CS426 Computer Graphics - Lecture 1 Flashcards

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/12

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards based on the key concepts from the CS426 Computer Graphics Lecture 1 notes.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

13 Terms

1
New cards

Computer Graphics

The study of the creation and manipulation of geometric objects (2D/3D) and the methods used to create an image using descriptions of objects, lights, and cameras.

2
New cards

Modelling

Part of computer graphics that focuses on the creation and manipulation of geometric objects (2D/3D).

3
New cards

Rendering

Part of computer graphics that focuses on the methods used to create an image using descriptions of objects, lights, and cameras.

4
New cards

GIS

Application area of computer graphics related to mapping, geocomputation, and spatial data visualization (e.g., ArcGIS).

5
New cards

HCI

Human-Computer Interaction, an application area of computer graphics that includes interaction design.

6
New cards

Siggraph

Annual conference on computer graphics research, showcasing technical papers and advancements in the field.

7
New cards

Ray Casting

A rendering technique (Arthur Appel, 1968) that casts rays from the camera, one per pixel, until it intersects the first object blocking the path of the ray.

8
New cards

Ray Tracing

A rendering technique (Turner Whitted, 1979) that extends ray casting by generating new rays (reflection, refraction, shadow) when a ray hits a surface.

9
New cards

View Ray

In ray tracing, the ray that leaves the camera and travels into the scene.

10
New cards

Shadow Ray

In ray tracing, a ray cast from a surface to a light source to determine if the surface is in shadow.

11
New cards

Reflection

In ray tracing, when a ray bounces off a surface, and the angle of incidence (i) is equal to the angle of reflection (r), i.e., i = r

12
New cards

Refraction

In ray tracing, when a ray passes through a transparent surface and bends according to Snell’s Law: nisin(i) = nrsin(r)

13
New cards

Snell's Law

Formula describing the relationship between the angles of incidence and refraction, when referring to light or other waves passing through a boundary between two different isotropic media.