ERGO 02 Finals

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/77

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

78 Terms

1
New cards

GESTALT DICTUM

The whole is greater than the sum of its part

2
New cards

Figure - ground differentiation

It means that the figure is appear to stand out

3
New cards

Figure has _____ and background is _____

Form and formless

4
New cards
  1. Common region

  2. Proximity

  3. Horizontal Proximity

  4. Simmilarity

  5. Symmetry

  6. Continuity

  7. Closure

  8. Visual Apprehension limit

8 perceptual prinple for use display design

5
New cards

Colour

People have a strong tendency to perceive similar _____

6
New cards
  1. Can reduce error

  2. Seems more natural

  3. Speed reaction

  4. Add another dimesion

  1. Can cause fatigue

  2. Confusion

  3. Can cause error

  4. Can cause after image

Advantage and disadvantage of colour

7
New cards

True

Good mapping between display layout and system function can increase the visual scanning

True or False

8
New cards

Synthetic Speech

It is generated using a set of rules

9
New cards

True

Effective auditory must be heard from above

True or false

10
New cards

Auditory Warning and Cue

Must be heard above the background

11
New cards

Wolgalter and Young

They investigate the behavioral compliance of voice

12
New cards

Voice

This means if getting an attention and coveys information

13
New cards

Earcon

Representational Warning & Display other term

14
New cards

Representational Warning & Display

It is base on the analogy of icon

15
New cards

Nomic Icon

It is the most direct and might give tur quickest reaction

16
New cards
  1. Vehicle Control

  2. keyboard

  3. soft keyboard

  4. Pointing Device

  5. Voice Control

5 kinds of design control

17
New cards

via “grid of “4 loudspeaker

Auditory cue presented spatially via _____ of 4 _____

18
New cards

Nekker Cube

2 dimensional drawing

19
New cards

True

Modulating the intensity of sound from each produce an auditory “image” ?

True or false

20
New cards

Control Dimension

It is determine using appropriate hand and foot

21
New cards

Vehicle Control

Its example are steering wheel, joystick, pedals

22
New cards

Vehicle Control

This control is resistance of the control. it is operatable using force

23
New cards
  1. Pressure Control

  2. Position Control

2 kind of vehicle control

24
New cards

Isometric Control

Other term for pressure control

25
New cards

Pressure control

This control provide control signal that is immovable

26
New cards

Position Control

Displacement of the control

27
New cards

False

Control dimension should be determine using hand and foot anthrophy

Control dimension is determine by the measurement anthrophy of general body

True or false

28
New cards

McCormick and Sanders

They use dimension to code

29
New cards

QWERTY

It is the most used display terminal on keyboard

30
New cards

QWERTY

This layout overworks the left hand and some of the finger

31
New cards

ALPHABETIC LAYOUT

this is the best known layout which the is arrange alphabetically

32
New cards

DVORAK

Most common letters arranged in middle 3 rows

33
New cards

Soft keyboard

Control that is displayesnon screen

34
New cards
  1. FITALY LAYOUT

  2. TELEPHONE KEYBOARD LAYOUT

2 types of soft keyboard

35
New cards

FITALY LAYOUT

Design for obe hand input

36
New cards

Telephone Keypad Layout

3 letter per key

37
New cards

Pointing Device

Mouse is commong tool

38
New cards

Voice Control

Has the potential to radically

39
New cards

Voice control

Development of speech recognition technolgoy

40
New cards

Messy signal

Recognition accuracy

Boice button

Problem dace by voice control

41
New cards

Messy Signal

This problem appear when it is mixed with other noises

42
New cards

SHEPHERD

He identified the common problem in control display integration

43
New cards

Breaking the loop problem

When shepherd Identified the commong problem on control and design he called it

44
New cards

Breaking the loop problem

This happen when designer pay inufficient attention to operator

45
New cards
  1. Use of geltalt principle

  2. Consideration of spatial memory

  3. Population streotype

Approaches to control and display integration

46
New cards

Sensor Line

Used as visual cues

47
New cards

Populatiob Streotype

Control that behave in a manner consistent

48
New cards

Population Streotype

If the operator lacks the processing capacity to monitor or the operator may not have strong streotype

49
New cards

Verhagen

Investigate the strength of direction of movement of atreotype

50
New cards

Verhagen

They found that streotype were more strongly established

51
New cards

Virtual Environment

Interactive model of system

52
New cards

KALAWSKY

According to _____ the key usability factor for virtual

53
New cards
  1. Functionality

  2. Natural Input

  3. Display

  4. Help

  5. Consistency

  6. Flexibility

  7. Model fidelity

  8. Error correction

  9. Usability

  10. Sense of immersion

the key usability factor for virtual environment factor

54
New cards

CYBERSICKNESS

This is due to discrepancies between optic flow experience in VE

55
New cards

VECTION

Is another cybersickness symptoms that is seem to be exposure

56
New cards
  1. Nausea and vomitting

  2. Oculomotor disturbance

  3. Disorientation ataxia

Example of cyber sickness

57
New cards

HEAD MOUNTED DISPLAY

Display that can be synchronized temporarily

58
New cards

System Lag

May induce sensory conflict

59
New cards

False

Good mapping between display layout and system function can decrease the visual scanning

True or False

60
New cards
  1. Function Grouping

  2. Physical Grouping

  3. Majority Grouping

  4. No grouping

4 Interface design group

61
New cards

Human Machine Interaction

It is how an operator interact with an machine in a production

62
New cards

Human Error

It is always embedded in an organozation system of work and is result in accident or injuries

63
New cards
  1. Failsafe

  2. Failsoft

2 feedback of error

64
New cards

Failsafe

An error that will revert to the state of non-threatening or dangerous act

65
New cards

Failsoft

an error that slowly cease to function

66
New cards

Mosenkis

He review some of the problem associated with medical device

67
New cards

Modes

This called the different state or condition that a system can be in

68
New cards
  1. Physiological Measure of mental workload

  2. Psychological Measure of mental workload

  3. Evaluation of the performance of main task

3 Techniques to measure mental workload

69
New cards

Physiological Measure of mental workload

A mental workload technique that state that an high workload may cause an increase in arousal

70
New cards
  1. Galvanic Skin response

  2. Heart Rate

  3. Electromyography

3 example of Physiological Measure of mental workload

71
New cards
72
New cards
73
New cards
74
New cards
75
New cards
76
New cards
77
New cards
78
New cards