

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Choice reaction time

Stop light

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Hicks law

as the number of possible Stimulus Response alternatives increase the time requires to respond to any one of them increases

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Errors can occur at

any stage of information processing

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BLANK errors signify that the wrong action was chosen

Decision

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BLANK BLANK errors suggest that the correct decision had been made but the movement itself was flawed

Movement execution