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Motor development
refers to the study of products and underlying processes of motor behavior changes across the lifespan.
motor learning
refers to the study of processes involved in the acquisition of a motor skill and the factors that enhance or inhibit an individual’s capability to perform a motor skill
motor control
refers to the study of the neural, physical, and behavioral aspects of human movement
motor development
is a sub discipline of motor behavior that examines the age-related successive changes that occur over the lifespan and the processes and factors that affect these changes.
motor competence
a persons ability to execute a wide range of motor acts in a proficient manner, including coordination of fine gross motor skills that are necessary to manage everyday tasks, such as walking, running, jumping, catching, throwing, kicking and rolling.
gross motor skills
use large muscles for big movements (walking, running, jumping)
fine motor skills
use small muscles for precise actions (grasping, writing, buttoning)
coarticulation
simultaneous motions that occur in sequential tasks
preplanning movements
grasping an objects depends on where you will be putting it
motor Control is often concerned with three key issues
degrees of freedom problem
serial order problem
perceptual -motor integration problem
degrees of freedom
refers to the number of independent elements that must be constrained to produce coordinated motion
coordination
involves containing the number of degrees of freedom decrease the complexity of the movement task to produce a movement pattern and achieve a task goal
in addition to coordinating the body parts the person must also complete the task
control
control
involves manipulation the movements in a way that meets the demands of the task
proficiency barrier
a minimal threshold of motor competence is deemed necessary to develop more complex skills
longitudinal studies
adequate levels of motor competence is associated with higher levels of physical activity participation, improved health and cognitive function
physical growth
refers to an increase in body size or in individual parts that occurs through maturation
aging
refers to a process or group of processes occuring in living organisms that, with the passage of time, leads to a loss of adaptability, functional impairment, and eventually death
serial order problem
sequencing and order of movement behaviors. TIming and order of an activity are critical for nearly every movement we produce
spoonerisms
refers to making errors in speech sounds by exchanging letters in adjacent words
(Constants switch with consonants; vowels switch with vowels)
action slips
refers to making an error in action by exchanging specifics of a task due to mindlessly thinking about the action rather than the specifics of the task
(silverware in trash, missed exit, text the wrong person)
perceptual motor Control problem
how perception and motor control are integrated
motor learning four characteristics
1.process of acquiring a capability for producing skilled actions
2.Occurs as a direct result of practice and is not due to maturation or physiological changes
3.Cannot be observed directly
4.Relatively permenent changes in capability for skilled behavior
learning
a relatively permanent changes in a persons capability to execute a motor skill as a result of practice or experience
performance
act of executing an act or skill
process
set of events or occurrences that, when taken together, lead to some particular product, state, or change
(drills in sports, heat for melting ice)
capability
Skilled behavior may occur if the conditions are favorable.
Implies that if the capability is strong then skilled behavior may occur
(NOT DUE TO: external forces, motivation, wellness, rest)
permenant
change in the learner
(learning should have a lasting effect)
learning
a relatively permeant change in a persons capability to execute a motor skill as a result of a practice or experience
performance
the act of executing an act or skill
motor learning
a relatively permeant change in a persons capability to execute a motor skill as a result of practice experience
practice
deliberate attempts to improve performance of a particular skill or action
(Improves performance does NOT by itself define learning)
motor learning: 4 important aspects to this definition
1.learning affects capability
2.learning results from practice or experience
3.Learning is not directly observable
4.Learning requires relatively permanent changes
learning affects capability
-any single performance may not accuratley reflect the underlying skill level
-any performance may exceed or fall short of its theoretical true capability
-we are interested in measuring the underlying capability
learning results from practice or experience
-many factors can improve the capability for skilled performance
-learning is concerned with only those related to practice or experince
NOT FACTORS:
-maturation/growth
-cardiovasuclar endurance
-strength
Learning is not direclty observable
-alterations to the central nervous system (neuroplasticity) result from practice.
-The existence of these changes must be inferred from the changes in performance they support.
-We can usually observe and measure the products of the learning processes by measuring changes in skill
process
a set of events or occurrences that, when taken together, lead to some particular product, state, or change.
product
the outcome of the performance
changes to decision-making and movement control processes
-improved analysis of environment and movement feedback information.
-improvements in the ways actions are selected
-creating more effective generalized programs
-generating more accurate and precise anticipated feedback
-establishing more accurate references of correctness
learning requires relatively permanent changes
-many factor affect a momentary level of skilled performance'
-some are temporary and transient (drugs, sleep loss, mood, stress, motivation)
-When people learn, relatively permanent changes occur that service the shift to other conditions or the passage of time
Paul Fitts
suggested that motor learning was a problem that went through three stages of progress (cognitive, associative, autonomous)
The stages mainly reflect changes in the allocation of BLANK resources to the BLANK
attentional , task
cognitive
Understand requirements and parameters of the movement.
Instruction, guidance, and augmented feedback
Large in performance but inconsistent performance gains
Associative
How to perform well and adapt
Transform what to do into how to do
May be last stage depending on time spent
Autonomous
Final stage of acquisition
Almost automatic, requires minimal thought
Produce the movement alongside demanding tasks
Autonomous
Negative about automatic performance
Reinforces maintenance of movement even if it is incorrect
Just because a motor movement can be performed automatically doesn’t mean the movement is correct
Movement is constrained by boundaries that limit movement possibilities; these boundaries are termed
Constraints (Newell Theories)
Newels Theories
that showed a persons structure and function, a task and the environment can cause constraints of a humans motor behavior
People choose movement patterns based on the interaction of the
Task
Individual/organism
Environment
Individual Constraint
Structural: related to the body’s structure (height, weight, or muscle mass)
Functional:related to the ones behavioral function(attention and motivation)
Environmental Constraint
a constraint from outside the body. Something from the world around us. (gravity, surfaces, weather, turf, ice, grass, gravel)
Task Constraints
External, goal oriented, rules, equipment or boundaries that shape how a person performs a movement. Examples(equipment, rules, objective)
Input
Information to be processed by the human comes in all sensory forms
The human information processing system requires BLANK to process BLANK amounts of information than smaller amounts
MORE TIME, LARGER
Performers who knows what to expect in certain situations can BLANK the amount of information to process and BLANK up decision making
reduce, speed
Three stages which information must pass on the way from input to output
1)Stimulus Identification
2)Response selection
3)Movement programming
Stages do NOT overlap
Stimulus Identification stage
The systems problem is to decide whether a stimulus has been presented , and if so, what is it
Primarily a sensory stage
System analyzes environmental information from a variety of sources
Components of stimuli are assembled
Patterns of movement are detected
Response selection stage
The systems problem in deciding what response to make, given the nature of the situation and current intentions
Process of determining what to do and how it should be done
Movement programming stage
The systems task is preparing the motor system to make the desired movement
Ready the mechanisms in brainstem/spinal cord for action
Retrieve and organize a motor program
Speed: Reaction time(RT)
Time between the presentation of a stimulus and the invitation of a motor response
Speed:Movement Time
Time from the invitation of the movement until it has been completed
Speed:Response time
reaction time + movement time
RT interval measures the accumulated durations of the three stages of processing
1)Stimulus identification
2)Response Selection
3)Movement programming
*Any factor that increases the duration of one or more stages will lengthen RT
Simple reaction time
stop sign
Choice reaction time
Stop light
Hicks law
as the number of possible Stimulus Response alternatives increase the time requires to respond to any one of them increases
Errors can occur at
any stage of information processing
BLANK errors signify that the wrong action was chosen
Decision
BLANK BLANK errors suggest that the correct decision had been made but the movement itself was flawed
Movement execution