Learning Test 1

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Last updated 6:07 AM on 9/17/26
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76 Terms

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Learning

A process that can be either active or passive that is necessary for survival

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Contiguity

Two things are close in time + space so an association is formed

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Similarity

Generalization due to common look

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Contrast

Discrimination due to perceived difference

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Nativism

Assumption that we are born with all potential knowledge, its innate, and we unlock it throughout life (Decartes)

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Babinski Reflex

Sliding up and down a baby’s foot will cause a flexion or extension of toes

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Grasping

Touching a baby’s hand will make them instinctively hold whatever touches it

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Environment’s effects on innate behaviors

Innate behaviors can be affected by context/environment. Rats had a worsened righting reflex when their gestation was in space. So are they truly “innate”

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Empiricism

Mind gradually fills with ideas/information as a person senses the world around them

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Tabula Rasa

Mind is born as a blank slate

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Hedonism

Concept of pursuing pleasure and avoiding pain, thought to influence much of voluntary behavior

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Sensory nerves

Send information about the world to the CNS, when cut animals are still capable of muscle movement

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Motor nerves

Send information from the CNS to the muscles, if cut animals can still receive sensory input

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Sechenov + the nuance of stimulus-response

  1. Stimuli will not always directly elicit a reflex response

  2. Stimulus could elicit a response from inhibition

    1. Response intensity isn’t always equal to stimulus intensity


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Pavlov + and clarifying stimulus-response

Mechanisms of association can change stimulus response

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Effects on behavior

  • Conditioning

  • Environment

  • Personal condition (mood/emotions/etc.)

  • Growth/Puberty


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Thorndike + the ways we learn

Assumption that learning has universal laws but:

  • There is diversity for stimuli/responses

  • Different animals have different learning speed

  • Humans are best at learning to avoid displeasure


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Stimuli

Anything that is sensed in the environment (internal/external) that elicits a response

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Response

Behavior following stimuli

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Learning curve

Shows the rate of learning compared to a control group

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Why animal research?

ethics, awareness, time constraints, differences in life history, difference in valuation of rewards

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What is animal research for?

drug testing, cosmetics, surgery, learning about people

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Refine

Try to cause animals the smallest amount of stress/harm possible

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Reduce

Smallest number of animals possible, highest survival rate, OR ends must justify means

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Replace

Try another study method before animal research

  • Cell lines, non-mammals, smaller mammals


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Theory of falsification

If a theory can be proven wrong its scientific

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Elicited behavior

Automatic, involuntary reaction as a response to specific environmental stimulus

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Unconditioned stimuli

Stimuli that elicits a response without being taught to react to it

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Unconditioned responses

Behavioral response that isn’t taught

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Vestibular system

Involved in turning, rotating the head, gravity perception, straight line movement, reflexive eye movement

  • when triggered without stimulus = vertigo


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Withdrawal Reflex

Experiencing something painful and withdrawing your limb from the sensation

  • can be untaught


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Habituation

Unconscious tuning out certain stimuli so that your brain can focus on other stimuli determined to be more important

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Sensitization

Unconscious targeting/focusing of certain stimuli that is deemed more important and therefore needs more attention

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Stimulus response curves

Measure the probability (x) and the magnitude (y) of a response

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Behavioral states

The mood you’re in/composition of how you feel, your needs, and your environment

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Sensory adaptation

When the sense organs become temporarily disabled due to sensory overload

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Response fatigue

Sensory receptors stop receiving stimuli because they’re fatigued

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Dual-Process Theory of Hab + Sen

Says that habituation and sensitization are not mutually exclusive, the sum of their processes leads to increases and decreases in responsiveness

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Habituation Processes

Occur in the S-R system and are activated when eliciting stimuli are produced

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Sensitization Processes

Assumed to occur in the state system which is activated by arousing stimuli

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Opponent process theory of motivation

While experiencing a stimuli the body/mind will have an elicited response, followed by an opposite response. After repeated exposure the opposite response will become stronger and the original elicited response will become weaker

  • Biphasic emotional reactions

  • Weakened primary reactions to repeated stimulus

  • Strengthening of after-reaction


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Model Action Patterns

Response sequences typical of a particular species

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Sign Stimulus

Specific stimulus that elicits certain responses under MAP

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Supernormal Stimulus

Exaggerated stimulus used to cause extremely vigorous response

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Appetitive behavior

Early components of behavior sequence

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Consummatory behavior

End components of behavior sequence

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Behavioral Repertoire

Collection of all behaviors an individual could display

  • Limited by genetics and learning


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Feedback loops

Learning → Behavior → Learning

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Object learning

Associating one feature of object with another

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Freeze

The most common fear response

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Flight

Second most common fear response

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Fight

Least common fear response, mostly only happens when backed into a corner

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Auditory fear conditioning

Animal learns to associate a tone with an aversive stimulus

  • amygdala


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Fear learning

Process of quiring the US-CS association

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Fear Expression

Behavior response in AFC

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Contextual Fear Learning

Learned association between a place and an aversive stimulus

  • ventral hippocampus


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Inhibitory Conditioning

Learning to predict the absence of US

  • CS+ is presented with CS- and US doesn’t occur → CS- is now a signal for the absence of US


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Eye Blink Conditioning

Test ran to see if cannabis consumption would affect learning, it did it was slower

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Sign tracking

Learned behavior where animal will direct attention to a predictive cue

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Goal Tracking

Conditioned behavior that tracks the goal object

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Short-delayed Conditioning

Small delay between CS onset and US onset. Can see behavior before and after stimuli, easy to learn

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Long-delayed Conditioning

Large gap in time between CS onset and US onset. Can see behavior with just the CS, more stable = more accurate, messes up CS novelty T

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Trace Conditioning

No overlap in CS and US, CS offset → US onset. Associated with the hippocampus and working memory, worse learning

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Simultaneous Conditioning

Complete overlap of CS and US, very good learning, not time to measure behavior difference, heard to observe learning

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Backward Conditioning

CS onset comes after US offset, doesn’t learn well b/c its too ambiguous, subjects will likely learn different things

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Magnitude of CR

How much it occurs

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Probability of CR

How likely it is to occur

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Latency of CR

How soon it will occur after onset of CS

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Novelty

Newer stimuli are more effective than familiar stimuli in learning

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Salience

Significance/noticeability, more intense stimuli typically result in more responding, also increases learning speed

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Increases salience

Physical contrast, motion, novelty, personal state

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Stimulus Threshold

Minimum stimuli intensity necessary to elicit a behavioral response S

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Subthreshold stimulus

Stimuli that isn’t sensed and therefore doesn’t elicit a response

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Higher Order Conditioning

CS1 is paired with US often enough to get strong reaction to CS1 → CS2 is paired with CS1, experiment to see of subject will learn CS2 → CR

  • works best with fear conditioning


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Sensory Pre-Conditioning

CS1 and CS2 become associated. CS1 is then paired with an illness/aversive stimulus, experimenting to see of subject with also associate CS2 with the aversive stimulus

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Hebbian Learning

Neurons that fire together, wire together